This led to a bogus message when an interactive explore moved onto a
bridge and got prompted, the bridge was destroyed, and the player
stopped the explore "on the water".
putsect(§);
return RET_FAIL;
}
putsect(§);
return RET_FAIL;
}
- if (chksect.sct_type == '.') {
+ if (chksect.sct_type == SCT_WATER) {
pr("Bridge disappeared!\n");
getsect(start.sct_x, start.sct_y, &start);
start.sct_flags &= ~MOVE_IN_PROGRESS;
pr("Bridge disappeared!\n");
getsect(start.sct_x, start.sct_y, &start);
start.sct_flags &= ~MOVE_IN_PROGRESS;