It's best to check and report conditions the player can't change
before those he could.
plane.pln_uid);
continue;
}
+ if (plane.pln_flags & PLN_LAUNCHED) {
+ pr("Plane %s is in orbit!\n", prplane(&plane));
+ continue;
+ }
n++;
pp = &plchr[(int)plane.pln_type];
avail = (PLN_BLD_WORK(pp->pl_lcm, pp->pl_hcm) * UPGR_COST + 99) / 100;
prplane(&plane));
continue;
}
- if (plane.pln_flags & PLN_LAUNCHED) {
- pr("Plane %s is in orbit!\n", prplane(&plane));
- continue;
- }
sect.sct_avail -= avail;
plane.pln_effic -= UPGR_EFF;