"Players have their coordinate system at deity 0,0 (0 - no, 1 - yes)")
EMPCFBOTH("at_least_one_100", at_least_one_100, int, NSC_INT, KM_INTERNAL,
"Initialize new countries with at least one sector with 100 of all resource")
+EMPCFBOTH("start_cash", start_cash, long, NSC_LONG, 0,
+ "Starting cash for new countries")
EMPCFBOTH("powe_cost", powe_cost, double, NSC_DOUBLE, 0,
"Number of BTUs needed to generate a new power report")
EMPCFBOTH("war_cost", War_Cost, int, NSC_INT, 0,
#define LANDSPIES /* Enable the land unit type spies */
-#define START_CASH 25000 /* set starting cash when capitol created */
-
/* Setting BLITZ sets a couple of things.
1. BTU's always max when you login.
2. Changing name doesn't take any btus or $$
natp->nat_xorg = 0;
natp->nat_yorg = 0;
}
- natp->nat_money = START_CASH;
+ natp->nat_money = start_cash;
natp->nat_level[NAT_HLEV] = start_happiness;
natp->nat_level[NAT_RLEV] = start_research;
natp->nat_level[NAT_TLEV] = start_technology;
int torpedo_damage = 40; /* damage is X + 1dX + 1dX, so 40+1d40+1d40 */
+long start_cash = 25000;
+
/* initial levels */
float start_education = 0.0;
float start_happiness = 0.0;