if (vict)
wu(0, vict,
"Return fire hit %s in %s for %d damage.\n",
- prsub(&ship), xyas(ship.shp_x, ship.shp_y, vict), dam);
+ prship(&ship), xyas(ship.shp_x, ship.shp_y, vict), dam);
shipdamage(&ship, dam);
putship(ship.shp_uid, &ship);
} else {
pr("BOOM!...\n");
if (vshipown != 0)
wu(0, vshipown, "%s in %s torpedoed %s for %d damage.\n",
- prsub(&sub), xyas(sub.shp_x, sub.shp_y, vshipown),
+ sub_mcp->m_flags & M_SUB ? "sub" : prship(&sub),
+ xyas(sub.shp_x, sub.shp_y, vshipown),
prship(&vship), dam);
pr("Torpedo hit %s for %d damage.\n", prsub(&vship), dam);
if (!(mchr[vship.shp_type].m_flags & M_SUB)) {
prsub(struct shpstr *sp)
{
if (mchr[(int)sp->shp_type].m_flags & M_SUB)
- return "sub";
+ return prbuf("sub #%d", sp->shp_uid);
else
return prship(sp);
}
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in 6,0 for 35 damage.
+ Play#1 output Play#1 1 Shells hit sub #13 in 6,0 for 35 damage.
Play#1 output Play#1 6 0 548
Play#1 input fire sh 6 12
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#6) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in 2,2 for 40 damage.
+ Play#1 output Play#1 1 Shells hit sub #12 in 2,2 for 40 damage.
Play#1 output Play#1 6 0 547
Play#1 input fire sh 5 11
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in 6,0 for 37 damage.
- Play#1 output Play#1 1 sub sunk!
+ Play#1 output Play#1 1 Shells hit sub #11 in 6,0 for 37 damage.
+ Play#1 output Play#1 1 sub #11 sunk!
Play#1 output Play#1 6 0 546
Play#1 input fire sh 6 10
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#6) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in 2,2 for 34 damage.
- Play#1 output Play#1 1 sub sunk!
+ Play#1 output Play#1 1 Shells hit sub #10 in 2,2 for 34 damage.
+ Play#1 output Play#1 1 sub #10 sunk!
Play#1 output Play#1 6 0 545
Play#1 input navi 5 jh
Play#1 command navigate
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.33)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
+ Play#1 output Play#1 1 Shells hit sub #50 in -5,1 for 42 damage.
Play#1 output Play#1 6 0 613
Play#1 input fire sh 5 51
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.33)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
+ Play#1 output Play#1 1 Shells hit sub #51 in -5,1 for 45 damage.
Play#1 output Play#1 6 0 612
Play#1 input fire sh 5 52
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.33)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
+ Play#1 output Play#1 1 Shells hit sub #52 in -5,1 for 34 damage.
Play#1 output Play#1 6 0 611
Play#1 input navi 5 gyuh
Play#1 command navigate
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.33)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
+ Play#1 output Play#1 1 Shells hit sub #53 in -4,-2 for 34 damage.
Play#1 output Play#1 1 \007
Play#1 output Play#1 1 Defenders fire back!
Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
Play#1 output Play#1 1 Effective torpedo range is 1.0
Play#1 output Play#1 1 Whooosh... Hitchance = 90%
Play#1 output Play#1 1 BOOM!...
- Play#1 output Play#1 1 Torpedo hit sub for 46 damage.
+ Play#1 output Play#1 1 Torpedo hit sub #45 for 46 damage.
Play#1 output Play#1 6 0 592
Play#1 input torp 10 50
Play#1 command torpedo
Play#1 output Play#1 1 Effective torpedo range is 1.0
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
Play#1 output Play#1 1 BOOM!...
- Play#1 output Play#1 1 Torpedo hit sub for 70 damage.
+ Play#1 output Play#1 1 Torpedo hit sub #60 for 70 damage.
Play#1 output Play#1 6 0 565
Play#1 input torp 15 61
Play#1 command torpedo
Play#1 output Play#1 1 Effective torpedo range is 1.0
Play#1 output Play#1 1 Whooosh... Hitchance = 45%
Play#1 output Play#1 1 BOOM!...
- Play#1 output Play#1 1 Torpedo hit sub for 67 damage.
+ Play#1 output Play#1 1 Torpedo hit sub #62 for 67 damage.
Play#1 output Play#1 6 0 559
Play#1 input torp 15 63
Play#1 command torpedo
Play#1 output Play#1 1 Effective torpedo range is 3.0
Play#1 output Play#1 1 Whooosh... Hitchance = 36%
Play#1 output Play#1 1 BOOM!...
- Play#1 output Play#1 1 Torpedo hit sub for 114 damage.
- Play#1 output Play#1 1 sub sunk!
+ Play#1 output Play#1 1 Torpedo hit sub #66 for 114 damage.
+ Play#1 output Play#1 1 sub #66 sunk!
Play#1 output Play#1 6 0 550
Play#1 input torp 11 67
Play#1 command torpedo
Play#1 output Play#1 1 Effective torpedo range is 3.0
Play#1 output Play#1 1 Whooosh... Hitchance = 36%
Play#1 output Play#1 1 BOOM!...
- Play#1 output Play#1 1 Torpedo hit sub for 81 damage.
+ Play#1 output Play#1 1 Torpedo hit sub #67 for 81 damage.
Play#1 output Play#1 6 0 547
Play#1 input torp 11 68
Play#1 command torpedo
Play#0 output Play#0 1 dd destroyer (#70) sunk!
Play#0 output Play#0 1 sub in 2,6 torpedoed bb battleship (#75) for 64 damage.
Play#0 output Play#0 1 bb battleship (#75) takes 32
- Play#0 output Play#0 1 af asw frigate (#71) @ 2,6 torpedoed sub
- Play#0 output Play#0 1 dd destroyer (#76) depth charged sub
+ Play#0 output Play#0 1 af asw frigate (#71) @ 2,6 torpedoed sub #25
+ Play#0 output Play#0 1 dd destroyer (#76) depth charged sub #25
Play#0 output Play#0 1 sub in 2,6 torpedoed bb battleship (#75) for 79 damage.
Play#0 output Play#0 1 bb battleship (#75) takes 40
- Play#0 output Play#0 1 af asw frigate (#71) @ 2,6 torpedoed sub
- Play#0 output Play#0 1 dd destroyer (#76) depth charged sub
+ Play#0 output Play#0 1 af asw frigate (#71) @ 2,6 torpedoed sub #26
+ Play#0 output Play#0 1 dd destroyer (#76) depth charged sub #26
Play#0 output Play#0 1 sub in 2,6 torpedoed bb battleship (#75) for 60 damage.
Play#0 output Play#0 1 bb battleship (#75) takes 30
- Play#0 output Play#0 1 af asw frigate (#71) @ 2,6 torpedoed sub
+ Play#0 output Play#0 1 af asw frigate (#71) @ 2,6 torpedoed sub #27
Play#0 output Play#0 1 sub in 2,6 torpedoed bb battleship (#75) for 73 damage.
Play#0 output Play#0 1 bb battleship (#75) takes 37
Play#0 output Play#0 1 bb battleship (#75) sunk!
- Play#0 output Play#0 1 af asw frigate (#71) missed sub with a torpedo at 2,6
- Play#0 output Play#0 1 dd destroyer (#76) depth charged sub
+ Play#0 output Play#0 1 af asw frigate (#71) missed sub #28 with a torpedo at 2,6
+ Play#0 output Play#0 1 dd destroyer (#76) depth charged sub #28
Play#0 output Play#0 6 0 638
Play#0 input read 3
Play#0 command read