case EF_SHIP:
/* the 2 in the formula below is a fudge factor */
getship(def->shp_uid, &ship);
- off->mobcost += (def->eff / 100) * (shp_speed(&ship) / 2);
+ off->mobcost += shp_speed(&ship) / 2 * def->eff / 100;
}
}
}
2 1 -3 1 10 93 118 0 45 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torpedoed sonared helpless bombed depth-charged boarded) "bgyujnbgy"
3 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
4 1 -5 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
-5 1 -5 1 17 96 63 0 70 0 0 none 0 "" 0 6 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+5 1 -5 1 17 96 61 0 70 0 0 none 0 "" 0 6 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
6 1 -1 3 18 100 97 0 165 0 0 none 0 "" 0 10 21 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
7 1 -5 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
9 2 -4 -2 17 60 127 0 70 0 0 none 0 "" 0 60 38 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45
Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
- Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 6 0 0 0 0 0 0 63 70
+ Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 6 0 0 0 0 0 0 61 70
Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 60 0 0 0 0 0 0 127 70