CANT_REACH();
/* fall through */
case 'b':
- while (bmnxtsct(nsp) && !player->aborted) {
+ while (bmnxtsct(nsp)) {
if (0 != (c = player->bmap[nsp->id]))
wmap[nsp->dy][nsp->dx] = c;
}
break;
case 't':
- while (bmnxtsct(nsp) && !player->aborted) {
+ while (bmnxtsct(nsp)) {
if (0 != (c = player->map[nsp->id]))
wmap[nsp->dy][nsp->dx] = c;
}
break;
case 'r':
- while (bmnxtsct(nsp) && !player->aborted) {
+ while (bmnxtsct(nsp)) {
player->bmap[nsp->id] =
player->map[nsp->id];
if (0 != (c = player->bmap[nsp->id]))
memset(bitmap, 0, (WORLD_SZ() + 7) / 8);
bitinit2(nsp, bitmap, player->cnum);
}
- while (nxtsct(nsp, §) && !player->aborted) {
+ while (nxtsct(nsp, §)) {
if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap))
continue;
wmap[nsp->dy][nsp->dx]
memset(bitmap, 0, (WORLD_SZ() + 7) / 8);
bitinit2(nsp, bitmap, player->cnum);
}
- while (nxtsct(nsp, §) && !player->aborted) {
+ while (nxtsct(nsp, §)) {
if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap))
continue;
mapch = map_char(sect.sct_type, sect.sct_own, player->owner);
if (changed)
writemap(player->cnum);
}
- if (player->aborted)
- return RET_OK;
i = 0;
while (ef_mappable[i] != EF_BAD) {
struct sctstr sect;
snxtsct_rewind(nsp);
- while (nxtsct(nsp, §) && !player->aborted) {
+ while (nxtsct(nsp, §)) {
if (sect.sct_own == player->cnum)
wmap[nsp->dy][nsp->dx] |= 0x80;
}