Commented out in v4.0.0, and not likely to come back.
cno, prplane(&plp->plane));
else {
if (plp->plane.pln_own != ship.shp_own) {
-/* plp->plane.pln_own = ship.shp_own;*/
wu(0, ship.shp_own, "%s %s lands on your %s\n",
cname(player->cnum), prplane(&plp->plane),
prship(&ship));
plp->plane.pln_y = ty;
getsect(tx, ty, §);
if (plp->plane.pln_own != sect.sct_own) {
-/* plp->plane.pln_own = sect.sct_own;*/
wu(0, sect.sct_own,
"%s %s lands at your sector %s\n",
cname(player->cnum),