static void
print_items(short item[])
{
- pr("civ mil uw food shl gun pet irn dst oil lcm hcm rad\n");
- pr(" c m u f s g p i d o l h r\n");
- pr("%3d", item[I_CIVIL]);
- pr("%4d", item[I_MILIT]);
- pr("%4d", item[I_UW]);
- pr("%5d", item[I_FOOD]);
- pr("%4d", item[I_SHELL]);
- pr("%4d", item[I_GUN]);
- pr("%5d", item[I_PETROL]);
- pr("%5d", item[I_IRON]);
- pr("%5d", item[I_DUST]);
- pr("%5d", item[I_OIL]);
- pr("%5d", item[I_LCM]);
- pr("%5d", item[I_HCM]);
- pr("%4d", item[I_RAD]);
- pr("\n");
+ pr(" civ mil uw food sh gun pet iron dust oil lcm hcm rad\n"
+ " c m u f s g p i d o l h r\n"
+ "%5d%5d%5d%5d%5d%5d%5d%5d%5d%5d%5d%5d%5d\n",
+ item[I_CIVIL],
+ item[I_MILIT],
+ item[I_UW],
+ item[I_FOOD],
+ item[I_SHELL],
+ item[I_GUN],
+ item[I_PETROL],
+ item[I_IRON],
+ item[I_DUST],
+ item[I_OIL],
+ item[I_LCM],
+ item[I_HCM],
+ item[I_RAD]);
}
static void
Play#0 output Play#0 1 Mobility <M>: 0 Fleet <F>:
Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
Play#0 output Play#0 1 Plague Stage <a>: 0 Plague Time <b>: 0
- Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
- Play#0 output Play#0 1 c m u f s g p i d o l h r
- Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 civ mil uw food sh gun pet iron dust oil lcm hcm rad
+ Play#0 output Play#0 1 c m u f s g p i d o l h r
+ Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input M 2
Play#0 output Play#0 1 Mobility of cs cargo ship (#0) changed from 0 to 2
Play#0 output Play#0 1 Mobility <M>: 2 Fleet <F>:
Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
Play#0 output Play#0 1 Plague Stage <a>: 0 Plague Time <b>: 0
- Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
- Play#0 output Play#0 1 c m u f s g p i d o l h r
- Play#0 output Play#0 1 0 1 0 1 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 civ mil uw food sh gun pet iron dust oil lcm hcm rad
+ Play#0 output Play#0 1 c m u f s g p i d o l h r
+ Play#0 output Play#0 1 0 1 0 1 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input R n
Play#0 output Play#0 1 Retreat path of cs cargo ship (#0) changed from to n
Play#0 output Play#0 1 Fortification <F>: 0 Land unit <Y>: -1
Play#0 output Play#0 1 Ship <S>: -1 Retreat percentage <Z>: 42
Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
- Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
- Play#0 output Play#0 1 c m u f s g p i d o l h r
- Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 civ mil uw food sh gun pet iron dust oil lcm hcm rad
+ Play#0 output Play#0 1 c m u f s g p i d o l h r
+ Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input M 2
Play#0 output Play#0 1 Mobility of sup supply #0 changed from 0 to 2