}
if (!bridge_support_at(§, DIR_STOP)) {
if (opt_EASY_BRIDGES) {
- pr("Bridges must be built adjacent to land or bridge towers.\n");
- pr("That sector is not adjacent to land or a bridge tower.\n");
+ pr("%s is not next to land or a bridge tower",
+ xyas(newx, newy, player->cnum));
} else {
/*
* Note: because players need a 60% bridge head or tower,
getsect(nx, ny, &s2);
if ((s2.sct_type != SCT_WATER) &&
(s2.sct_type != SCT_BTOWER) && (s2.sct_type != SCT_BSPAN)) {
- pr("Bridge towers cannot be built adjacent to land.\n");
- pr("That sector is adjacent to land.\n");
+ pr("%s is next to land, can't build bridge tower there",
+ xyas(newx, newy, player->cnum));
return 0;
}
}
Play#5 output Play#5 6 0 632
Play#5 input build b -4,4 b
Play#5 command build
- Play#5 output Play#5 1 Bridges must be built adjacent to land or bridge towers.
- Play#5 output Play#5 1 That sector is not adjacent to land or a bridge tower.
+ Play#5 output Play#5 1 -5,5 is not next to land or a bridge tower
Play#5 output Play#5 6 0 631
Play#5 input build b
Play#5 command build
Play#9 output Play#9 6 0 632
Play#9 input build t -6,-4 j
Play#9 command build
- Play#9 output Play#9 1 Bridge towers cannot be built adjacent to land.
- Play#9 output Play#9 1 That sector is adjacent to land.
+ Play#9 output Play#9 1 -4,-4 is next to land, can't build bridge tower there
Play#9 output Play#9 6 0 631
Play#9 input build t
Play#9 command build
Play#0 output Play#0 6 0 639
Play#0 input build b -8,2 u
Play#0 command build
- Play#0 output Play#0 1 Bridges must be built adjacent to land or bridge towers.
- Play#0 output Play#0 1 That sector is not adjacent to land or a bridge tower.
+ Play#0 output Play#0 1 -7,1 is not next to land or a bridge tower
Play#0 output Play#0 6 0 638
Play#0 input build b -8,2 j
Play#0 command build