extern double defense_val(struct lndstr *);
extern int lnd_reaction_range(struct lndstr *);
extern void lnd_print(natid, struct ulist *, char *);
-extern void lnd_delete(struct ulist *);
extern int lnd_take_casualty(int, struct ulist *, int);
extern void lnd_submil(struct lndstr *, int);
extern void lnd_takemob(struct emp_qelem *, double);
extern void lnd_mar(struct emp_qelem *, double *, double *, int *, natid);
extern void lnd_mar_put(struct emp_qelem *, natid);
extern void lnd_put(struct emp_qelem *);
+extern void lnd_put_one(struct ulist *);
extern int lnd_hardtarget(struct lndstr *);
extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int);
extern int lnd_support(natid, natid, coord, coord, int);
pr(" and was killed in the attempt.\n");
llp->unit.land.lnd_effic = 0;
putland(llp->unit.land.lnd_uid, &llp->unit.land);
- lnd_delete(llp);
+ lnd_put_one(llp);
} else {
wu(0, def->own, "%s spy spotted in %s.\n",
cname(player->cnum), xyas(def->x, def->y,
if (w < 0) {
lnd_print(player->cnum, llp,
"can't attack from this sector now");
- lnd_delete(llp);
+ lnd_put_one(llp);
continue;
}
ototal += attack_val(combat_mode, &llp->unit.land) *
sprintf(buf, "was destroyed and is no longer a part of the %s",
att_mode[combat_mode]);
lnd_print(player->cnum, llp, buf);
- lnd_delete(llp);
+ lnd_put_one(llp);
return 0;
}
if (lp->lnd_x != llp->x || lp->lnd_y != llp->y) {
"left to fight another battle and is no longer a part of the %s",
att_mode[combat_mode]);
lnd_print(player->cnum, llp, buf);
- lnd_delete(llp);
+ lnd_put_one(llp);
return 0;
}
if (lp->lnd_effic < llp->eff) {
if (lp->lnd_effic < LAND_MINEFF) {
sprintf(buf, "was destroyed and is no longer a part of the defense");
lnd_print(llp->unit.land.lnd_own, llp, buf);
- lnd_delete(llp);
+ lnd_put_one(llp);
return 0;
}
if (lp->lnd_x != def->x || lp->lnd_y != def->y) {
lnd_print(llp->unit.land.lnd_own, llp,
"left to go fight another battle and is no longer a part of the defense");
- lnd_delete(llp);
+ lnd_put_one(llp);
return 0;
}
llp->unit.land.lnd_effic = 0;
lnd_print(player->cnum, llp,
"cannot return to the ship, and dies!");
- lnd_delete(llp);
+ lnd_put_one(llp);
}
}
}
llp->unit.land.lnd_x = llp->x;
llp->unit.land.lnd_y = llp->y;
lnd_print(llp->unit.land.lnd_own, llp, buf);
- lnd_delete(llp);
+ lnd_put_one(llp);
}
}
}
sprintf(buf, "moves in to occupy %s",
xyas(def->x, def->y, player->cnum));
lnd_print(player->cnum, llp, buf);
- lnd_delete(llp);
+ lnd_put_one(llp);
}
}
}
putland(land.lnd_uid, &land);
}
if (delete_me)
- lnd_delete(delete_me);
+ lnd_put_one(delete_me);
att_get_combat(def, 0);
return 1;
}
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
player->cnum));
lnd_print(player->cnum, llp, buf);
- lnd_delete(llp);
+ lnd_put_one(llp);
}
if (QEMPTY(olist))
return;
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
player->cnum));
lnd_print(player->cnum, llp, buf);
- lnd_delete(llp);
+ lnd_put_one(llp);
}
return;
}
wu(0, actor, "%s %s\n", prland(&llp->unit.land), s);
}
-void
-lnd_delete(struct ulist *llp)
-{
- putland(llp->unit.land.lnd_uid, &llp->unit.land);
- emp_remque(&llp->queue);
- free(llp);
-}
-
int
lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
/* attacking or assaulting or paratrooping? */
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
llp->unit.land.lnd_own));
lnd_print(llp->unit.land.lnd_own, llp, buf);
- lnd_delete(llp);
+ lnd_put_one(llp);
/* Since we killed the unit, we killed all the mil on it */
return taken;
} else {
llp->unit.land.lnd_effic,
xyas(bx, by, llp->unit.land.lnd_own));
lnd_print(llp->unit.land.lnd_own, llp, buf);
- lnd_delete(llp);
+ lnd_put_one(llp);
}
} else { /* attacking from a sector */
sprintf(buf, "leaves the battlefield at %d%% efficiency",
llp->unit.land.lnd_mobil -= (int)llp->mobil;
llp->mobil = 0.0;
lnd_print(llp->unit.land.lnd_own, llp, buf);
- lnd_delete(llp);
+ lnd_put_one(llp);
}
}
if (nowhere_to_go) {
if (llp->unit.land.lnd_effic < LAND_MINEFF) {
lnd_print(llp->unit.land.lnd_own, llp,
"has nowhere to retreat, and dies!");
- lnd_delete(llp);
+ lnd_put_one(llp);
} else
lnd_print(llp->unit.land.lnd_own, llp,
"has nowhere to retreat and takes extra losses!");
}
}
+void
+lnd_put_one(struct ulist *llp)
+{
+ putland(llp->unit.land.lnd_uid, &llp->unit.land);
+ emp_remque(&llp->queue);
+ free(llp);
+}
+
/*
* Sweep landmines with engineers in LAND_LIST for ACTOR.
* If EXPLICIT is non-zero, this is for an explicit sweep command from
if (llp->mobil < -127)
llp->mobil = -127;
llp->unit.land.lnd_mobil = llp->mobil;
- lnd_delete(llp);
+ lnd_put_one(llp);
}
static int
prland(&llp->unit.land));
llp->unit.land.lnd_effic = 0;
putland(llp->unit.land.lnd_uid, &llp->unit.land);
- lnd_delete(llp);
+ lnd_put_one(llp);
}
}
}