]> git.pond.sub.org Git - empserver/commitdiff
(diss, player_coms): Command `dissolve' has been disabled at least
authorMarkus Armbruster <armbru@pond.sub.org>
Wed, 3 Mar 2004 08:20:45 +0000 (08:20 +0000)
committerMarkus Armbruster <armbru@pond.sub.org>
Wed, 3 Mar 2004 08:20:45 +0000 (08:20 +0000)
since the days of Chainsaw (early '90s), and the code smells bad.
Bury it.

include/commands.h
src/lib/commands/Makefile
src/lib/commands/diss.c [deleted file]
src/lib/player/empmod.c

index 1c544c1fcb7209bd95b6e91d0888dcde98085ce5..97b1f74a3793f2ba285bf0d49ca3caae7c7996f4 100644 (file)
@@ -90,7 +90,6 @@ int deli(void);
 int demo(void);
 int desi(void);
 int disa(void);
-int diss(void);
 int dist(void);
 int drop(void);
 int dump(void);
index 058d032409d33d65edae245f68dff2b5f9fe3600..40fffd1379edb92ad94a152acf209e860cb95d14 100644 (file)
@@ -38,7 +38,7 @@ NTLIB = $(SRCDIR)\lib\libcommands.lib
 OBJS =  acce.o add.o anti.o arm.o army.o assa.o atta.o bdes.o best.o boar.o \
        bomb.o brea.o budg.o buil.o buy.o capi.o carg.o cede.o cens.o chan.o \
        coas.o coll.o comm.o cons.o conv.o coun.o cuto.o decl.o deli.o demo.o \
-       desi.o disa.o diss.o dist.o drop.o dump.o echo.o edit.o enab.o enli.o \
+       desi.o disa.o dist.o drop.o dump.o echo.o edit.o enab.o enli.o \
        expl.o fina.o flash.o flee.o fly.o foll.o forc.o fort.o fuel.o give.o \
        grin.o hard.o head.o hidd.o improve.o info.o land.o laun.o lboard.o \
        ldump.o ledg.o leve.o load.o look.o lost.o lstat.o lten.o map.o \
@@ -57,7 +57,7 @@ NTOBJS = acce.obj add.obj anti.obj arm.obj army.obj assa.obj atta.obj \
        bdes.obj best.obj boar.obj bomb.obj brea.obj budg.obj buil.obj \
        buy.obj capi.obj carg.obj cede.obj cens.obj chan.obj coas.obj \
        coll.obj comm.obj cons.obj conv.obj coun.obj cuto.obj decl.obj \
-       deli.obj demo.obj desi.obj disa.obj diss.obj dist.obj drop.obj \
+       deli.obj demo.obj desi.obj disa.obj dist.obj drop.obj \
        dump.obj echo.obj edit.obj enab.obj enli.obj expl.obj fina.obj \
        flash.obj flee.obj fly.obj foll.obj forc.obj fort.obj fuel.obj \
        give.obj grin.obj hard.obj head.obj hidd.obj improve.obj info.obj \
diff --git a/src/lib/commands/diss.c b/src/lib/commands/diss.c
deleted file mode 100644 (file)
index 70b0607..0000000
+++ /dev/null
@@ -1,260 +0,0 @@
-/*
- *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
- *
- *  This program is free software; you can redistribute it and/or modify
- *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
- *  (at your option) any later version.
- *
- *  This program is distributed in the hope that it will be useful,
- *  but WITHOUT ANY WARRANTY; without even the implied warranty of
- *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *  GNU General Public License for more details.
- *
- *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- *
- *  ---
- *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
- *
- *  ---
- *
- *  diss.c: Dissolve
- * 
- *  Known contributors to this file:
- *     
- */
-
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "sect.h"
-#include "ship.h"
-#include "plane.h"
-#include "land.h"
-#include "nat.h"
-#include "loan.h"
-#include "treaty.h"
-#include "news.h"
-#include "file.h"
-#include "xy.h"
-#include "nsc.h"
-#include "tel.h"
-#include "nuke.h"
-#include "trade.h"
-#include "commands.h"
-
-int
-diss(void)
-{
-    struct sctstr sect;
-    struct lndstr land;
-    struct shpstr ship;
-    struct plnstr plane;
-    struct trtstr treaty;
-    struct trdstr trade;
-    struct lonstr loan;
-    struct nstr_item ni;
-    struct nstr_sect ns;
-    int sctnum;
-    int damage;
-    int annoyed;
-    int n;
-    s_char *p;
-    natid cn;
-    float dummy;
-    int val;
-    s_char buf[1024];
-    struct natstr *np;
-
-    if (player->cnum == 0) {
-       /* Dissolve the Deity??? */
-       /* Probably someone broke in. */
-       /* Send a tele to deity, and abort the session. */
-       wu(0, 0, "Diety dissolve attempted!  Session was aborted.\n");
-       quit();
-    }
-    if (player->argp[1])
-       *player->argp[1] = 0;
-    p = getstarg(player->argp[1], "Are you SURE you want to do this? (n) ",
-                buf);
-    if (p == 0 || *p != 'y')
-       return RET_SYN;
-    pr("\nIf you want some problem fixed and hope to force the issue\n");
-    pr("by dissolving, DON'T DO IT.  Even if an earlier version of\n");
-    pr("this game is brought up, YOU WILL BE GONE.\n");
-    pr("Forcing the issue makes it less likely that it will be\n");
-    pr("resolved the way you wish it.\n\n");
-    pr("Be part of the solution, not part of the problem.\n\n");
-    pr("If this is a test game, dissolving will not help the test.\n\n");
-    pr("If you are down to 0 sectors, and a 25% fishing vessel with\n");
-    pr("1 mil on it, well, I can see your point.  Go ahead.\n\n");
-    pr("But at least pay back your loans, if you can.\n\n");
-
-    if (player->argp[1])
-       *player->argp[1] = 0;
-    p = getstarg(player->argp[1],
-                "Once again, are you SURE you want to do this? (n) ",
-                buf);
-    if (p == 0 || *p != 'y')
-       return RET_SYN;
-
-    np = getnatp(player->cnum);
-    np->nat_stat = VIS;
-    snxtsct_all(&ns);
-    sctnum = 0;
-    while (nxtsct(&ns, &sect)) {
-       if (!player->owner)
-           continue;
-       annoyed = 75 - (random() % (sect.sct_loyal + 40));
-       if (annoyed <= 0 || sect.sct_oldown != sect.sct_own) {
-           pr("Populace celebrates in %s\n",
-              xyas(sect.sct_x, sect.sct_y, player->cnum));
-           if (sect.sct_oldown != sect.sct_own) {
-               makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x,
-                        sect.sct_y);
-               makenotlost(EF_SECTOR, sect.sct_oldown, 0, sect.sct_x,
-                           sect.sct_y);
-               sect.sct_own = sect.sct_oldown;
-               if (sect.sct_own != 0)
-                   wu(0, sect.sct_own,
-                      "%s reverts back to you!\n",
-                      xyas(sect.sct_x, sect.sct_y, sect.sct_own));
-           }
-       } else if (annoyed < 25) {
-           pr("Populace unmoved in %s\n",
-              xyas(sect.sct_x, sect.sct_y, player->cnum));
-           makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
-           sect.sct_own = 0;
-           sect.sct_oldown = 0;
-       } else {
-           pr("Rioting breaks out in %s\n",
-              xyas(sect.sct_x, sect.sct_y, player->cnum));
-           sectdamage(&sect, annoyed, 0);
-           sctnum++;
-           makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
-           sect.sct_own = 0;
-           sect.sct_oldown = 0;
-       }
-       putsect(&sect);
-    }
-    snxtitem_all(&ni, EF_LAND);
-    while (nxtitem(&ni, (s_char *)&land)) {
-       if (!player->owner)
-           continue;
-
-       pr("%s disbands!\n", prland(&land));
-       land.lnd_effic = 0;
-       putland(land.lnd_uid, &land);
-    }
-    snxtitem_all(&ni, EF_SHIP);
-    while (nxtitem(&ni, (s_char *)&ship)) {
-       if (!player->owner)
-           continue;
-       pr("%s ", prship(&ship));
-       switch (random() % 3) {
-       case 0:
-           pr("scuttled!\n");
-           ship.shp_effic = 0;
-           break;
-       case 1:
-           pr("abandoned!\n");
-           putvar(V_MILIT, 0, (s_char *)&ship, EF_SHIP);
-           putvar(V_CIVIL, 0, (s_char *)&ship, EF_SHIP);
-           putvar(V_UW, 0, (s_char *)&ship, EF_SHIP);
-           break;
-       case 2:
-       default:
-           damage = (random() % 80) + 10;
-           pr("crew has rioted! (%d damage)\n", damage);
-           shipdamage(&ship, damage);
-           sctnum++;
-           break;
-       }
-       putship(ship.shp_uid, &ship);
-    }
-    snxtitem_all(&ni, EF_PLANE);
-    while (nxtitem(&ni, (s_char *)&plane)) {
-       if (!player->owner)
-           continue;
-       pr("%s ", prplane(&plane));
-       switch (random() % 2) {
-       case 0:
-           pr("blown up!\n");
-           plane.pln_effic = 0;
-           break;
-       case 1:
-       default:
-           damage = (random() % 80) + 10;
-           pr("crew has rioted! (%d damage)\n", damage);
-           planedamage(&plane, damage);
-           sctnum++;
-           break;
-       }
-       putplane(plane.pln_uid, &plane);
-    }
-    snxtitem_all(&ni, EF_TREATY);
-    while (nxtitem(&ni, (s_char *)&treaty)) {
-       if (treaty.trt_status == TS_FREE)
-           continue;
-       if (treaty.trt_cna != player->cnum &&
-           treaty.trt_cnb != player->cnum)
-           continue;
-       cn = treaty.trt_cna ==
-           player->cnum ? treaty.trt_cnb : treaty.trt_cna;
-       pr("No more treaty with %s\n", cname(cn));
-       wu(0, cn, "Treaty #%d with %s voided\n",
-          ni.cur, cname(player->cnum));
-       treaty.trt_status = TS_FREE;
-       puttre(ni.cur, &treaty);
-    }
-    snxtitem_all(&ni, EF_LOAN);
-    while (nxtitem(&ni, (s_char *)&loan)) {
-       if (loan.l_status == LS_FREE)
-           continue;
-       if (loan.l_loner != player->cnum && loan.l_lonee != player->cnum)
-           continue;
-       if (loan.l_loner == player->cnum) {
-           pr("Loan #%d to %s will never be repaid\n",
-              ni.cur, cname(loan.l_lonee));
-           wu(0, loan.l_lonee,
-              "Loan #%d from %s has been voided\n",
-              ni.cur, cname(player->cnum));
-       } else {
-           pr("Loan #%d from %s will never be repaid\n",
-              ni.cur, cname(loan.l_lonee));
-           wu(0, loan.l_loner,
-              "Loan #%d to %s has been voided\n",
-              ni.cur, cname(player->cnum));
-       }
-       loan.l_status = LS_FREE;
-       putloan(ni.cur, &loan);
-    }
-    snxtitem_all(&ni, EF_TRADE);
-    while (nxtitem(&ni, (s_char *)&trade)) {
-       if (trade.trd_unitid >= 0 && trade.trd_owner == player->cnum) {
-           trade.trd_unitid = -1;
-           (void)puttrade(ni.cur, &trade);
-       }
-    }
-    while (sctnum > 0) {
-       n = sctnum > 127 ? 127 : sctnum;
-       nreport(player->cnum, N_RIOT, 0, n);
-       sctnum -= n;
-    }
-    filetruncate(mailbox(buf, player->cnum));
-    np->nat_stat = STAT_INUSE;
-    np->nat_btu = 0;
-    player->nstat = VIS;
-    wu(0, 0, "Country #%d (%s) has dissolved\n",
-       player->cnum, cname(player->cnum));
-    nreport(player->cnum, N_DISS_GOV, 0, 1);
-    putnat(np);
-    return RET_OK;
-}
index 43f8a9843ef71b00d35c949419a47ecb0b8f2f26..c42bb319ac0cca2ecc85994fded6802d9749231e 100644 (file)
@@ -92,7 +92,6 @@ struct cmndstr player_coms[] = {
     {"designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM},
     {"disable", 0, disa, C_MOD, GOD},
     {"disarm <PLANE>", 2, arm, C_MOD, NORM + MONEY + CAP},
-    {"dissolve <really dissove?>", 0, diss, C_MOD, GOD},
     {"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
     {"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>", 1, drop, C_MOD, NORM + MONEY + CAP},
     {"dump <SECTS> [<fields>]", 0, dump, 0, NORM},