+/*
+ * Empire - A multi-player, client/server Internet based war game.
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * ---
+ *
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
+ *
+ * ---
+ *
+ * game.h: The game file
+ *
+ * Known contributors to this file:
+ * Markus Armbruster, 2007
+ */
+
+#ifndef GAME_H
+#define GAME_H
+
+struct gamestr {
+ /* initial part must match struct empobj */
+ short ef_type;
+ /* end of part matching struct empobj */
+};
+
+#define putgame() ef_write(EF_GAME, 0, ef_ptr(EF_GAME, 0))
+#define getgamep() ((struct gamestr *)ef_ptr(EF_GAME, 0))
+
+#endif