+ Main startup
+ Main prng MT19937 1
+ Conn0 output Conn0 2 Empire server ready
+ Conn0 input user tester
+ Conn0 output Conn0 0 hello tester
+ Conn0 input coun red
+ Conn0 output Conn0 10 country red does not exist
+ Conn0 output Conn0 3 so long...
+ Conn1 output Conn1 2 Empire server ready
+ Conn1 input user tester
+ Conn1 output Conn1 0 hello tester
+ Conn1 input coun 1
+ Conn1 output Conn1 0 country name 1
+ Conn1 input pass 1
+ Conn1 output Conn1 0 password ok
+ Conn1 input play
+ Conn1 login 1 127.0.0.1 tester
+ Play#1 output Play#1 2 2
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 *** Server configured for testing ***
+ Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
+ Play#1 output Play#1 6 0 640
+ Play#1 input load x
+ Play#1 command load
+ Play#1 output Play#1 1 Can't load 'x'
+ Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 640
+ Play#1 input lload x
+ Play#1 command lload
+ Play#1 output Play#1 1 Can't load 'x'
+ Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 640
+ Play#1 input unload x
+ Play#1 command unload
+ Play#1 output Play#1 1 Can't load 'x'
+ Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
+ Play#1 output Play#1 6 0 640
+ Play#1 input lunload x
+ Play#1 command lunload
+ Play#1 output Play#1 1 Can't load 'x'
+ Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 640
+ Play#1 input load f -1
+ Play#1 command load
+ Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 640
+ Play#1 input unload f -1
+ Play#1 command unload
+ Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
+ Play#1 output Play#1 6 0 640
+ Play#1 input lload f -1
+ Play#1 command lload
+ Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 640
+ Play#1 input lunload f -1
+ Play#1 command lunload
+ Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 640
+ Play#1 input load f n
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 639
+ Play#1 input unload f n
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 638
+ Play#1 input lload f n
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 637
+ Play#1 input lunload f n
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 636
+ Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 0
+ Play#1 command load
+ Play#1 output Play#1 1 You don't own 2,0
+ Play#1 output Play#1 1 You don't own 4,0
+ Play#1 output Play#1 1 You don't own 6,0
+ Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,1
+ Play#1 output Play#1 1 You don't own 5,1
+ Play#1 output Play#1 1 You don't own 7,1
+ Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
+ Play#1 output Play#1 1 You don't own 2,4
+ Play#1 output Play#1 1 You don't own 4,4
+ Play#1 output Play#1 1 You don't own 6,4
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,5
+ Play#1 output Play#1 1 You don't own 5,5
+ Play#1 output Play#1 1 You don't own 7,5
+ Play#1 output Play#1 1 You don't own 2,4
+ Play#1 output Play#1 1 You don't own 4,4
+ Play#1 output Play#1 1 You don't own 6,4
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,5
+ Play#1 output Play#1 1 You don't own 5,5
+ Play#1 output Play#1 1 You don't own 7,5
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 635
+ Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1
+ Play#1 command load
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 You don't own 2,0
+ Play#1 output Play#1 1 You don't own 4,0
+ Play#1 output Play#1 1 You don't own 6,0
+ Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,1
+ Play#1 output Play#1 1 You don't own 5,1
+ Play#1 output Play#1 1 You don't own 7,1
+ Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 You don't own 2,4
+ Play#1 output Play#1 1 You don't own 4,4
+ Play#1 output Play#1 1 You don't own 6,4
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,5
+ Play#1 output Play#1 1 You don't own 5,5
+ Play#1 output Play#1 1 You don't own 7,5
+ Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 You don't own 2,4
+ Play#1 output Play#1 1 You don't own 4,4
+ Play#1 output Play#1 1 You don't own 6,4
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,5
+ Play#1 output Play#1 1 You don't own 5,5
+ Play#1 output Play#1 1 You don't own 7,5
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#92) at 0,0
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#93) at 0,0
+ Play#1 output Play#1 1 5 ships loaded
+ Play#1 output Play#1 6 0 634
+ Play#1 input load f a 1
+ Play#1 command load
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 3 ships loaded
+ Play#1 output Play#1 6 0 633
+ Play#1 input load f b 1
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 632
+ Play#1 input realm 1 0:9,0:5
+ Play#1 command realm
+ Play#1 output Play#1 1 Realm #1 is 0:9,0:5
+ Play#1 output Play#1 6 0 632
+ Play#1 input load f #1 1
+ Play#1 command load
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 3 ships loaded
+ Play#1 output Play#1 6 0 631
+ Play#1 input load f 0:9,0:5 1
+ Play#1 command load
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 You don't own 2,0
+ Play#1 output Play#1 1 You don't own 4,0
+ Play#1 output Play#1 1 You don't own 6,0
+ Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,1
+ Play#1 output Play#1 1 You don't own 5,1
+ Play#1 output Play#1 1 You don't own 7,1
+ Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 You don't own 2,4
+ Play#1 output Play#1 1 You don't own 4,4
+ Play#1 output Play#1 1 You don't own 6,4
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,5
+ Play#1 output Play#1 1 You don't own 5,5
+ Play#1 output Play#1 1 You don't own 7,5
+ Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 You don't own 2,4
+ Play#1 output Play#1 1 You don't own 4,4
+ Play#1 output Play#1 1 You don't own 6,4
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,5
+ Play#1 output Play#1 1 You don't own 5,5
+ Play#1 output Play#1 1 You don't own 7,5
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#92) at 0,0
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#93) at 0,0
+ Play#1 output Play#1 1 5 ships loaded
+ Play#1 output Play#1 6 0 630
+ Play#1 input load f -1:9,0:5 1
+ Play#1 command load
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 3 ships loaded
+ Play#1 output Play#1 6 0 629
+ Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -6
+ Play#1 command load
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 You don't own 2,0
+ Play#1 output Play#1 1 You don't own 4,0
+ Play#1 output Play#1 1 You don't own 6,0
+ Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,1
+ Play#1 output Play#1 1 You don't own 5,1
+ Play#1 output Play#1 1 You don't own 7,1
+ Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 You don't own 2,4
+ Play#1 output Play#1 1 You don't own 4,4
+ Play#1 output Play#1 1 You don't own 6,4
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,5
+ Play#1 output Play#1 1 You don't own 5,5
+ Play#1 output Play#1 1 You don't own 7,5
+ Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 You don't own 2,4
+ Play#1 output Play#1 1 You don't own 4,4
+ Play#1 output Play#1 1 You don't own 6,4
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,5
+ Play#1 output Play#1 1 You don't own 5,5
+ Play#1 output Play#1 1 You don't own 7,5
+ Play#1 output Play#1 1 4 food loaded onto ls landing ship (#92) at 0,0
+ Play#1 output Play#1 1 4 food loaded onto ls landing ship (#93) at 0,0
+ Play#1 output Play#1 1 5 ships loaded
+ Play#1 output Play#1 6 0 628
+ Play#1 input load f a -7
+ Play#1 command load
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 3 ships loaded
+ Play#1 output Play#1 6 0 627
+ Play#1 input load f b -7
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 626
+ Play#1 input load c 80/81/85/86/87 1
+ Play#1 command load
+ Play#1 output Play#1 1 Foreign civilians refuse to board at -2,0!
+ Play#1 output Play#1 1 1 civilians loaded onto cs cargo ship (#81) at -4,0
+ Play#1 output Play#1 1 1 civilians loaded onto cs cargo ship (#85) at -2,0
+ Play#1 output Play#1 1 Your civilians refuse to board at -4,0!
+ Play#1 output Play#1 1 You don't own -3,-1
+ Play#1 output Play#1 1 2 ships loaded
+ Play#1 output Play#1 6 0 625
+ Play#1 input unload f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -8
+ Play#1 command unload
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 You can't unload into an unfriendly harbor
+ Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 You can't unload into an unfriendly harbor
+ Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 3 ships unloaded
+ Play#1 output Play#1 6 0 624
+ Play#1 input unload f a -9
+ Play#1 command unload
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 3 ships unloaded
+ Play#1 output Play#1 6 0 623
+ Play#1 input unload f b -9
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 622
+ Play#1 input unload c 80/81/85/86/87 -12
+ Play#1 command unload
+ Play#1 output Play#1 1 Foreign civilians refuse to board at -2,0!
+ Play#1 output Play#1 1 1 civilians loaded onto cs cargo ship (#81) at -4,0
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 621
+ Play#1 input lload f 50/51/52/53/54/90/92/93/94 0
+ Play#1 command lload
+ Play#1 output Play#1 1 Sector 2,0 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 620
+ Play#1 input lload f 50/51/52/53/54/90/92/93/94 1
+ Play#1 command lload
+ Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
+ Play#1 output Play#1 1 Sector 2,0 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto tra train #92 at 0,0
+ Play#1 output Play#1 1 2 units loaded
+ Play#1 output Play#1 6 0 619
+ Play#1 input lload f a 1
+ Play#1 command lload
+ Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 618
+ Play#1 input lload f b 1
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 617
+ Play#1 input lload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 0
+ Play#1 command lload
+ Play#1 output Play#1 1 Sector 2,0 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 Sector 3,1 is not yours.
+ Play#1 output Play#1 1 Sector 5,1 is not yours.
+ Play#1 output Play#1 1 Sector 7,1 is not yours.
+ Play#1 output Play#1 1 Sector 9,1 is not yours.
+ Play#1 output Play#1 1 Sector 3,3 is not yours.
+ Play#1 output Play#1 1 Sector 5,3 is not yours.
+ Play#1 output Play#1 1 Sector 7,3 is not yours.
+ Play#1 output Play#1 1 Sector 9,3 is not yours.
+ Play#1 output Play#1 1 Sector 2,4 is not yours.
+ Play#1 output Play#1 1 Sector 4,4 is not yours.
+ Play#1 output Play#1 1 Sector 6,4 is not yours.
+ Play#1 output Play#1 1 Sector 8,4 is not yours.
+ Play#1 output Play#1 1 Sector 3,5 is not yours.
+ Play#1 output Play#1 1 Sector 5,5 is not yours.
+ Play#1 output Play#1 1 Sector 7,5 is not yours.
+ Play#1 output Play#1 1 Sector 9,5 is not yours.
+ Play#1 output Play#1 1 Sector 2,0 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 Sector 1,-1 is not yours.
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 616
+ Play#1 input lload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 1
+ Play#1 command lload
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
+ Play#1 output Play#1 1 Sector 2,0 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
+ Play#1 output Play#1 1 Sector 3,1 is not yours.
+ Play#1 output Play#1 1 Sector 5,1 is not yours.
+ Play#1 output Play#1 1 Sector 7,1 is not yours.
+ Play#1 output Play#1 1 Sector 9,1 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
+ Play#1 output Play#1 1 Sector 3,3 is not yours.
+ Play#1 output Play#1 1 Sector 5,3 is not yours.
+ Play#1 output Play#1 1 Sector 7,3 is not yours.
+ Play#1 output Play#1 1 Sector 9,3 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
+ Play#1 output Play#1 1 Sector 2,4 is not yours.
+ Play#1 output Play#1 1 Sector 4,4 is not yours.
+ Play#1 output Play#1 1 Sector 6,4 is not yours.
+ Play#1 output Play#1 1 Sector 8,4 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
+ Play#1 output Play#1 1 Sector 3,5 is not yours.
+ Play#1 output Play#1 1 Sector 5,5 is not yours.
+ Play#1 output Play#1 1 Sector 7,5 is not yours.
+ Play#1 output Play#1 1 Sector 9,5 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
+ Play#1 output Play#1 1 Sector 2,0 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #222 at 0,0
+ Play#1 output Play#1 1 Sector 1,-1 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #252 at 0,0
+ Play#1 output Play#1 1 8 units loaded
+ Play#1 output Play#1 6 0 615
+ Play#1 input lload f B 1
+ Play#1 command lload
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
+ Play#1 output Play#1 1 5 units loaded
+ Play#1 output Play#1 6 0 614
+ Play#1 input lload f D 1
+ Play#1 command lload
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 613
+ Play#1 input lload f #1 1 ?army=b
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 612
+ Play#1 input lload f 0:9,0:5 1 ?army=b
+ Play#1 command lload
+ Play#1 output Play#1 1 1 food loaded onto tra train #92 at 0,0
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 611
+ Play#1 input lload f -0:9,0:5 1 ?army=b
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 610
+ Play#1 input lload f 50/51/52/53/54/90/92/93/94 -6
+ Play#1 command lload
+ Play#1 output Play#1 1 4 food loaded onto tra train #50 at 0,0
+ Play#1 output Play#1 1 Sector 2,0 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 4 food loaded onto tra train #92 at 0,0
+ Play#1 output Play#1 1 2 units loaded
+ Play#1 output Play#1 6 0 609
+ Play#1 input lload f a -7
+ Play#1 command lload
+ Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 608
+ Play#1 input lload f b -7
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 607
+ Play#1 input lload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -6
+ Play#1 command lload
+ Play#1 output Play#1 1 4 food loaded onto linf light infantry #180 at 0,0
+ Play#1 output Play#1 1 Sector 2,0 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 4 food loaded onto linf light infantry #185 at 1,1
+ Play#1 output Play#1 1 Sector 3,1 is not yours.
+ Play#1 output Play#1 1 Sector 5,1 is not yours.
+ Play#1 output Play#1 1 Sector 7,1 is not yours.
+ Play#1 output Play#1 1 Sector 9,1 is not yours.
+ Play#1 output Play#1 1 4 food loaded onto linf light infantry #190 at 1,3
+ Play#1 output Play#1 1 Sector 3,3 is not yours.
+ Play#1 output Play#1 1 Sector 5,3 is not yours.
+ Play#1 output Play#1 1 Sector 7,3 is not yours.
+ Play#1 output Play#1 1 Sector 9,3 is not yours.
+ Play#1 output Play#1 1 4 food loaded onto linf light infantry #195 at 0,4
+ Play#1 output Play#1 1 Sector 2,4 is not yours.
+ Play#1 output Play#1 1 Sector 4,4 is not yours.
+ Play#1 output Play#1 1 Sector 6,4 is not yours.
+ Play#1 output Play#1 1 Sector 8,4 is not yours.
+ Play#1 output Play#1 1 4 food loaded onto linf light infantry #200 at 1,5
+ Play#1 output Play#1 1 Sector 3,5 is not yours.
+ Play#1 output Play#1 1 Sector 5,5 is not yours.
+ Play#1 output Play#1 1 Sector 7,5 is not yours.
+ Play#1 output Play#1 1 Sector 9,5 is not yours.
+ Play#1 output Play#1 1 4 food loaded onto linf light infantry #230 at 0,0
+ Play#1 output Play#1 1 Sector 2,0 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 5 food loaded onto linf light infantry #222 at 0,0
+ Play#1 output Play#1 1 Sector 1,-1 is not yours.
+ Play#1 output Play#1 1 5 food loaded onto linf light infantry #252 at 0,0
+ Play#1 output Play#1 1 8 units loaded
+ Play#1 output Play#1 6 0 606
+ Play#1 input lload f B -7
+ Play#1 command lload
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
+ Play#1 output Play#1 1 5 units loaded
+ Play#1 output Play#1 6 0 605
+ Play#1 input lload f D -7
+ Play#1 command lload
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 604
+ Play#1 input lunload f 50/51/52/53/54/90/92/93/94 -8
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 603
+ Play#1 input lunload f a -9
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 602
+ Play#1 input lunload f b -9
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 601
+ Play#1 input lunload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -8
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
+ Play#1 output Play#1 1 Sector 5,1 is not yours.
+ Play#1 output Play#1 1 Sector 7,1 is not yours.
+ Play#1 output Play#1 1 Sector 9,1 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
+ Play#1 output Play#1 1 Sector 5,3 is not yours.
+ Play#1 output Play#1 1 Sector 7,3 is not yours.
+ Play#1 output Play#1 1 Sector 9,3 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
+ Play#1 output Play#1 1 Sector 4,4 is not yours.
+ Play#1 output Play#1 1 Sector 6,4 is not yours.
+ Play#1 output Play#1 1 Sector 8,4 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
+ Play#1 output Play#1 1 Sector 5,5 is not yours.
+ Play#1 output Play#1 1 Sector 7,5 is not yours.
+ Play#1 output Play#1 1 Sector 9,5 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 Sector 1,-1 is not yours.
+ Play#1 output Play#1 1 6 units unloaded
+ Play#1 output Play#1 6 0 600
+ Play#1 input lunload f B -9
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
+ Play#1 output Play#1 1 Sector 5,1 is not yours.
+ Play#1 output Play#1 1 Sector 7,1 is not yours.
+ Play#1 output Play#1 1 Sector 9,1 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
+ Play#1 output Play#1 1 Sector 5,3 is not yours.
+ Play#1 output Play#1 1 Sector 7,3 is not yours.
+ Play#1 output Play#1 1 Sector 9,3 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
+ Play#1 output Play#1 1 Sector 4,4 is not yours.
+ Play#1 output Play#1 1 Sector 6,4 is not yours.
+ Play#1 output Play#1 1 Sector 8,4 is not yours.
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
+ Play#1 output Play#1 1 Sector 5,5 is not yours.
+ Play#1 output Play#1 1 Sector 7,5 is not yours.
+ Play#1 output Play#1 1 Sector 9,5 is not yours.
+ Play#1 output Play#1 1 Sector 1,-1 is not yours.
+ Play#1 output Play#1 1 5 units unloaded
+ Play#1 output Play#1 6 0 599
+ Play#1 input lunload f D -9
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 598
+ Play#1 input load m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -5
+ Play#1 command load
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 You don't own 2,0
+ Play#1 output Play#1 1 You don't own 4,0
+ Play#1 output Play#1 1 You don't own 6,0
+ Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,1
+ Play#1 output Play#1 1 You don't own 5,1
+ Play#1 output Play#1 1 You don't own 7,1
+ Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 You don't own 2,4
+ Play#1 output Play#1 1 You don't own 4,4
+ Play#1 output Play#1 1 You don't own 6,4
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,5
+ Play#1 output Play#1 1 You don't own 5,5
+ Play#1 output Play#1 1 You don't own 7,5
+ Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 You don't own 2,4
+ Play#1 output Play#1 1 You don't own 4,4
+ Play#1 output Play#1 1 You don't own 6,4
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You don't own 3,5
+ Play#1 output Play#1 1 You don't own 5,5
+ Play#1 output Play#1 1 You don't own 7,5
+ Play#1 output Play#1 1 3 ships loaded
+ Play#1 output Play#1 6 0 597
+ Play#1 input load m a -4
+ Play#1 command load
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 3 ships loaded
+ Play#1 output Play#1 6 0 596
+ Play#1 input load m b -4
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 595
+ Play#1 input load c 80/81/85/86/87 -1
+ Play#1 command load
+ Play#1 output Play#1 1 Your civilians refuse to disembark at -2,0!
+ Play#1 output Play#1 1 11 civilians unloaded from cs cargo ship (#81) at -4,0
+ Play#1 output Play#1 1 You don't own -3,-1
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 594
+ Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -3
+ Play#1 command unload
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 3 military unloaded from ls landing ship (#1) at 2,0
+ Play#1 output Play#1 1 3 military unloaded from ls landing ship (#2) at 4,0
+ Play#1 output Play#1 1 You can't unload into an unfriendly harbor
+ Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 You can't unload into an unfriendly harbor
+ Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 3 military unloaded from ls landing ship (#16) at 2,4
+ Play#1 output Play#1 1 3 military unloaded from ls landing ship (#17) at 4,4
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 3 military unloaded from fb fishing boat (#26) at 2,4
+ Play#1 output Play#1 1 3 military unloaded from fb fishing boat (#27) at 4,4
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 9 ships unloaded
+ Play#1 output Play#1 6 0 593
+ Play#1 input unload m a -2
+ Play#1 command unload
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#1) at 2,0
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#2) at 4,0
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#16) at 2,4
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#17) at 4,4
+ Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#26) at 2,4
+ Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#27) at 4,4
+ Play#1 output Play#1 1 9 ships unloaded
+ Play#1 output Play#1 6 0 592
+ Play#1 input unload m b -2
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 591
+ Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 0
+ Play#1 command unload
+ Play#1 output Play#1 1 You can't unload into an unfriendly harbor
+ Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 You can't unload into an unfriendly harbor
+ Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 590
+ Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1
+ Play#1 command unload
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#1) at 2,0
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#2) at 4,0
+ Play#1 output Play#1 1 You can't unload into an unfriendly harbor
+ Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
+ Play#1 output Play#1 1 You can't unload into an unfriendly harbor
+ Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#16) at 2,4
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#17) at 4,4
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#26) at 2,4
+ Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#27) at 4,4
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
+ Play#1 output Play#1 1 You can't unload into an unfriendly city
+ Play#1 output Play#1 1 9 ships unloaded
+ Play#1 output Play#1 6 0 589
+ Play#1 input unload m a 1
+ Play#1 command unload
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#1) at 2,0
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#2) at 4,0
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#16) at 2,4
+ Play#1 output Play#1 1 1 military unloaded from ls landing ship (#17) at 4,4
+ Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
+ Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#26) at 2,4
+ Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#27) at 4,4
+ Play#1 output Play#1 1 9 ships unloaded
+ Play#1 output Play#1 6 0 588
+ Play#1 input unload m b 1
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 587
+ Play#1 input unload c 80/81/85/86/87 1
+ Play#1 command unload
+ Play#1 output Play#1 1 Your civilians refuse to disembark at -2,0!
+ Play#1 output Play#1 1 1 civilians unloaded from cs cargo ship (#81) at -4,0
+ Play#1 output Play#1 1 1 civilians unloaded from cs cargo ship (#87) at -3,-1
+ Play#1 output Play#1 1 2 ships unloaded
+ Play#1 output Play#1 6 0 586
+ Play#1 input lload m 50/51/52/53/54/90/92/93/94 -5
+ Play#1 command lload
+ Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
+ Play#1 output Play#1 1 Sector 2,0 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 585
+ Play#1 input lload m a -4
+ Play#1 command lload
+ Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 584
+ Play#1 input lload m b -4
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 583
+ Play#1 input lload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -5
+ Play#1 command lload
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
+ Play#1 output Play#1 1 Sector 2,0 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
+ Play#1 output Play#1 1 Sector 3,1 is not yours.
+ Play#1 output Play#1 1 Sector 5,1 is not yours.
+ Play#1 output Play#1 1 Sector 7,1 is not yours.
+ Play#1 output Play#1 1 Sector 9,1 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
+ Play#1 output Play#1 1 Sector 3,3 is not yours.
+ Play#1 output Play#1 1 Sector 5,3 is not yours.
+ Play#1 output Play#1 1 Sector 7,3 is not yours.
+ Play#1 output Play#1 1 Sector 9,3 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
+ Play#1 output Play#1 1 Sector 2,4 is not yours.
+ Play#1 output Play#1 1 Sector 4,4 is not yours.
+ Play#1 output Play#1 1 Sector 6,4 is not yours.
+ Play#1 output Play#1 1 Sector 8,4 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
+ Play#1 output Play#1 1 Sector 3,5 is not yours.
+ Play#1 output Play#1 1 Sector 5,5 is not yours.
+ Play#1 output Play#1 1 Sector 7,5 is not yours.
+ Play#1 output Play#1 1 Sector 9,5 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
+ Play#1 output Play#1 1 Sector 2,0 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 Sector 1,-1 is not yours.
+ Play#1 output Play#1 1 6 units loaded
+ Play#1 output Play#1 6 0 582
+ Play#1 input lload m B -4
+ Play#1 command lload
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
+ Play#1 output Play#1 1 5 units loaded
+ Play#1 output Play#1 6 0 581
+ Play#1 input lload m D -4
+ Play#1 command lload
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 580
+ Play#1 input lunload m 50/51/52/53/54/90/92/93/94 -3
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
+ Play#1 output Play#1 1 3 military unloaded from tra train #51 at 2,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 2 units unloaded
+ Play#1 output Play#1 6 0 579
+ Play#1 input lunload m a -2
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
+ Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 2 units unloaded
+ Play#1 output Play#1 6 0 578
+ Play#1 input lunload m b -2
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 577
+ Play#1 input lunload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -3
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
+ Play#1 output Play#1 1 3 military unloaded from linf light infantry #181 at 2,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
+ Play#1 output Play#1 1 3 military unloaded from linf light infantry #186 at 3,1
+ Play#1 output Play#1 1 Sector 5,1 is not yours.
+ Play#1 output Play#1 1 Sector 7,1 is not yours.
+ Play#1 output Play#1 1 Sector 9,1 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
+ Play#1 output Play#1 1 3 military unloaded from linf light infantry #191 at 3,3
+ Play#1 output Play#1 1 Sector 5,3 is not yours.
+ Play#1 output Play#1 1 Sector 7,3 is not yours.
+ Play#1 output Play#1 1 Sector 9,3 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
+ Play#1 output Play#1 1 3 military unloaded from linf light infantry #196 at 2,4
+ Play#1 output Play#1 1 Sector 4,4 is not yours.
+ Play#1 output Play#1 1 Sector 6,4 is not yours.
+ Play#1 output Play#1 1 Sector 8,4 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
+ Play#1 output Play#1 1 3 military unloaded from linf light infantry #201 at 3,5
+ Play#1 output Play#1 1 Sector 5,5 is not yours.
+ Play#1 output Play#1 1 Sector 7,5 is not yours.
+ Play#1 output Play#1 1 Sector 9,5 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
+ Play#1 output Play#1 1 3 military unloaded from linf light infantry #231 at 2,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 Sector 1,-1 is not yours.
+ Play#1 output Play#1 1 12 units unloaded
+ Play#1 output Play#1 6 0 576
+ Play#1 input lunload m B -2
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
+ Play#1 output Play#1 1 Sector 5,1 is not yours.
+ Play#1 output Play#1 1 Sector 7,1 is not yours.
+ Play#1 output Play#1 1 Sector 9,1 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
+ Play#1 output Play#1 1 Sector 5,3 is not yours.
+ Play#1 output Play#1 1 Sector 7,3 is not yours.
+ Play#1 output Play#1 1 Sector 9,3 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
+ Play#1 output Play#1 1 Sector 4,4 is not yours.
+ Play#1 output Play#1 1 Sector 6,4 is not yours.
+ Play#1 output Play#1 1 Sector 8,4 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
+ Play#1 output Play#1 1 Sector 5,5 is not yours.
+ Play#1 output Play#1 1 Sector 7,5 is not yours.
+ Play#1 output Play#1 1 Sector 9,5 is not yours.
+ Play#1 output Play#1 1 Sector 1,-1 is not yours.
+ Play#1 output Play#1 1 10 units unloaded
+ Play#1 output Play#1 6 0 575
+ Play#1 input lunload m D -2
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 2 units unloaded
+ Play#1 output Play#1 6 0 574
+ Play#1 input lunload m 50/51/52/53/54/90/92/93/94 0
+ Play#1 command lunload
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 573
+ Play#1 input lunload m 50/51/52/53/54/90/92/93/94 1
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
+ Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 2 units unloaded
+ Play#1 output Play#1 6 0 572
+ Play#1 input lunload m a 1
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
+ Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 2 units unloaded
+ Play#1 output Play#1 6 0 571
+ Play#1 input lunload m b 1
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 570
+ Play#1 input lunload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 0
+ Play#1 command lunload
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 Sector 5,1 is not yours.
+ Play#1 output Play#1 1 Sector 7,1 is not yours.
+ Play#1 output Play#1 1 Sector 9,1 is not yours.
+ Play#1 output Play#1 1 Sector 5,3 is not yours.
+ Play#1 output Play#1 1 Sector 7,3 is not yours.
+ Play#1 output Play#1 1 Sector 9,3 is not yours.
+ Play#1 output Play#1 1 Sector 4,4 is not yours.
+ Play#1 output Play#1 1 Sector 6,4 is not yours.
+ Play#1 output Play#1 1 Sector 8,4 is not yours.
+ Play#1 output Play#1 1 Sector 5,5 is not yours.
+ Play#1 output Play#1 1 Sector 7,5 is not yours.
+ Play#1 output Play#1 1 Sector 9,5 is not yours.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 Sector 1,-1 is not yours.
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 569
+ Play#1 input lunload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 1
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
+ Play#1 output Play#1 1 Sector 5,1 is not yours.
+ Play#1 output Play#1 1 Sector 7,1 is not yours.
+ Play#1 output Play#1 1 Sector 9,1 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
+ Play#1 output Play#1 1 Sector 5,3 is not yours.
+ Play#1 output Play#1 1 Sector 7,3 is not yours.
+ Play#1 output Play#1 1 Sector 9,3 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
+ Play#1 output Play#1 1 Sector 4,4 is not yours.
+ Play#1 output Play#1 1 Sector 6,4 is not yours.
+ Play#1 output Play#1 1 Sector 8,4 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
+ Play#1 output Play#1 1 Sector 5,5 is not yours.
+ Play#1 output Play#1 1 Sector 7,5 is not yours.
+ Play#1 output Play#1 1 Sector 9,5 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 Sector 1,-1 is not yours.
+ Play#1 output Play#1 1 12 units unloaded
+ Play#1 output Play#1 6 0 568
+ Play#1 input lunload m B 1
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
+ Play#1 output Play#1 1 Sector 5,1 is not yours.
+ Play#1 output Play#1 1 Sector 7,1 is not yours.
+ Play#1 output Play#1 1 Sector 9,1 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
+ Play#1 output Play#1 1 Sector 5,3 is not yours.
+ Play#1 output Play#1 1 Sector 7,3 is not yours.
+ Play#1 output Play#1 1 Sector 9,3 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
+ Play#1 output Play#1 1 Sector 4,4 is not yours.
+ Play#1 output Play#1 1 Sector 6,4 is not yours.
+ Play#1 output Play#1 1 Sector 8,4 is not yours.
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
+ Play#1 output Play#1 1 Sector 5,5 is not yours.
+ Play#1 output Play#1 1 Sector 7,5 is not yours.
+ Play#1 output Play#1 1 Sector 9,5 is not yours.
+ Play#1 output Play#1 1 Sector 1,-1 is not yours.
+ Play#1 output Play#1 1 10 units unloaded
+ Play#1 output Play#1 6 0 567
+ Play#1 input lunload m D 1
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
+ Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 2 units unloaded
+ Play#1 output Play#1 6 0 566
+ Play#1 input load i 80 1
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 565
+ Play#1 input unload i 80 1
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 564
+ Play#1 input lload c 81 1
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 563
+ Play#1 input lunload c 81 1
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 562
+ Play#1 input load s 80 10
+ Play#1 command load
+ Play#1 output Play#1 1 1 shells loaded onto cs cargo ship (#80) at -2,0
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 561
+ Play#1 input load s 80 10
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 560
+ Play#1 input load s 81 -10
+ Play#1 command load
+ Play#1 output Play#1 1 1 shells loaded onto cs cargo ship (#81) at -4,0
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 559
+ Play#1 input load s 81 -10
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 558
+ Play#1 input unload s 82 -10
+ Play#1 command unload
+ Play#1 output Play#1 1 1 shells loaded onto cs cargo ship (#82) at -6,0
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 557
+ Play#1 input unload s 82 -10
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 556
+ Play#1 input lload g 80 10
+ Play#1 command lload
+ Play#1 output Play#1 1 1 guns loaded onto sup supply #80 at -2,0
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 555
+ Play#1 input lload g 80 10
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 554
+ Play#1 input lload g 81 -10
+ Play#1 command lload
+ Play#1 output Play#1 1 1 guns loaded onto sup supply #81 at -4,0
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 553
+ Play#1 input lload g 81 -10
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 552
+ Play#1 input lunload g 82 -10
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 guns loaded onto sup supply #82 at -6,0
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 551
+ Play#1 input lunload g 82 -10
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 550
+ Play#1 input unload s 80 10
+ Play#1 command unload
+ Play#1 output Play#1 1 1 shells unloaded from cs cargo ship (#80) at -2,0
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 549
+ Play#1 input unload s 80 10
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 548
+ Play#1 input lunload g 80 10
+ Play#1 command lunload
+ Play#1 output Play#1 1 1 guns unloaded from sup supply #80 at -2,0
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 547
+ Play#1 input lunload g 80 10
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 546
+ Play#1 input load m 80 100
+ Play#1 command load
+ Play#1 output Play#1 1 50 military loaded onto cs cargo ship (#80) at -2,0
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 545
+ Play#1 input load m 80 100
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 544
+ Play#1 input load m 81 -100
+ Play#1 command load
+ Play#1 output Play#1 1 50 military loaded onto cs cargo ship (#81) at -4,0
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 543
+ Play#1 input load m 81 -100
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 542
+ Play#1 input unload m 82 -100
+ Play#1 command unload
+ Play#1 output Play#1 1 50 military loaded onto cs cargo ship (#82) at -6,0
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 541
+ Play#1 input unload m 82 -100
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 540
+ Play#1 input lload b 80 20
+ Play#1 command lload
+ Play#1 output Play#1 1 10 bars of gold loaded onto sup supply #80 at -2,0
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 539
+ Play#1 input lload b 80 20
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 538
+ Play#1 input lload b 81 -20
+ Play#1 command lload
+ Play#1 output Play#1 1 10 bars of gold loaded onto sup supply #81 at -4,0
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 537
+ Play#1 input lload b 81 -20
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 536
+ Play#1 input lunload b 82 -20
+ Play#1 command lunload
+ Play#1 output Play#1 1 10 bars of gold loaded onto sup supply #82 at -6,0
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 535
+ Play#1 input lunload b 82 -20
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 534
+ Play#1 input load l 80 -1
+ Play#1 command load
+ Play#1 output Play#1 1 49 light products unloaded from cs cargo ship (#80) at -2,0
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 533
+ Play#1 input load l 80 -1
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 532
+ Play#1 input unload l 81 -1
+ Play#1 command unload
+ Play#1 output Play#1 1 49 light products unloaded from cs cargo ship (#81) at -4,0
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 531
+ Play#1 input unload l 81 -1
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 530
+ Play#1 input unload l 82 100
+ Play#1 command unload
+ Play#1 output Play#1 1 49 light products unloaded from cs cargo ship (#82) at -6,0
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 529
+ Play#1 input unload l 82 100
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 528
+ Play#1 input lload i 80 -1
+ Play#1 command lload
+ Play#1 output Play#1 1 49 iron ore unloaded from sup supply #80 at -2,0
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 527
+ Play#1 input lload i 80 -1
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 526
+ Play#1 input lunload i 81 -1
+ Play#1 command lunload
+ Play#1 output Play#1 1 49 iron ore unloaded from sup supply #81 at -4,0
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 525
+ Play#1 input lunload i 81 -1
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 524
+ Play#1 input lunload i 82 100
+ Play#1 command lunload
+ Play#1 output Play#1 1 49 iron ore unloaded from sup supply #82 at -6,0
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 523
+ Play#1 input lunload i 82 100
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 522
+ Play#1 input load
+ Play#1 command load
+ Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
+ Play#1 input x
+ Play#1 output Play#1 1 Can't load 'x'
+ Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 522
+ Play#1 input load
+ Play#1 command load
+ Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
+ Play#1 input f
+ Play#1 output Play#1 4 Ship(s):
+ Play#1 input -1
+ Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 522
+ Play#1 input load
+ Play#1 command load
+ Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
+ Play#1 input f
+ Play#1 output Play#1 4 Ship(s):
+ Play#1 input 80/81
+ Play#1 output Play#1 4 Number of food to load onto cs cargo ship (#80) at -2,0?
+ Play#1 input x
+ Play#1 output Play#1 4 Number of food to load onto cs cargo ship (#81) at -4,0?
+ Play#1 input 1
+ Play#1 output Play#1 1 1 food loaded onto cs cargo ship (#81) at -4,0
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 521
+ Play#1 input lunload
+ Play#1 command lunload
+ Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
+ Play#1 input h
+ Play#1 output Play#1 4 Unit(s):
+ Play#1 input 80/81/82
+ Play#1 output Play#1 4 Number of heavy products to unload from sup supply #80 at -2,0?
+ Play#1 input x
+ Play#1 output Play#1 4 Number of heavy products to unload from sup supply #81 at -4,0?
+ Play#1 input 0
+ Play#1 output Play#1 4 Number of heavy products to unload from sup supply #82 at -6,0?
+ Play#1 input 1
+ Play#1 output Play#1 1 1 heavy products unloaded from sup supply #82 at -6,0
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 520
+ Play#1 input load plane -1
+ Play#1 command load
+ Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 520
+ Play#1 input unload plane -1
+ Play#1 command unload
+ Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
+ Play#1 output Play#1 6 0 520
+ Play#1 input lload plane -1
+ Play#1 command lload
+ Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 520
+ Play#1 input lunload plane -1
+ Play#1 command lunload
+ Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 520
+ Play#1 input load plane 100 -1
+ Play#1 command load
+ Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 520
+ Play#1 input unload plane 100 -1
+ Play#1 command unload
+ Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
+ Play#1 output Play#1 6 0 520
+ Play#1 input lload plane 100 -1
+ Play#1 command lload
+ Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 520
+ Play#1 input lunload plane 100 -1
+ Play#1 command lunload
+ Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 520
+ Play#1 input load plane n
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 519
+ Play#1 input unload plane n
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 518
+ Play#1 input lload plane n
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 517
+ Play#1 input lunload plane n
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 516
+ Play#1 input load plane a A
+ Play#1 command load
+ Play#1 output Play#1 1 sam Sea Sparrow #0 loaded onto ls landing ship (#0) at 0,0.
+ Play#1 output Play#1 1 sam Sea Sparrow #15 loaded onto ls landing ship (#15) at 0,4.
+ Play#1 output Play#1 1 2 ships loaded
+ Play#1 output Play#1 6 0 515
+ Play#1 input load plane 90 180
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 514
+ Play#1 input load plane 92 182
+ Play#1 command load
+ Play#1 output Play#1 1 sam Sea Sparrow #182 loaded onto ls landing ship (#92) at 0,0.
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 513
+ Play#1 input load plane 93 183
+ Play#1 command load
+ Play#1 output Play#1 1 sam Sea Sparrow #183 loaded onto ls landing ship (#93) at 0,0.
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 512
+ Play#1 input load plane 94 184
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 511
+ Play#1 input unload plane a B
+ Play#1 command unload
+ Play#1 output Play#1 1 sam Sea Sparrow #150 unloaded from ls landing ship (#0) at 0,0.
+ Play#1 output Play#1 1 sam Sea Sparrow #151 unloaded from ls landing ship (#1) at 2,0.
+ Play#1 output Play#1 1 sam Sea Sparrow #152 unloaded from ls landing ship (#2) at 4,0.
+ Play#1 output Play#1 1 sam Sea Sparrow #165 unloaded from ls landing ship (#15) at 0,4.
+ Play#1 output Play#1 1 sam Sea Sparrow #166 unloaded from ls landing ship (#16) at 2,4.
+ Play#1 output Play#1 1 sam Sea Sparrow #167 unloaded from ls landing ship (#17) at 4,4.
+ Play#1 output Play#1 1 6 ships unloaded
+ Play#1 output Play#1 6 0 510
+ Play#1 input unload plane b B
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 509
+ Play#1 input load plane 25
+ Play#1 command load
+ Play#1 output Play#1 1 fb fishing boat (#25) cannot carry planes
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 508
+ Play#1 input unload plane 25
+ Play#1 command unload
+ Play#1 output Play#1 1 fb fishing boat (#25) cannot carry planes
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 507
+ Play#1 input load plane 105
+ Play#1 command load
+ Play#1 output Play#1 1 cs cargo ship (#105) doesn't have room for any more planes
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 506
+ Play#1 input load plane 100 n
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 505
+ Play#1 input load plane 100 140
+ Play#1 command load
+ Play#1 output Play#1 1 You can only load light planes, helos, xtra-light, or missiles onto ships.
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 504
+ Play#1 input load plane 100 57/58
+ Play#1 command load
+ Play#1 output Play#1 1 sam Sea Sparrow #57 is already on ship #105!
+ Play#1 output Play#1 1 sam Sea Sparrow #58 is already on land unit #105!
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 503
+ Play#1 input load plane 101 59
+ Play#1 command load
+ Play#1 output Play#1 1 sam Sea Sparrow #59 has been hardened and can't be loaded
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 502
+ Play#1 input load plane 101 60
+ Play#1 command load
+ Play#1 output Play#1 1 mb missile boat (#101) cannot carry choppers.
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 501
+ Play#1 input load plane 80 90
+ Play#1 command load
+ Play#1 output Play#1 1 cs cargo ship (#80) cannot carry missiles.
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 500
+ Play#1 input load plane 101 110
+ Play#1 command load
+ Play#1 output Play#1 1 mb missile boat (#101) cannot carry planes.
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 499
+ Play#1 input load plane 100 F
+ Play#1 command load
+ Play#1 output Play#1 1 f2 P-51 Mustang #110 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #111 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #112 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #113 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #114 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #115 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #116 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #117 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #118 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #119 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #120 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #121 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #122 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #123 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #124 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #125 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #126 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #127 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #128 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 f2 P-51 Mustang #129 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 498
+ Play#1 input load plane 100 K
+ Play#1 command load
+ Play#1 output Play#1 1 nc AH-1 Cobra #60 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #61 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #62 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #63 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #64 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #65 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #66 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #67 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #68 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #69 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #70 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #71 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #72 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #73 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #74 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #75 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #76 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #77 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #78 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 nc AH-1 Cobra #79 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 497
+ Play#1 input load plane 100 E
+ Play#1 command load
+ Play#1 output Play#1 1 sam Sea Sparrow #40 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 sam Sea Sparrow #41 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 sam Sea Sparrow #42 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 sam Sea Sparrow #43 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 496
+ Play#1 input load plane 101 M
+ Play#1 command load
+ Play#1 output Play#1 1 mi Harpoon #90 loaded onto mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 mi Harpoon #91 loaded onto mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 mi Harpoon #92 loaded onto mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 mi Harpoon #93 loaded onto mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 mi Harpoon #94 loaded onto mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 mi Harpoon #95 loaded onto mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 mi Harpoon #96 loaded onto mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 mi Harpoon #97 loaded onto mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 mi Harpoon #98 loaded onto mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 mi Harpoon #99 loaded onto mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 495
+ Play#1 input unload plane 100 110
+ Play#1 command unload
+ Play#1 output Play#1 1 f2 P-51 Mustang #110 unloaded from cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 494
+ Play#1 input load plane 100 80/81
+ Play#1 command load
+ Play#1 output Play#1 1 nc AH-1 Cobra #80 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 Can't put plane 81 on this ship!
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 493
+ Play#1 input unload plane 101 90
+ Play#1 command unload
+ Play#1 output Play#1 1 mi Harpoon #90 unloaded from mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 492
+ Play#1 input load plane 101 44/45
+ Play#1 command load
+ Play#1 output Play#1 1 sam Sea Sparrow #44 loaded onto mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 Can't put plane 45 on this ship!
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 491
+ Play#1 input unload plane 100 111
+ Play#1 command unload
+ Play#1 output Play#1 1 f2 P-51 Mustang #111 unloaded from cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 490
+ Play#1 input load plane 100 100/101
+ Play#1 command load
+ Play#1 output Play#1 1 mi Harpoon #100 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 Can't put plane 101 on this ship!
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 489
+ Play#1 input lload plane a C
+ Play#1 command lload
+ Play#1 output Play#1 1 sam Sea Sparrow #30 loaded onto tra train #50 at 0,0.
+ Play#1 output Play#1 1 sam Sea Sparrow #35 loaded onto tra train #50 at 0,0.
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 488
+ Play#1 input lload plane 90 210
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 487
+ Play#1 input lload plane 92 212
+ Play#1 command lload
+ Play#1 output Play#1 1 sam Sea Sparrow #212 loaded onto tra train #92 at 0,0.
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 486
+ Play#1 input lload plane 93 213
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 485
+ Play#1 input lload plane 94 214
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 484
+ Play#1 input lload plane 121/123 231/233
+ Play#1 command lload
+ Play#1 output Play#1 1 sam Sea Sparrow #231 loaded onto rad radar unit #121 at -2,0.
+ Play#1 output Play#1 1 Can't put plane 233 on this unit!
+ Play#1 output Play#1 1 sam Sea Sparrow #231 is already on unit #121!
+ Play#1 output Play#1 1 sam Sea Sparrow #233 loaded onto rad radar unit #123 at -2,0.
+ Play#1 output Play#1 1 2 units loaded
+ Play#1 output Play#1 6 0 483
+ Play#1 input lunload plane a D
+ Play#1 command lunload
+ Play#1 output Play#1 1 sam Sea Sparrow #200 unloaded from tra train #50 at 0,0.
+ Play#1 output Play#1 1 sam Sea Sparrow #201 unloaded from tra train #51 at 2,0.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 2 units unloaded
+ Play#1 output Play#1 6 0 482
+ Play#1 input lunload plane b D
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 481
+ Play#1 input lunload plane 120/122 230/232
+ Play#1 command lunload
+ Play#1 output Play#1 1 sam Sea Sparrow #230 unloaded from rad radar unit #120 at -2,0.
+ Play#1 output Play#1 1 sam Sea Sparrow #232 unloaded from rad radar unit #122 at -2,0.
+ Play#1 output Play#1 1 2 units unloaded
+ Play#1 output Play#1 6 0 480
+ Play#1 input lload plane 0
+ Play#1 command lload
+ Play#1 output Play#1 1 linf light infantry #0 cannot carry extra-light planes.
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 479
+ Play#1 input lunload plane 0
+ Play#1 command lunload
+ Play#1 output Play#1 1 linf light infantry #0 cannot carry extra-light planes.
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 478
+ Play#1 input lload plane 105
+ Play#1 command lload
+ Play#1 output Play#1 1 rad radar unit #105 doesn't have room for any more extra-light planes
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 477
+ Play#1 input lload plane 100 n
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 476
+ Play#1 input lload plane 100 99
+ Play#1 command lload
+ Play#1 output Play#1 1 You can only load xlight planes onto units.
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 475
+ Play#1 input lload plane 100 57/58
+ Play#1 command lload
+ Play#1 output Play#1 1 sam Sea Sparrow #57 is already on ship #105!
+ Play#1 output Play#1 1 sam Sea Sparrow #58 is already on unit #105!
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 474
+ Play#1 input lload plane 100 59
+ Play#1 command lload
+ Play#1 output Play#1 1 sam Sea Sparrow #59 has been hardened and can't be loaded
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 473
+ Play#1 input lload plane 100 E
+ Play#1 command lload
+ Play#1 output Play#1 1 sam Sea Sparrow #45 loaded onto rad radar unit #100 at -2,0.
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 472
+ Play#1 input load
+ Play#1 command load
+ Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
+ Play#1 input plane
+ Play#1 output Play#1 4 Ship(s):
+ Play#1 input !
+ Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 472
+ Play#1 input load
+ Play#1 command load
+ Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
+ Play#1 input plane
+ Play#1 output Play#1 4 Ship(s):
+ Play#1 input 80/81
+ Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#80)?
+ Play#1 input *
+ Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto cs cargo ship (#80) at -2,0.
+ Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#81)?
+ Play#1 input *
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 471
+ Play#1 input unload
+ Play#1 command unload
+ Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
+ Play#1 input plane
+ Play#1 output Play#1 4 Ship(s):
+ Play#1 input 80
+ Play#1 output Play#1 4 Plane(s) to unload from cs cargo ship (#80)?
+ Play#1 input *
+ Play#1 output Play#1 1 sam Sea Sparrow #46 unloaded from cs cargo ship (#80) at -2,0.
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 470
+ Play#1 input lunload
+ Play#1 command lunload
+ Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
+ Play#1 input plane
+ Play#1 output Play#1 4 Unit(s):
+ Play#1 input 100/105
+ Play#1 output Play#1 4 Plane(s) to unload from rad radar unit #100?
+ Play#1 input x
+ Play#1 output Play#1 4 Plane(s) to unload from rad radar unit #105?
+ Play#1 input *
+ Play#1 output Play#1 1 sam Sea Sparrow #58 unloaded from rad radar unit #105 at -2,0.
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 469
+ Play#1 input lload
+ Play#1 command lload
+ Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
+ Play#1 input plane
+ Play#1 output Play#1 4 Unit(s):
+ Play#1 input 105
+ Play#1 output Play#1 4 Plane(s) to load onto rad radar unit #105?
+ Play#1 input *
+ Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto rad radar unit #105 at -2,0.
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 468
+ Play#1 input load land -1
+ Play#1 command load
+ Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 468
+ Play#1 input unload land -1
+ Play#1 command unload
+ Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
+ Play#1 output Play#1 6 0 468
+ Play#1 input lload land -1
+ Play#1 command lload
+ Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 468
+ Play#1 input lunload land -1
+ Play#1 command lunload
+ Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 468
+ Play#1 input load land 110 -1
+ Play#1 command load
+ Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 468
+ Play#1 input unload land 110 -1
+ Play#1 command unload
+ Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
+ Play#1 output Play#1 6 0 468
+ Play#1 input lload land 110 -1
+ Play#1 command lload
+ Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 468
+ Play#1 input lunload land 110 -1
+ Play#1 command lunload
+ Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 468
+ Play#1 input load land n
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 467
+ Play#1 input unload land n
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 466
+ Play#1 input lload land n
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 465
+ Play#1 input lunload land n
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 464
+ Play#1 input load land a A
+ Play#1 command load
+ Play#1 output Play#1 1 WARNING: linf light infantry #0 is out of supply!
+ Play#1 output Play#1 1 linf light infantry #0 loaded onto ls landing ship (#0) at 0,0.
+ Play#1 output Play#1 1 WARNING: linf light infantry #25 is out of supply!
+ Play#1 output Play#1 1 linf light infantry #25 loaded onto ls landing ship (#0) at 0,0.
+ Play#1 output Play#1 1 WARNING: linf light infantry #15 is out of supply!
+ Play#1 output Play#1 1 linf light infantry #15 loaded onto ls landing ship (#15) at 0,4.
+ Play#1 output Play#1 1 2 ships loaded
+ Play#1 output Play#1 6 0 463
+ Play#1 input load land 90 210
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 462
+ Play#1 input load land 92 212
+ Play#1 command load
+ Play#1 output Play#1 1 WARNING: linf light infantry #212 is out of supply!
+ Play#1 output Play#1 1 linf light infantry #212 loaded onto ls landing ship (#92) at 0,0.
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 461
+ Play#1 input load land 93 213
+ Play#1 command load
+ Play#1 output Play#1 1 WARNING: linf light infantry #213 is out of supply!
+ Play#1 output Play#1 1 linf light infantry #213 loaded onto ls landing ship (#93) at 0,0.
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 460
+ Play#1 input load land 94 214
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 459
+ Play#1 input unload land a B
+ Play#1 command unload
+ Play#1 output Play#1 1 linf light infantry #180 unloaded from ls landing ship (#0) at 0,0.
+ Play#1 output Play#1 1 linf light infantry #181 unloaded from ls landing ship (#1) at 2,0.
+ Play#1 output Play#1 1 linf light infantry #182 unloaded from ls landing ship (#2) at 4,0.
+ Play#1 output Play#1 1 linf light infantry #195 unloaded from ls landing ship (#15) at 0,4.
+ Play#1 output Play#1 1 linf light infantry #196 unloaded from ls landing ship (#16) at 2,4.
+ Play#1 output Play#1 1 linf light infantry #197 unloaded from ls landing ship (#17) at 4,4.
+ Play#1 output Play#1 1 6 ships unloaded
+ Play#1 output Play#1 6 0 458
+ Play#1 input unload land b B
+ Play#1 command unload
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 457
+ Play#1 input load land 25
+ Play#1 command load
+ Play#1 output Play#1 1 fb fishing boat (#25) cannot carry land units!
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 456
+ Play#1 input unload land 25
+ Play#1 command unload
+ Play#1 output Play#1 4 Land unit(s) to unload from fb fishing boat (#25)?
+ Play#1 input *
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 455
+ Play#1 input load land 115
+ Play#1 command load
+ Play#1 output Play#1 1 cs cargo ship (#115) doesn't have room for any more land units!
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 454
+ Play#1 input load land 110 n
+ Play#1 command load
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 453
+ Play#1 input load land 110 160
+ Play#1 command load
+ Play#1 output Play#1 1 tra train #160 is too heavy to load.
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 452
+ Play#1 input load land 110 120/122
+ Play#1 command load
+ Play#1 output Play#1 1 rad radar unit #120 is already on ship #115!
+ Play#1 output Play#1 1 rad radar unit #122 is already on land #115!
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 451
+ Play#1 input load land 110/113 150
+ Play#1 command load
+ Play#1 output Play#1 1 You can only load light units onto ships,
+ Play#1 output Play#1 1 unless the ship is a non-sub supply ship
+ Play#1 output Play#1 1 hat hvy artillery #150 not loaded
+ Play#1 output Play#1 1 Subs can only carry spy units.
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 450
+ Play#1 input load land 111/113 140
+ Play#1 command load
+ Play#1 output Play#1 1 Subs can only carry spy units.
+ Play#1 output Play#1 1 Subs can only carry spy units.
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 449
+ Play#1 input load land 112 150/151/152
+ Play#1 command load
+ Play#1 output Play#1 1 WARNING: hat hvy artillery #150 is out of supply!
+ Play#1 output Play#1 1 hat hvy artillery #150 loaded onto cs cargo ship (#112) at -2,0.
+ Play#1 output Play#1 1 WARNING: hat hvy artillery #151 is out of supply!
+ Play#1 output Play#1 1 hat hvy artillery #151 loaded onto cs cargo ship (#112) at -2,0.
+ Play#1 output Play#1 1 cs cargo ship (#112) doesn't have room for any more land units!
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 448
+ Play#1 input load land 110 140/141/142
+ Play#1 command load
+ Play#1 output Play#1 1 WARNING: linf light infantry #140 is out of supply!
+ Play#1 output Play#1 1 linf light infantry #140 loaded onto frg frigate (#110) at -2,0.
+ Play#1 output Play#1 1 WARNING: linf light infantry #141 is out of supply!
+ Play#1 output Play#1 1 linf light infantry #141 loaded onto frg frigate (#110) at -2,0.
+ Play#1 output Play#1 1 frg frigate (#110) doesn't have room for any more land units!
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 447
+ Play#1 input load land 111/113 170/171/172
+ Play#1 command load
+ Play#1 output Play#1 1 spy infiltrator #170 loaded onto sb submarine (#111) at -2,0.
+ Play#1 output Play#1 1 spy infiltrator #171 loaded onto sb submarine (#111) at -2,0.
+ Play#1 output Play#1 1 Non-land unit carrying subs can only carry up to two spy units.
+ Play#1 output Play#1 1 spy infiltrator #170 is already on ship #111!
+ Play#1 output Play#1 1 spy infiltrator #171 is already on ship #111!
+ Play#1 output Play#1 1 spy infiltrator #172 loaded onto sbc cargo submarine (#113) at -2,0.
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 446
+ Play#1 input unload land 112 150
+ Play#1 command unload
+ Play#1 output Play#1 1 hat hvy artillery #150 unloaded from cs cargo ship (#112) at -2,0.
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 445
+ Play#1 input load land 112 142/143
+ Play#1 command load
+ Play#1 output Play#1 1 WARNING: linf light infantry #142 is out of supply!
+ Play#1 output Play#1 1 linf light infantry #142 loaded onto cs cargo ship (#112) at -2,0.
+ Play#1 output Play#1 1 cs cargo ship (#112) doesn't have room for any more land units!
+ Play#1 output Play#1 1 No ships affected
+ Play#1 output Play#1 6 0 444
+ Play#1 input unload land 110/112 140/142
+ Play#1 command unload
+ Play#1 output Play#1 1 linf light infantry #140 unloaded from frg frigate (#110) at -2,0.
+ Play#1 output Play#1 1 linf light infantry #142 unloaded from cs cargo ship (#112) at -2,0.
+ Play#1 output Play#1 1 2 ships unloaded
+ Play#1 output Play#1 6 0 443
+ Play#1 input load land 110/112 173/174
+ Play#1 command load
+ Play#1 output Play#1 1 spy infiltrator #173 loaded onto frg frigate (#110) at -2,0.
+ Play#1 output Play#1 1 frg frigate (#110) doesn't have room for any more land units!
+ Play#1 output Play#1 1 spy infiltrator #173 is already on ship #110!
+ Play#1 output Play#1 1 spy infiltrator #174 loaded onto cs cargo ship (#112) at -2,0.
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 442
+ Play#1 input lload land a C
+ Play#1 command lload
+ Play#1 output Play#1 1 WARNING: linf light infantry #30 is out of supply!
+ Play#1 output Play#1 1 linf light infantry #30 loaded onto tra train #50 at 0,0.
+ Play#1 output Play#1 1 WARNING: linf light infantry #35 is out of supply!
+ Play#1 output Play#1 1 linf light infantry #35 loaded onto tra train #50 at 0,0.
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 441
+ Play#1 input lload land 90 240
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 440
+ Play#1 input lload land 92 242
+ Play#1 command lload
+ Play#1 output Play#1 1 WARNING: linf light infantry #242 is out of supply!
+ Play#1 output Play#1 1 linf light infantry #242 loaded onto tra train #92 at 0,0.
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 439
+ Play#1 input lload land 93 243
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 438
+ Play#1 input lload land 94 244
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 437
+ Play#1 input lunload land a D
+ Play#1 command lunload
+ Play#1 output Play#1 1 linf light infantry #230 unloaded from tra train #50 at 0,0.
+ Play#1 output Play#1 1 linf light infantry #231 unloaded from tra train #51 at 2,0.
+ Play#1 output Play#1 1 Sector 4,0 is not yours.
+ Play#1 output Play#1 1 Sector 6,0 is not yours.
+ Play#1 output Play#1 1 Sector 8,0 is not yours.
+ Play#1 output Play#1 1 2 units unloaded
+ Play#1 output Play#1 6 0 436
+ Play#1 input lunload land b D
+ Play#1 command lunload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 435
+ Play#1 input lload land 0
+ Play#1 command lload
+ Play#1 output Play#1 1 linf light infantry #0 cannot carry land units!
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 434
+ Play#1 input lunload land 0
+ Play#1 command lunload
+ Play#1 output Play#1 4 Land unit(s) to unload from linf light infantry #0?
+ Play#1 input *
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 433
+ Play#1 input lload land 115
+ Play#1 command lload
+ Play#1 output Play#1 1 tra train #115 doesn't have room for any more land units!
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 432
+ Play#1 input lload land 110 n
+ Play#1 command lload
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 431
+ Play#1 input lload land 110 115/160
+ Play#1 command lload
+ Play#1 output Play#1 1 tra train #115 cannot be loaded since it is carrying units
+ Play#1 output Play#1 1 tra train #160 is too heavy to load.
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 430
+ Play#1 input lload land 110 120/122
+ Play#1 command lload
+ Play#1 output Play#1 1 rad radar unit #120 is already on ship #115!
+ Play#1 output Play#1 1 rad radar unit #122 is already on land #115!
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 429
+ Play#1 input lload land 110 110
+ Play#1 command lload
+ Play#1 output Play#1 1 tra train #110 can't be loaded onto itself!
+ Play#1 output Play#1 1 No units affected
+ Play#1 output Play#1 6 0 428
+ Play#1 input lunload land 115 130
+ Play#1 command lunload
+ Play#1 output Play#1 1 rad radar unit #130 unloaded from tra train #115 at -2,0.
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 427
+ Play#1 input lload land 115 143/130
+ Play#1 command lload
+ Play#1 output Play#1 1 WARNING: linf light infantry #143 is out of supply!
+ Play#1 output Play#1 1 linf light infantry #143 loaded onto tra train #115 at -2,0.
+ Play#1 output Play#1 1 tra train #115 doesn't have room for any more land units!
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 426
+ Play#1 input lload
+ Play#1 command lload
+ Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
+ Play#1 input land
+ Play#1 output Play#1 4 Unit(s):
+ Play#1 input !
+ Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
+ Play#1 output Play#1 6 0 426
+ Play#1 input lunload
+ Play#1 command lunload
+ Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
+ Play#1 input land
+ Play#1 output Play#1 4 Unit(s):
+ Play#1 input 115
+ Play#1 output Play#1 4 Land unit(s) to unload from tra train #115?
+ Play#1 input 131/132
+ Play#1 output Play#1 1 rad radar unit #131 unloaded from tra train #115 at -2,0.
+ Play#1 output Play#1 1 rad radar unit #132 unloaded from tra train #115 at -2,0.
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 425
+ Play#1 input lload
+ Play#1 command lload
+ Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
+ Play#1 input land
+ Play#1 output Play#1 4 Unit(s):
+ Play#1 input 50/110/115
+ Play#1 output Play#1 4 Land unit(s) to load onto tra train #50?
+ Play#1 input 132/131
+ Play#1 output Play#1 4 Land unit(s) to load onto tra train #110?
+ Play#1 input 132/131
+ Play#1 output Play#1 1 rad radar unit #132 loaded onto tra train #110 at -2,0.
+ Play#1 output Play#1 1 rad radar unit #131 loaded onto tra train #110 at -2,0.
+ Play#1 output Play#1 4 Land unit(s) to load onto tra train #115?
+ Play#1 input x
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 424
+ Play#1 input ctld
+ Play#1 output Play#1 1 Bye-bye
+ Play#1 logout 1
+ Play#1 output Play#1 3 so long...
+ Conn2 output Conn2 2 Empire server ready
+ Conn2 input user tester
+ Conn2 output Conn2 0 hello tester
+ Conn2 input coun POGO
+ Conn2 output Conn2 0 country name POGO
+ Conn2 input pass peter
+ Conn2 output Conn2 0 password ok
+ Conn2 input play
+ Conn2 login 0 127.0.0.1 tester
+ Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
+ Play#0 output Play#0 6 0 640
+ Play#0 input load f 94/4/5/90 1
+ Play#0 command load
+ Play#0 output Play#0 1 1 food loaded onto ls landing ship (#94) at 0,0
+ Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#0 output Play#0 1 1 ship loaded
+ Play#0 output Play#0 6 0 639
+ Play#0 input unload m 94/4/5/90 1
+ Play#0 command unload
+ Play#0 output Play#0 1 1 military unloaded from ls landing ship (#94) at 0,0
+ Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#0 output Play#0 1 1 ship unloaded
+ Play#0 output Play#0 6 0 638
+ Play#0 input load c 80 1
+ Play#0 command load
+ Play#0 output Play#0 1 Foreign civilians refuse to board at -2,0!
+ Play#0 output Play#0 1 No ships affected
+ Play#0 output Play#0 6 0 637
+ Play#0 input unload c 80 1
+ Play#0 command unload
+ Play#0 output Play#0 1 Foreign civilians refuse to disembark at -2,0!
+ Play#0 output Play#0 1 No ships affected
+ Play#0 output Play#0 6 0 636
+ Play#0 input lload f 94/54/90 1
+ Play#0 command lload
+ Play#0 output Play#0 1 1 food loaded onto tra train #94 at 0,0
+ Play#0 output Play#0 1 1 food loaded onto tra train #54 at 8,0
+ Play#0 output Play#0 1 2 units loaded
+ Play#0 output Play#0 6 0 635
+ Play#0 input lunload m 94/54/90 1
+ Play#0 command lunload
+ Play#0 output Play#0 1 1 military unloaded from tra train #94 at 0,0
+ Play#0 output Play#0 1 1 military unloaded from tra train #54 at 8,0
+ Play#0 output Play#0 1 2 units unloaded
+ Play#0 output Play#0 6 0 634
+ Play#0 input load plane 94 184
+ Play#0 command load
+ Play#0 output Play#0 1 sam Sea Sparrow #184 loaded onto ls landing ship (#94) at 0,0.
+ Play#0 output Play#0 1 1 ship loaded
+ Play#0 output Play#0 6 0 633
+ Play#0 input load plane 4/5/90 4/5/180
+ Play#0 command load
+ Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#0 output Play#0 1 No ships affected
+ Play#0 output Play#0 6 0 632
+ Play#0 input unload plane 94/4/5/90 194/154/155/190
+ Play#0 command unload
+ Play#0 output Play#0 1 sam Sea Sparrow #194 unloaded from ls landing ship (#94) at 0,0.
+ Play#0 output Play#0 1 You can only load light planes, helos, xtra-light, or missiles onto ships.
+ Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#0 output Play#0 1 1 ship unloaded
+ Play#0 output Play#0 6 0 631
+ Play#0 input lload plane 94 214
+ Play#0 command lload
+ Play#0 output Play#0 1 sam Sea Sparrow #214 loaded onto tra train #94 at 0,0.
+ Play#0 output Play#0 1 1 unit loaded
+ Play#0 output Play#0 6 0 630
+ Play#0 input lload plane 90/54 210/34
+ Play#0 command lload
+ Play#0 output Play#0 1 sam Sea Sparrow #34 loaded onto tra train #54 at 8,0.
+ Play#0 output Play#0 1 1 unit loaded
+ Play#0 output Play#0 6 0 629
+ Play#0 input lunload plane 94/54/90 224/204/220
+ Play#0 command lunload
+ Play#0 output Play#0 1 sam Sea Sparrow #224 unloaded from tra train #94 at 0,0.
+ Play#0 output Play#0 1 You can only load xlight planes onto units.
+ Play#0 output Play#0 1 sam Sea Sparrow #204 unloaded from tra train #54 at 8,0.
+ Play#0 output Play#0 1 You can only load xlight planes onto units.
+ Play#0 output Play#0 1 2 units unloaded
+ Play#0 output Play#0 6 0 628
+ Play#0 input load land 94 214
+ Play#0 command load
+ Play#0 output Play#0 1 WARNING: linf light infantry #214 is out of supply!
+ Play#0 output Play#0 1 linf light infantry #214 loaded onto ls landing ship (#94) at 0,0.
+ Play#0 output Play#0 1 1 ship loaded
+ Play#0 output Play#0 6 0 627
+ Play#0 input load land 4/5/90 4/5/210
+ Play#0 command load
+ Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#0 output Play#0 1 No ships affected
+ Play#0 output Play#0 6 0 626
+ Play#0 input unload land 94/4/5/90 224/184/185/220
+ Play#0 command unload
+ Play#0 output Play#0 1 linf light infantry #224 unloaded from ls landing ship (#94) at 0,0.
+ Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
+ Play#0 output Play#0 1 1 ship unloaded
+ Play#0 output Play#0 6 0 625
+ Play#0 input lload land 94 244
+ Play#0 command lload
+ Play#0 output Play#0 1 WARNING: linf light infantry #244 is out of supply!
+ Play#0 output Play#0 1 linf light infantry #244 loaded onto tra train #94 at 0,0.
+ Play#0 output Play#0 1 1 unit loaded
+ Play#0 output Play#0 6 0 624
+ Play#0 input lload land 90/54 240/34
+ Play#0 command lload
+ Play#0 output Play#0 1 WARNING: linf light infantry #34 is out of supply!
+ Play#0 output Play#0 1 linf light infantry #34 loaded onto tra train #54 at 8,0.
+ Play#0 output Play#0 1 1 unit loaded
+ Play#0 output Play#0 6 0 623
+ Play#0 input lunload land 94/54/90 254/234/250
+ Play#0 command lunload
+ Play#0 output Play#0 1 linf light infantry #254 unloaded from tra train #94 at 0,0.
+ Play#0 output Play#0 1 linf light infantry #234 unloaded from tra train #54 at 8,0.
+ Play#0 output Play#0 1 2 units unloaded
+ Play#0 output Play#0 6 0 622
+ Play#0 input ctld
+ Play#0 output Play#0 1 Bye-bye
+ Play#0 logout 0
+ Play#0 output Play#0 3 so long...
+ Conn3 output Conn3 2 Empire server ready
+ Conn3 input user tester
+ Conn3 output Conn3 0 hello tester
+ Conn3 input coun 1
+ Conn3 output Conn3 0 country name 1
+ Conn3 input pass 1
+ Conn3 output Conn3 0 password ok
+ Conn3 input play
+ Conn3 login 1 127.0.0.1 tester
+ Play#1 output Play#1 2 2
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 *** Server configured for testing ***
+ Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
+ Play#1 output Play#1 1 You have a new telegram waiting ...
+ Play#1 output Play#1 6 0 424
+ Play#1 input tend x
+ Play#1 command tend
+ Play#1 output Play#1 1 Can't tend 'x'
+ Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
+ Play#1 output Play#1 6 0 424
+ Play#1 input tend f -1
+ Play#1 command tend
+ Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
+ Play#1 output Play#1 6 0 424
+ Play#1 input tend f n
+ Play#1 command tend
+ Play#1 output Play#1 6 0 423
+ Play#1 input tend f 160/162/163/164
+ Play#1 command tend
+ Play#1 output Play#1 6 0 422
+ Play#1 input tend f 150 1 -1
+ Play#1 command tend
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 421
+ Play#1 input tend f 150 1 n
+ Play#1 command tend
+ Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#150)
+ Play#1 output Play#1 6 0 420
+ Play#1 input tend f 150 1 150
+ Play#1 command tend
+ Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#150)
+ Play#1 output Play#1 6 0 419
+ Play#1 input tend f 150 1 0
+ Play#1 command tend
+ Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#150)
+ Play#1 output Play#1 6 0 418
+ Play#1 input tend m 150/151 1 t
+ Play#1 command tend
+ Play#1 output Play#1 1 4 total military transferred off of cs cargo ship (#150)
+ Play#1 output Play#1 1 4 total military transferred off of cs cargo ship (#151)
+ Play#1 output Play#1 6 0 417
+ Play#1 input tend c 150/151 1 t
+ Play#1 command tend
+ Play#1 output Play#1 1 4 total civilians transferred off of cs cargo ship (#150)
+ Play#1 output Play#1 1 4 total civilians transferred off of cs cargo ship (#151)
+ Play#1 output Play#1 6 0 416
+ Play#1 input tend m 150/151 0 t
+ Play#1 command tend
+ Play#1 output Play#1 1 Amount must be non-zero!
+ Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
+ Play#1 output Play#1 6 0 416
+ Play#1 input tend u 150/151 -1 t
+ Play#1 command tend
+ Play#1 output Play#1 1 4 total uncompensated workers transferred to cs cargo ship (#150)
+ Play#1 output Play#1 1 4 total uncompensated workers transferred to cs cargo ship (#151)
+ Play#1 output Play#1 6 0 415
+ Play#1 input tend f 166 1 160/162/163/164
+ Play#1 command tend
+ Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166)
+ Play#1 output Play#1 6 0 414
+ Play#1 input tend f 166 1 u
+ Play#1 command tend
+ Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166)
+ Play#1 output Play#1 6 0 413
+ Play#1 input realm 2 0,-2
+ Play#1 command realm
+ Play#1 output Play#1 1 Realm #2 is 0:0,-2:-2
+ Play#1 output Play#1 6 0 413
+ Play#1 input tend f 166 1 #2
+ Play#1 command tend
+ Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166)
+ Play#1 output Play#1 6 0 412
+ Play#1 input tend f 166 1 0,-2
+ Play#1 command tend
+ Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166)
+ Play#1 output Play#1 6 0 411
+ Play#1 input tend f 166 1 -1:1,-2
+ Play#1 command tend
+ Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166)
+ Play#1 output Play#1 6 0 410
+ Play#1 input tend c 166 1 160/162/163/164
+ Play#1 command tend
+ Play#1 output Play#1 1 0 total civilians transferred off of cs cargo ship (#166)
+ Play#1 output Play#1 6 0 409
+ Play#1 input tend f 160/162/163/164 -1 166
+ Play#1 command tend
+ Play#1 output Play#1 6 0 408
+ Play#1 input tend f 166 -1 160/162/163/164
+ Play#1 command tend
+ Play#1 output Play#1 1 0 total food transferred to cs cargo ship (#166)
+ Play#1 output Play#1 6 0 407
+ Play#1 input tend h 170/171 1 150
+ Play#1 command tend
+ Play#1 output Play#1 1 No heavy products on frg frigate (#170)
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 406
+ Play#1 input tend h 150 -1 170/171
+ Play#1 command tend
+ Play#1 output Play#1 1 No heavy products on frg frigate (#170)
+ Play#1 output Play#1 1 No heavy products on sb submarine (#171)
+ Play#1 output Play#1 1 0 total heavy products transferred to cs cargo ship (#150)
+ Play#1 output Play#1 6 0 405
+ Play#1 input tend h 150/152 1 151
+ Play#1 command tend
+ Play#1 output Play#1 1 No heavy products on cs cargo ship (#150)
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 404
+ Play#1 input tend h 151 -1 150/152
+ Play#1 command tend
+ Play#1 output Play#1 1 No heavy products on cs cargo ship (#150)
+ Play#1 output Play#1 1 No heavy products on cs cargo ship (#152)
+ Play#1 output Play#1 1 0 total heavy products transferred to cs cargo ship (#151)
+ Play#1 output Play#1 6 0 403
+ Play#1 input tend u 150 1 170/171
+ Play#1 command tend
+ Play#1 output Play#1 1 0 total uncompensated workers transferred off of cs cargo ship (#150)
+ Play#1 output Play#1 6 0 402
+ Play#1 input tend u 170/171 -1 150
+ Play#1 command tend
+ Play#1 output Play#1 1 A frg frigate cannot hold any uncompensated workers
+ Play#1 output Play#1 6 0 401
+ Play#1 input tend s 150/152 5 t
+ Play#1 command tend
+ Play#1 output Play#1 1 cs cargo ship (#150) out of shells
+ Play#1 output Play#1 1 7 total shells transferred off of cs cargo ship (#150)
+ Play#1 output Play#1 1 cs cargo ship (#152) out of shells
+ Play#1 output Play#1 1 9 total shells transferred off of cs cargo ship (#152)
+ Play#1 output Play#1 6 0 400
+ Play#1 input tend s t -5 153/154
+ Play#1 command tend
+ Play#1 output Play#1 1 10 total shells transferred to cs cargo ship (#150)
+ Play#1 output Play#1 1 4 total shells transferred to cs cargo ship (#151)
+ Play#1 output Play#1 1 No shells on cs cargo ship (#153)
+ Play#1 output Play#1 1 No shells on cs cargo ship (#154)
+ Play#1 output Play#1 1 0 total shells transferred to cs cargo ship (#152)
+ Play#1 output Play#1 1 No shells on cs cargo ship (#154)
+ Play#1 output Play#1 1 0 total shells transferred to cs cargo ship (#153)
+ Play#1 output Play#1 1 No shells on cs cargo ship (#153)
+ Play#1 output Play#1 1 0 total shells transferred to cs cargo ship (#154)
+ Play#1 output Play#1 6 0 399
+ Play#1 input tend g t 5 150
+ Play#1 command tend
+ Play#1 output Play#1 1 0 total guns transferred off of cs cargo ship (#150)
+ Play#1 output Play#1 1 5 total guns transferred off of cs cargo ship (#151)
+ Play#1 output Play#1 1 3 total guns transferred off of cs cargo ship (#152)
+ Play#1 output Play#1 1 0 total guns transferred off of cs cargo ship (#153)
+ Play#1 output Play#1 1 0 total guns transferred off of cs cargo ship (#154)
+ Play#1 output Play#1 6 0 398
+ Play#1 input tend g 153 -40 t
+ Play#1 command tend
+ Play#1 output Play#1 1 8 total guns transferred to cs cargo ship (#153)
+ Play#1 output Play#1 6 0 397
+ Play#1 input tend
+ Play#1 command tend
+ Play#1 output Play#1 4 Tend what commodity (or 'land')?
+ Play#1 input x
+ Play#1 output Play#1 1 Can't tend 'x'
+ Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
+ Play#1 output Play#1 6 0 397
+ Play#1 input tend
+ Play#1 command tend
+ Play#1 output Play#1 4 Tend what commodity (or 'land')?
+ Play#1 input f
+ Play#1 output Play#1 4 Tender(s)?
+ Play#1 input -1
+ Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
+ Play#1 output Play#1 6 0 397
+ Play#1 input tend
+ Play#1 command tend
+ Play#1 output Play#1 4 Tend what commodity (or 'land')?
+ Play#1 input f
+ Play#1 output Play#1 4 Tender(s)?
+ Play#1 input 150
+ Play#1 output Play#1 4 Number of food to tend from cs cargo ship (#150)?
+ Play#1 input x
+ Play#1 output Play#1 1 Amount must be non-zero!
+ Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
+ Play#1 output Play#1 6 0 397
+ Play#1 input tend
+ Play#1 command tend
+ Play#1 output Play#1 4 Tend what commodity (or 'land')?
+ Play#1 input f
+ Play#1 output Play#1 4 Tender(s)?
+ Play#1 input 150/151
+ Play#1 output Play#1 4 Number of food to tend from cs cargo ship (#150)?
+ Play#1 input 1
+ Play#1 output Play#1 4 Ships to be tended?
+ Play#1 input 153
+ Play#1 output Play#1 1 1 total food transferred off of cs cargo ship (#150)
+ Play#1 output Play#1 4 Number of food to tend from cs cargo ship (#151)?
+ Play#1 input -1
+ Play#1 output Play#1 4 Ships to be tended?
+ Play#1 input 154
+ Play#1 output Play#1 1 1 total food transferred to cs cargo ship (#151)
+ Play#1 output Play#1 6 0 396
+ Play#1 input tend land -1
+ Play#1 command tend
+ Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
+ Play#1 output Play#1 6 0 396
+ Play#1 input tend land 160/162/163/164
+ Play#1 command tend
+ Play#1 output Play#1 6 0 395
+ Play#1 input tend land 150 -1
+ Play#1 command tend
+ Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
+ Play#1 output Play#1 6 0 395
+ Play#1 input tend land 151 301 -1
+ Play#1 command tend
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 394
+ Play#1 input tend land n
+ Play#1 command tend
+ Play#1 output Play#1 6 0 393
+ Play#1 input tend land 151 301 n
+ Play#1 command tend
+ Play#1 output Play#1 6 0 392
+ Play#1 input tend land 151 301 151
+ Play#1 command tend
+ Play#1 output Play#1 6 0 391
+ Play#1 input tend land 166 330 164
+ Play#1 command tend
+ Play#1 output Play#1 6 0 390
+ Play#1 input tend land 151 301 0
+ Play#1 command tend
+ Play#1 output Play#1 6 0 389
+ Play#1 input tend land 150 n 151
+ Play#1 command tend
+ Play#1 output Play#1 6 0 388
+ Play#1 input tend land 150 * 151
+ Play#1 command tend
+ Play#1 output Play#1 1 linf light infantry #0 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #1 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #2 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #3 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #4 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #5 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #6 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #7 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #8 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #9 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #10 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #11 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #12 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #13 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #14 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #15 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #16 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #17 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #18 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #19 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #20 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #21 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #22 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #23 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #24 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #25 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #30 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #31 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #32 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #33 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #34 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #35 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 tra train #50 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 tra train #51 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 tra train #52 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 tra train #53 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 tra train #54 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 sup supply #80 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 sup supply #81 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 sup supply #82 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #100 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #105 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 tra train #110 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 tra train #115 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #120 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #121 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #122 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #123 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #124 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #125 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #126 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #127 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #128 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #129 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #130 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #131 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #132 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 rad radar unit #133 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #140 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #141 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #142 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #143 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 hat hvy artillery #150 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 hat hvy artillery #151 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 hat hvy artillery #152 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 tra train #160 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 spy infiltrator #170 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 spy infiltrator #171 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 spy infiltrator #172 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 spy infiltrator #173 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 spy infiltrator #174 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #180 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #183 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #184 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #185 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #186 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #187 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #188 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #189 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #190 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #191 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #192 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #193 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #194 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #195 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #198 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #199 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #200 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #201 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #202 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #203 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #204 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #210 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #224 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #225 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #230 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #232 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #233 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #240 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #243 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #254 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 sup supply #300 does not have "assault" capability and can't be tended
+ Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 hat hvy artillery #304 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #315 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #316 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #317 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 spy infiltrator #320 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 spy infiltrator #321 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 spy infiltrator #322 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #330 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #331 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 sup supply #350 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 sup supply #351 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 sup supply #352 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 6 0 387
+ Play#1 input tend land 150 301 150
+ Play#1 command tend
+ Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 6 0 386
+ Play#1 input tend land 151 301 171/173
+ Play#1 command tend
+ Play#1 output Play#1 1 sb submarine (#171) doesn't carry land units!
+ Play#1 output Play#1 1 sbc cargo submarine (#173) doesn't carry land units!
+ Play#1 output Play#1 6 0 385
+ Play#1 input tend land t 301/302/303 170
+ Play#1 command tend
+ Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#150)!
+ Play#1 output Play#1 1 linf light infantry #301 transferred from cs cargo ship (#151) to frg frigate (#170)
+ Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#151)!
+ Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#151)!
+ Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#152)!
+ Play#1 output Play#1 1 linf light infantry #302 transferred from cs cargo ship (#152) to frg frigate (#170)
+ Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#152)!
+ Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#153)!
+ Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#153)!
+ Play#1 output Play#1 1 frg frigate (#170) doesn't have room for any more land units!
+ Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#154)!
+ Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#154)!
+ Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#154)!
+ Play#1 output Play#1 6 0 384
+ Play#1 input tend land 165 320/321/322 171
+ Play#1 command tend
+ Play#1 output Play#1 1 spy infiltrator #320 transferred from ls landing ship (#165) to sb submarine (#171)
+ Play#1 output Play#1 1 spy infiltrator #321 transferred from ls landing ship (#165) to sb submarine (#171)
+ Play#1 output Play#1 1 sb submarine (#171) doesn't have room for more than two spy units!
+ Play#1 output Play#1 6 0 383
+ Play#1 input tend land 165/171 s 173
+ Play#1 command tend
+ Play#1 output Play#1 1 spy infiltrator #320 is not on ls landing ship (#165)!
+ Play#1 output Play#1 1 spy infiltrator #321 is not on ls landing ship (#165)!
+ Play#1 output Play#1 1 spy infiltrator #322 transferred from ls landing ship (#165) to sbc cargo submarine (#173)
+ Play#1 output Play#1 1 spy infiltrator #320 transferred from sb submarine (#171) to sbc cargo submarine (#173)
+ Play#1 output Play#1 1 sbc cargo submarine (#173) doesn't have room for more than two spy units!
+ Play#1 output Play#1 1 spy infiltrator #322 is not on sb submarine (#171)!
+ Play#1 output Play#1 6 0 382
+ Play#1 input tend land 173 s 150/165
+ Play#1 command tend
+ Play#1 output Play#1 1 spy infiltrator #320 transferred from sbc cargo submarine (#173) to cs cargo ship (#150)
+ Play#1 output Play#1 1 spy infiltrator #320 transferred from sbc cargo submarine (#173) to ls landing ship (#165)
+ Play#1 output Play#1 1 spy infiltrator #321 is not on sbc cargo submarine (#173)!
+ Play#1 output Play#1 1 spy infiltrator #322 transferred from sbc cargo submarine (#173) to cs cargo ship (#150)
+ Play#1 output Play#1 1 spy infiltrator #322 transferred from sbc cargo submarine (#173) to ls landing ship (#165)
+ Play#1 output Play#1 6 0 381
+ Play#1 input tend land 166 330 162
+ Play#1 command tend
+ Play#1 output Play#1 1 linf light infantry #330 transferred from cs cargo ship (#166) to cs cargo ship (#162)
+ Play#1 output Play#1 6 0 380
+ Play#1 input tend land 166 331 163
+ Play#1 command tend
+ Play#1 output Play#1 1 linf light infantry #331 transferred from cs cargo ship (#166) to cs cargo ship (#163)
+ Play#1 output Play#1 6 0 379
+ Play#1 input tend
+ Play#1 command tend
+ Play#1 output Play#1 4 Tend what commodity (or 'land')?
+ Play#1 input land
+ Play#1 output Play#1 4 Tender(s)?
+ Play#1 input !
+ Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
+ Play#1 output Play#1 6 0 379
+ Play#1 input tend
+ Play#1 command tend
+ Play#1 output Play#1 4 Tend what commodity (or 'land')?
+ Play#1 input land
+ Play#1 output Play#1 4 Tender(s)?
+ Play#1 input -1
+ Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
+ Play#1 output Play#1 6 0 379
+ Play#1 input tend
+ Play#1 command tend
+ Play#1 output Play#1 4 Tend what commodity (or 'land')?
+ Play#1 input land
+ Play#1 output Play#1 4 Tender(s)?
+ Play#1 input 165
+ Play#1 output Play#1 4 Land unit(s) to tend from ls landing ship (#165)?
+ Play#1 input -1
+ Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
+ Play#1 output Play#1 6 0 379
+ Play#1 input tend
+ Play#1 command tend
+ Play#1 output Play#1 4 Tend what commodity (or 'land')?
+ Play#1 input land
+ Play#1 output Play#1 4 Tender(s)?
+ Play#1 input 165
+ Play#1 output Play#1 4 Land unit(s) to tend from ls landing ship (#165)?
+ Play#1 input 322
+ Play#1 output Play#1 4 Ship to be tended?
+ Play#1 input -1
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 378
+ Play#1 input tend
+ Play#1 command tend
+ Play#1 output Play#1 4 Tend what commodity (or 'land')?
+ Play#1 input land
+ Play#1 output Play#1 4 Tender(s)?
+ Play#1 input 165
+ Play#1 output Play#1 4 Land unit(s) to tend from ls landing ship (#165)?
+ Play#1 input 322
+ Play#1 output Play#1 4 Ship to be tended?
+ Play#1 input 172
+ Play#1 output Play#1 1 spy infiltrator #322 transferred from ls landing ship (#165) to cs cargo ship (#172)
+ Play#1 output Play#1 6 0 377
+ Play#1 input ctld
+ Play#1 output Play#1 1 Bye-bye
+ Play#1 logout 1
+ Play#1 output Play#1 3 so long...
+ Conn4 output Conn4 2 Empire server ready
+ Conn4 input user tester
+ Conn4 output Conn4 0 hello tester
+ Conn4 input coun POGO
+ Conn4 output Conn4 0 country name POGO
+ Conn4 input pass peter
+ Conn4 output Conn4 0 password ok
+ Conn4 input play
+ Conn4 login 0 127.0.0.1 tester
+ Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
+ Play#0 output Play#0 6 0 640
+ Play#0 input tend m 160/164 1 166
+ Play#0 command tend
+ Play#0 output Play#0 1 1 total military transferred off of cs cargo ship (#160)
+ Play#0 output Play#0 1 1 total military transferred off of cs cargo ship (#164)
+ Play#0 output Play#0 6 0 639
+ Play#0 input tend f 166 1 160/164
+ Play#0 command tend
+ Play#0 output Play#0 1 2 total food transferred off of cs cargo ship (#166)
+ Play#0 output Play#0 6 0 638
+ Play#0 input tend c 160/164 1 166
+ Play#0 command tend
+ Play#0 output Play#0 1 0 total civilians transferred off of cs cargo ship (#160)
+ Play#0 output Play#0 1 0 total civilians transferred off of cs cargo ship (#164)
+ Play#0 output Play#0 6 0 637
+ Play#0 input tend c 166 1 160/164
+ Play#0 command tend
+ Play#0 output Play#0 1 0 total civilians transferred off of cs cargo ship (#166)
+ Play#0 output Play#0 6 0 636
+ Play#0 input tend land 163/164 313/314 166
+ Play#0 command tend
+ Play#0 output Play#0 1 linf light infantry #313 transferred from cs cargo ship (#163) to cs cargo ship (#166)
+ Play#0 output Play#0 1 linf light infantry #314 is not on cs cargo ship (#163)!
+ Play#0 output Play#0 1 linf light infantry #313 is not on cs cargo ship (#164)!
+ Play#0 output Play#0 1 linf light infantry #314 transferred from cs cargo ship (#164) to cs cargo ship (#166)
+ Play#0 output Play#0 6 0 635
+ Play#0 input tend land 162 312 160
+ Play#0 command tend
+ Play#0 output Play#0 1 linf light infantry #312 transferred from cs cargo ship (#162) to cs cargo ship (#160)
+ Play#0 output Play#0 6 0 634
+ Play#0 input ctld
+ Play#0 output Play#0 1 Bye-bye
+ Play#0 logout 0
+ Play#0 output Play#0 3 so long...
+ Conn5 output Conn5 2 Empire server ready
+ Conn5 input user tester
+ Conn5 output Conn5 0 hello tester
+ Conn5 input coun 1
+ Conn5 output Conn5 0 country name 1
+ Conn5 input pass 1
+ Conn5 output Conn5 0 password ok
+ Conn5 input play
+ Conn5 login 1 127.0.0.1 tester
+ Play#1 output Play#1 2 2
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 *** Server configured for testing ***
+ Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
+ Play#1 output Play#1 1 You have a new telegram waiting ...
+ Play#1 output Play#1 6 0 377
+ Play#1 input ltend x
+ Play#1 command ltend
+ Play#1 output Play#1 1 Unrecognized item "x"
+ Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
+ Play#1 output Play#1 6 0 377
+ Play#1 input ltend f -1
+ Play#1 command ltend
+ Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
+ Play#1 output Play#1 6 0 377
+ Play#1 input ltend f n
+ Play#1 command ltend
+ Play#1 output Play#1 6 0 376
+ Play#1 input ltend f 212
+ Play#1 command ltend
+ Play#1 output Play#1 6 0 375
+ Play#1 input tend f 200 1 -1
+ Play#1 command tend
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 374
+ Play#1 input ltend f 200 1 n
+ Play#1 command ltend
+ Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#200)
+ Play#1 output Play#1 6 0 373
+ Play#1 input ltend f 200 1 26
+ Play#1 command ltend
+ Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#200)
+ Play#1 output Play#1 6 0 372
+ Play#1 input ltend f 200 1 0
+ Play#1 command ltend
+ Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#200)
+ Play#1 output Play#1 6 0 371
+ Play#1 input ltend i 200/201 1 350/352
+ Play#1 command ltend
+ Play#1 output Play#1 1 No iron ore on cs cargo ship (#200)
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 370
+ Play#1 input ltend c 200/201 1 350/352
+ Play#1 command ltend
+ Play#1 output Play#1 1 0 total civilians transferred off of cs cargo ship (#200)
+ Play#1 output Play#1 1 0 total civilians transferred off of cs cargo ship (#201)
+ Play#1 output Play#1 6 0 369
+ Play#1 input ltend h 200/201 1 350/352
+ Play#1 command ltend
+ Play#1 output Play#1 1 No heavy products on cs cargo ship (#200)
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 368
+ Play#1 input ltend f 200/201 0 350/351//352
+ Play#1 command ltend
+ Play#1 output Play#1 6 0 367
+ Play#1 input ltend s 200/201 5 350/351/352
+ Play#1 command ltend
+ Play#1 output Play#1 1 cs cargo ship (#200) out of shells
+ Play#1 output Play#1 1 7 total shells transferred off of cs cargo ship (#200)
+ Play#1 output Play#1 1 5 total shells transferred off of cs cargo ship (#201)
+ Play#1 output Play#1 6 0 366
+ Play#1 input ltend g 200/201 21 350/352
+ Play#1 command ltend
+ Play#1 output Play#1 1 10 total guns transferred off of cs cargo ship (#200)
+ Play#1 output Play#1 1 10 total guns transferred off of cs cargo ship (#201)
+ Play#1 output Play#1 6 0 365
+ Play#1 input ltend i 200/201 -1 350/352
+ Play#1 command ltend
+ Play#1 output Play#1 1 A cs cargo ship cannot hold any iron ore
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 364
+ Play#1 input ltend c 200/201 -1 350/352
+ Play#1 command ltend
+ Play#1 output Play#1 1 No civilians on sup supply #350
+ Play#1 output Play#1 1 0 total civilians transferred to cs cargo ship (#200)
+ Play#1 output Play#1 1 No civilians on sup supply #352
+ Play#1 output Play#1 1 0 total civilians transferred to cs cargo ship (#201)
+ Play#1 output Play#1 6 0 363
+ Play#1 input ltend l 200/201 -1 350/352
+ Play#1 command ltend
+ Play#1 output Play#1 1 No light products on sup supply #350
+ Play#1 output Play#1 1 0 total light products transferred to cs cargo ship (#200)
+ Play#1 output Play#1 1 No light products on sup supply #352
+ Play#1 output Play#1 1 0 total light products transferred to cs cargo ship (#201)
+ Play#1 output Play#1 6 0 362
+ Play#1 input ltend s 200/201 -20 351/352
+ Play#1 command ltend
+ Play#1 output Play#1 1 2 total shells transferred to cs cargo ship (#200)
+ Play#1 output Play#1 1 5 total shells transferred to cs cargo ship (#201)
+ Play#1 output Play#1 6 0 361
+ Play#1 input ltend m 200/201 -25 350/351/352
+ Play#1 command ltend
+ Play#1 output Play#1 1 30 total military transferred to cs cargo ship (#200)
+ Play#1 output Play#1 1 25 total military transferred to cs cargo ship (#201)
+ Play#1 output Play#1 6 0 360
+ Play#1 input ltend
+ Play#1 command ltend
+ Play#1 output Play#1 4 Transfer what commodity?
+ Play#1 input x
+ Play#1 output Play#1 1 Unrecognized item "x"
+ Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
+ Play#1 output Play#1 6 0 360
+ Play#1 input ltend
+ Play#1 command ltend
+ Play#1 output Play#1 4 Transfer what commodity?
+ Play#1 input f
+ Play#1 output Play#1 4 Tender(s)?
+ Play#1 input -1
+ Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
+ Play#1 output Play#1 6 0 360
+ Play#1 input ltend
+ Play#1 command ltend
+ Play#1 output Play#1 4 Transfer what commodity?
+ Play#1 input f
+ Play#1 output Play#1 4 Tender(s)?
+ Play#1 input 200/201
+ Play#1 output Play#1 4 Amount to transfer?
+ Play#1 input 1
+ Play#1 output Play#1 4 Units to be tended?
+ Play#1 input 350/351
+ Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#200)
+ Play#1 output Play#1 4 Amount to transfer?
+ Play#1 input -1
+ Play#1 output Play#1 4 Units to be tended?
+ Play#1 input 350
+ Play#1 output Play#1 1 0 total food transferred to cs cargo ship (#201)
+ Play#1 output Play#1 6 0 359
+ Play#1 input ctld
+ Play#1 output Play#1 1 Bye-bye
+ Play#1 logout 1
+ Play#1 output Play#1 3 so long...
+ Conn6 output Conn6 2 Empire server ready
+ Conn6 input user tester
+ Conn6 output Conn6 0 hello tester
+ Conn6 input coun POGO
+ Conn6 output Conn6 0 country name POGO
+ Conn6 input pass peter
+ Conn6 output Conn6 0 password ok
+ Conn6 input play
+ Conn6 login 0 127.0.0.1 tester
+ Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
+ Play#0 output Play#0 6 0 640
+ Play#0 input ltend m 160 1 310
+ Play#0 command ltend
+ Play#0 output Play#0 1 0 total military transferred off of cs cargo ship (#160)
+ Play#0 output Play#0 6 0 639
+ Play#0 input ltend m 200 1 350
+ Play#0 command ltend
+ Play#0 output Play#0 1 1 total military transferred off of cs cargo ship (#200)
+ Play#0 output Play#0 6 0 638
+ Play#0 input ltend g 200 -1 350
+ Play#0 command ltend
+ Play#0 output Play#0 1 1 total guns transferred to cs cargo ship (#200)
+ Play#0 output Play#0 6 0 637
+ Play#0 input ctld
+ Play#0 output Play#0 1 Bye-bye
+ Play#0 logout 0
+ Play#0 output Play#0 3 so long...
+ Conn7 output Conn7 2 Empire server ready
+ Conn7 input user tester
+ Conn7 output Conn7 0 hello tester
+ Conn7 input coun POGO
+ Conn7 output Conn7 0 country name POGO
+ Conn7 input pass peter
+ Conn7 output Conn7 0 password ok
+ Conn7 input play
+ Conn7 login 0 127.0.0.1 tester
+ Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
+ Play#0 output Play#0 6 0 640
+ Play#0 input cens * ?des#.
+ Play#0 command census
+ Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 CENSUS del dst
+ Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
+ Play#0 output Play#0 1 2 -3,-1 h 2% 0 .. .. 1 101 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 1 -6,0 h 2% 0 .. .. 100 50 0 100 100% 0 0 1
+ Play#0 output Play#0 1 1 -4,0 h 2% 0 .. .. 110 50 0 99 100% 0 0 1
+ Play#0 output Play#0 1 1 -2,0 h 2% 0 .. .. 2 99 50 0 100 100% 0 0 1
+ Play#0 output Play#0 1 1 0,0 h 2% 0 .. .. 100 126 0 32 100% 0 0 1
+ Play#0 output Play#0 1 2 2,0 h 2% 0 .. .. 100 124 0 100 100% 0 0 1
+ Play#0 output Play#0 1 3 4,0 h 2% 0 .. .. 100 106 0 100 100% 0 0 1
+ Play#0 output Play#0 1 4 6,0 h 2% 0 .. .. 100 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 0 8,0 h 2% 0 .. .. 100 101 0 99 100% 0 0 1
+ Play#0 output Play#0 1 1 -3,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 1 1,1 h 0% 0 .. .. 100 106 0 91 100% 0 0 1
+ Play#0 output Play#0 1 2 3,1 h 0% 0 .. .. 100 106 0 100 100% 0 0 1
+ Play#0 output Play#0 1 3 5,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 4 7,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 0 9,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 1 1,3 + 0% 0 .. .. 100 106 0 91 100% 0 0 1
+ Play#0 output Play#0 1 2 3,3 + 0% 0 .. .. 100 106 0 100 100% 0 0 1
+ Play#0 output Play#0 1 3 5,3 + 0% 0 .. .. 100 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 4 7,3 + 0% 0 .. .. 100 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 0 9,3 + 0% 0 .. .. 100 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 1 0,4 c 2% 0 .. .. 100 118 0 73 100% 0 0 1
+ Play#0 output Play#0 1 2 2,4 c 2% 0 .. .. 100 118 0 100 100% 0 0
+ Play#0 output Play#0 1 3 4,4 c 2% 0 .. .. 100 112 0 100 100% 0 0
+ Play#0 output Play#0 1 4 6,4 c 2% 0 .. .. 100 100 0 100 100% 0 0
+ Play#0 output Play#0 1 0 8,4 c 2% 0 .. .. 100 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 1 1,5 c 0% 0 .. .. 100 106 0 91 100% 0 0 1
+ Play#0 output Play#0 1 2 3,5 c 0% 0 .. .. 100 106 0 100 100% 0 0 1
+ Play#0 output Play#0 1 3 5,5 c 0% 0 .. .. 100 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 4 7,5 c 0% 0 .. .. 100 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 0 9,5 c 0% 0 .. .. 100 100 0 100 100% 0 0 1
+ Play#0 output Play#0 1 30 sectors
+ Play#0 output Play#0 6 0 640
+ Play#0 input comm * ?des#.
+ Play#0 command commodity
+ Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 COMMODITIES deliver-- distribute
+ Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#0 output Play#0 1 2 -3,-1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 1 -6,0 h .......... .......... 0 0 0 9999 0 10 0 9999 1 200
+ Play#0 output Play#0 1 1 -4,0 h .......... .......... 0 0 0 9999 0 10 0 9999 0 200
+ Play#0 output Play#0 1 1 -2,0 h .......... .......... 1 1 0 9999 0 10 0 9999 0 200
+ Play#0 output Play#0 1 1 0,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 2 2,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 3 4,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 4 6,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 0 8,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 1 -3,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 1 1,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 2 3,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 3 5,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 4 7,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 0 9,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 1 1,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 2 3,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 3 5,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 4 7,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 0 9,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 1 0,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 2 2,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 3 4,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 4 6,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 0 8,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 1 1,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 2 3,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 3 5,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 4 7,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 0 9,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
+ Play#0 output Play#0 1 30 sectors
+ Play#0 output Play#0 6 0 640
+ Play#0 input ship *
+ Play#0 command ship
+ Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
+ Play#0 output Play#0 1 1 0 ls landing shi 0,0 a 100% 0 0 0 9 0 0 1 2 90 145
+ Play#0 output Play#0 1 1 1 ls landing shi 2,0 a 100% 0 0 0 0 0 0 0 0 90 145
+ Play#0 output Play#0 1 1 2 ls landing shi 4,0 a 100% 0 0 0 0 0 0 0 0 90 145
+ Play#0 output Play#0 1 1 3 ls landing shi 6,0 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 4 ls landing shi 8,0 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 5 ls landing shi 1,1 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 6 ls landing shi 3,1 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 7 ls landing shi 5,1 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 8 ls landing shi 7,1 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 9 ls landing shi 9,1 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 10 ls landing shi 1,3 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 11 ls landing shi 3,3 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 12 ls landing shi 5,3 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 13 ls landing shi 7,3 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 14 ls landing shi 9,3 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 15 ls landing shi 0,4 a 100% 0 0 0 9 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 16 ls landing shi 2,4 a 100% 0 0 0 0 0 0 0 0 90 145
+ Play#0 output Play#0 1 1 17 ls landing shi 4,4 a 100% 0 0 0 0 0 0 0 0 90 145
+ Play#0 output Play#0 1 1 18 ls landing shi 6,4 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 19 ls landing shi 8,4 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 20 ls landing shi 1,5 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 21 ls landing shi 3,5 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 22 ls landing shi 5,5 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 23 ls landing shi 7,5 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 24 ls landing shi 9,5 a 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 25 fb fishing boa 0,4 a 100% 0 0 0 9 0 0 0 0 90 0
+ Play#0 output Play#0 1 1 26 fb fishing boa 2,4 a 100% 0 0 0 0 0 0 0 0 90 0
+ Play#0 output Play#0 1 1 27 fb fishing boa 4,4 a 100% 0 0 0 0 0 0 0 0 90 0
+ Play#0 output Play#0 1 1 28 fb fishing boa 6,4 a 100% 0 6 0 0 0 0 0 0 90 0
+ Play#0 output Play#0 1 1 29 fb fishing boa 8,4 a 100% 0 6 0 0 0 0 0 0 90 0
+ Play#0 output Play#0 1 1 30 fb fishing boa 1,5 a 100% 0 6 0 0 0 0 0 0 90 0
+ Play#0 output Play#0 1 1 31 fb fishing boa 3,5 a 100% 0 6 0 0 0 0 0 0 90 0
+ Play#0 output Play#0 1 1 32 fb fishing boa 5,5 a 100% 0 6 0 0 0 0 0 0 90 0
+ Play#0 output Play#0 1 1 33 fb fishing boa 7,5 a 100% 0 6 0 0 0 0 0 0 90 0
+ Play#0 output Play#0 1 1 34 fb fishing boa 9,5 a 100% 0 6 0 0 0 0 0 0 90 0
+ Play#0 output Play#0 1 1 80 cs cargo ship -2,0 100% 10 50 0 0 0 0 0 0 90 145
+ Play#0 output Play#0 1 1 81 cs cargo ship -4,0 100% 0 50 0 1 0 0 0 0 90 145
+ Play#0 output Play#0 1 1 82 cs cargo ship -6,0 100% 10 50 0 0 0 0 0 0 90 145
+ Play#0 output Play#0 1 2 85 cs cargo ship -2,0 100% 11 0 0 0 0 0 0 0 90 145
+ Play#0 output Play#0 1 2 86 cs cargo ship -4,0 100% 10 0 0 0 0 0 0 0 90 145
+ Play#0 output Play#0 1 1 87 cs cargo ship -3,-1 100% 9 0 0 0 0 0 0 0 90 145
+ Play#0 output Play#0 1 2 92 ls landing shi 0,0 b 100% 0 6 0 6 0 0 2 2 90 145
+ Play#0 output Play#0 1 3 93 ls landing shi 0,0 b 100% 0 6 0 6 0 0 2 2 90 145
+ Play#0 output Play#0 1 4 94 ls landing shi 0,0 b 100% 0 5 0 1 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 95 ls landing shi 1,-1 b 100% 0 6 0 0 0 0 1 1 90 145
+ Play#0 output Play#0 1 1 100 cal light carri -2,0 100% 0 0 0 0 19 21 4 0 90 145
+ Play#0 output Play#0 1 1 101 mb missile boa -2,0 100% 0 0 0 0 9 0 1 0 90 180
+ Play#0 output Play#0 1 1 105 cs cargo ship -2,0 100% 0 0 0 0 0 0 1 0 90 180
+ Play#0 output Play#0 1 1 110 frg frigate -2,0 100% 0 0 0 0 0 0 0 2 90 145
+ Play#0 output Play#0 1 1 111 sb submarine -2,0 100% 0 0 0 0 0 0 0 2 90 145
+ Play#0 output Play#0 1 1 112 cs cargo ship -2,0 100% 0 0 0 0 0 0 0 2 90 145
+ Play#0 output Play#0 1 1 113 sbc cargo subma -2,0 100% 0 0 0 0 0 0 0 1 90 150
+ Play#0 output Play#0 1 1 115 cs cargo ship -2,0 100% 0 0 0 0 0 0 0 2 90 150
+ Play#0 output Play#0 1 1 150 cs cargo ship 1,-1 t 100% 17 17 23 19 0 0 0 1 90 145
+ Play#0 output Play#0 1 1 151 cs cargo ship 1,-1 t 100% 17 17 23 21 0 0 0 0 90 145
+ Play#0 output Play#0 1 1 152 cs cargo ship 1,-1 t 100% 22 22 18 20 0 0 0 0 90 145
+ Play#0 output Play#0 1 1 153 cs cargo ship 1,-1 t 100% 22 22 18 21 0 0 0 1 90 145
+ Play#0 output Play#0 1 1 154 cs cargo ship 1,-1 t 100% 22 22 18 19 0 0 0 1 90 145
+ Play#0 output Play#0 1 2 162 cs cargo ship 0,-2 u 100% 20 20 20 25 0 0 0 1 90 145
+ Play#0 output Play#0 1 3 163 cs cargo ship 0,-2 u 100% 20 20 20 25 0 0 0 1 90 145
+ Play#0 output Play#0 1 4 164 cs cargo ship 0,-2 u 100% 20 19 20 21 0 0 0 0 90 145
+ Play#0 output Play#0 1 1 165 ls landing shi 1,-1 100% 0 20 0 20 0 0 0 4 90 145
+ Play#0 output Play#0 1 1 166 cs cargo ship 0,-2 100% 20 22 20 8 0 0 0 2 90 145
+ Play#0 output Play#0 1 1 170 frg frigate 1,-1 100% 0 20 0 20 0 0 0 2 90 145
+ Play#0 output Play#0 1 1 171 sb submarine 1,-1 100% 0 20 0 20 0 0 0 1 90 145
+ Play#0 output Play#0 1 1 172 cs cargo ship 1,-1 100% 0 20 0 20 0 0 0 1 90 145
+ Play#0 output Play#0 1 1 173 sbc cargo subma 1,-1 100% 0 10 0 20 0 0 0 0 90 150
+ Play#0 output Play#0 1 1 175 cs cargo ship 1,-1 100% 0 10 0 20 0 0 0 0 90 150
+ Play#0 output Play#0 1 1 200 cs cargo ship 1,-1 T 100% 20 49 20 18 0 0 0 2 90 145
+ Play#0 output Play#0 1 1 201 cs cargo ship 1,-1 T 100% 20 45 20 20 0 0 0 1 90 145
+ Play#0 output Play#0 1 2 212 cs cargo ship 1,-1 T 100% 20 20 20 20 0 0 0 0 90 145
+ Play#0 output Play#0 1 71 ships
+ Play#0 output Play#0 6 0 640
+ Play#0 input carg *
+ Play#0 command cargo
+ Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#0 output Play#0 1 0 ls 0,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 ls 2,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 ls 4,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 3 ls 6,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 4 ls 8,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 5 ls 1,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 6 ls 3,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 7 ls 5,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 8 ls 7,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 9 ls 9,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 10 ls 1,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 11 ls 3,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 12 ls 5,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 13 ls 7,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 14 ls 9,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 15 ls 0,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 16 ls 2,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 17 ls 4,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 18 ls 6,4 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 19 ls 8,4 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 20 ls 1,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 21 ls 3,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 ls 5,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 23 ls 7,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 24 ls 9,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 25 fb 0,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 26 fb 2,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 27 fb 4,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 28 fb 6,4 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 29 fb 8,4 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 30 fb 1,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 31 fb 3,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 32 fb 5,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 33 fb 7,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 34 fb 9,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 80 cs -2,0 100% 10 50 0 0 0 0 0 0 0 0 52 10 0
+ Play#0 output Play#0 1 81 cs -4,0 100% 0 50 0 1 0 0 0 0 0 0 52 10 0
+ Play#0 output Play#0 1 82 cs -6,0 100% 10 50 0 1 0 0 0 0 0 0 52 10 0
+ Play#0 output Play#0 1 85 cs -2,0 100% 11 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 86 cs -4,0 100% 10 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 87 cs -3,-1 100% 9 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 92 ls 0,0 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 93 ls 0,0 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 94 ls 0,0 b 100% 0 5 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 95 ls 1,-1 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 100 cal -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 101 mb -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 105 cs -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 110 frg -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 111 sb -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 112 cs -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 113 sbc -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 115 cs -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 150 cs 1,-1 t 100% 17 17 23 15 42 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 151 cs 1,-1 t 100% 17 17 23 20 37 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 152 cs 1,-1 t 100% 22 22 18 0 39 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 153 cs 1,-1 t 100% 22 22 18 0 50 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 154 cs 1,-1 t 100% 22 22 18 0 42 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 162 cs 0,-2 u 100% 20 20 20 7 42 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 163 cs 0,-2 u 100% 20 20 20 7 42 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 164 cs 0,-2 u 100% 20 19 20 7 42 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 165 ls 1,-1 100% 0 20 0 7 1 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 166 cs 0,-2 100% 20 22 20 7 42 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 170 frg 1,-1 100% 0 20 0 7 2 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 171 sb 1,-1 100% 0 20 0 7 2 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 172 cs 1,-1 100% 0 20 0 7 2 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 173 sbc 1,-1 100% 0 10 0 7 2 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 175 cs 1,-1 100% 0 10 0 7 2 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 200 cs 1,-1 T 100% 20 49 20 2 33 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 201 cs 1,-1 T 100% 20 45 20 7 32 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 212 cs 1,-1 T 100% 20 20 20 7 42 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 71 ships
+ Play#0 output Play#0 6 0 640
+ Play#0 input plane *
+ Play#0 command plane
+ Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special
+ Play#0 output Play#0 1 1 0 sam Sea Sparrow 0,0 A 100% 60 18 180 2 0 0S
+ Play#0 output Play#0 1 1 1 sam Sea Sparrow 2,0 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 2 sam Sea Sparrow 4,0 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 3 sam Sea Sparrow 6,0 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 4 sam Sea Sparrow 8,0 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 5 sam Sea Sparrow 1,1 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 6 sam Sea Sparrow 3,1 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 7 sam Sea Sparrow 5,1 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 8 sam Sea Sparrow 7,1 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 9 sam Sea Sparrow 9,1 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 10 sam Sea Sparrow 1,3 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 11 sam Sea Sparrow 3,3 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 12 sam Sea Sparrow 5,3 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 13 sam Sea Sparrow 7,3 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 14 sam Sea Sparrow 9,3 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 15 sam Sea Sparrow 0,4 A 100% 60 18 180 2 0 15S
+ Play#0 output Play#0 1 1 16 sam Sea Sparrow 2,4 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 17 sam Sea Sparrow 4,4 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 18 sam Sea Sparrow 6,4 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 19 sam Sea Sparrow 8,4 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 20 sam Sea Sparrow 1,5 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 21 sam Sea Sparrow 3,5 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 22 sam Sea Sparrow 5,5 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 23 sam Sea Sparrow 7,5 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 24 sam Sea Sparrow 9,5 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 25 sam Sea Sparrow 0,0 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 2 26 sam Sea Sparrow 2,0 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 3 27 sam Sea Sparrow 4,0 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 4 28 sam Sea Sparrow 6,0 A 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 30 sam Sea Sparrow 0,0 C 100% 60 18 180 2 0 50L
+ Play#0 output Play#0 1 1 31 sam Sea Sparrow 2,0 C 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 32 sam Sea Sparrow 4,0 C 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 33 sam Sea Sparrow 6,0 C 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 34 sam Sea Sparrow 8,0 C 100% 60 18 180 2 0 54L
+ Play#0 output Play#0 1 1 35 sam Sea Sparrow 0,0 C 100% 60 18 180 2 0 50L
+ Play#0 output Play#0 1 2 36 sam Sea Sparrow 2,0 C 100% 60 18 180 2 0
+ Play#0 output Play#0 1 3 37 sam Sea Sparrow 4,0 C 100% 60 18 180 2 0
+ Play#0 output Play#0 1 4 38 sam Sea Sparrow 6,0 C 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 40 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100S
+ Play#0 output Play#0 1 1 41 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100S
+ Play#0 output Play#0 1 1 42 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100S
+ Play#0 output Play#0 1 1 43 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100S
+ Play#0 output Play#0 1 1 44 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 101S
+ Play#0 output Play#0 1 1 45 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100L
+ Play#0 output Play#0 1 1 46 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 105L
+ Play#0 output Play#0 1 1 47 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
+ Play#0 output Play#0 1 1 48 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
+ Play#0 output Play#0 1 1 49 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
+ Play#0 output Play#0 1 1 50 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
+ Play#0 output Play#0 1 1 51 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
+ Play#0 output Play#0 1 1 52 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
+ Play#0 output Play#0 1 1 53 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
+ Play#0 output Play#0 1 1 54 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
+ Play#0 output Play#0 1 1 55 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
+ Play#0 output Play#0 1 1 56 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
+ Play#0 output Play#0 1 1 57 sam Sea Sparrow -2,0 100% 60 19 200 6 0 105S
+ Play#0 output Play#0 1 1 58 sam Sea Sparrow -2,0 100% 60 19 200 6 0
+ Play#0 output Play#0 1 1 59 sam Sea Sparrow -2,0 100% 60 19 200 6 1
+ Play#0 output Play#0 1 1 60 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 61 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 62 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 63 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 64 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 65 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 66 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 67 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 68 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 69 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 70 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 71 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 72 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 73 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 74 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 75 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 76 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 77 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 78 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 79 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 80 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
+ Play#0 output Play#0 1 1 81 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
+ Play#0 output Play#0 1 1 82 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
+ Play#0 output Play#0 1 1 83 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
+ Play#0 output Play#0 1 1 84 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
+ Play#0 output Play#0 1 1 85 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
+ Play#0 output Play#0 1 1 86 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
+ Play#0 output Play#0 1 1 87 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
+ Play#0 output Play#0 1 1 88 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
+ Play#0 output Play#0 1 1 89 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
+ Play#0 output Play#0 1 1 90 mi Harpoon -2,0 M 100% 60 7 200 11 0
+ Play#0 output Play#0 1 1 91 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
+ Play#0 output Play#0 1 1 92 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
+ Play#0 output Play#0 1 1 93 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
+ Play#0 output Play#0 1 1 94 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
+ Play#0 output Play#0 1 1 95 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
+ Play#0 output Play#0 1 1 96 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
+ Play#0 output Play#0 1 1 97 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
+ Play#0 output Play#0 1 1 98 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
+ Play#0 output Play#0 1 1 99 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
+ Play#0 output Play#0 1 1 100 mi Harpoon -2,0 M 100% 60 7 200 11 0 100S
+ Play#0 output Play#0 1 1 101 mi Harpoon -2,0 M 100% 60 7 200 11 0
+ Play#0 output Play#0 1 1 102 mi Harpoon -2,0 M 100% 60 7 200 11 0
+ Play#0 output Play#0 1 1 103 mi Harpoon -2,0 M 100% 60 7 200 11 0
+ Play#0 output Play#0 1 1 104 mi Harpoon -2,0 M 100% 60 7 200 11 0
+ Play#0 output Play#0 1 1 105 mi Harpoon -2,0 M 100% 60 7 200 11 0
+ Play#0 output Play#0 1 1 106 mi Harpoon -2,0 M 100% 60 7 200 11 0
+ Play#0 output Play#0 1 1 107 mi Harpoon -2,0 M 100% 60 7 200 11 0
+ Play#0 output Play#0 1 1 108 mi Harpoon -2,0 M 100% 60 7 200 11 0
+ Play#0 output Play#0 1 1 109 mi Harpoon -2,0 M 100% 60 7 200 11 0
+ Play#0 output Play#0 1 1 110 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
+ Play#0 output Play#0 1 1 111 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
+ Play#0 output Play#0 1 1 112 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 113 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 114 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 115 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 116 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 117 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 118 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 119 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 120 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 121 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 122 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 123 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 124 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 125 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 126 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 127 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 128 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 129 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
+ Play#0 output Play#0 1 1 130 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
+ Play#0 output Play#0 1 1 131 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
+ Play#0 output Play#0 1 1 132 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
+ Play#0 output Play#0 1 1 133 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
+ Play#0 output Play#0 1 1 134 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
+ Play#0 output Play#0 1 1 135 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
+ Play#0 output Play#0 1 1 136 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
+ Play#0 output Play#0 1 1 137 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
+ Play#0 output Play#0 1 1 138 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
+ Play#0 output Play#0 1 1 139 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
+ Play#0 output Play#0 1 1 140 zep Zeppelin -2,0 100% 60 2 180 21 0
+ Play#0 output Play#0 1 1 150 sam Sea Sparrow 0,0 B 100% 60 18 180 2 0
+ Play#0 output Play#0 1 2 151 sam Sea Sparrow 2,0 100% 60 18 180 2 0
+ Play#0 output Play#0 1 3 152 sam Sea Sparrow 4,0 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 153 sam Sea Sparrow 6,0 B 100% 60 18 180 2 0 3S
+ Play#0 output Play#0 1 1 154 sam Sea Sparrow 8,0 B 100% 60 18 180 2 0 4S
+ Play#0 output Play#0 1 1 155 sam Sea Sparrow 1,1 B 100% 60 18 180 2 0 5S
+ Play#0 output Play#0 1 1 156 sam Sea Sparrow 3,1 B 100% 60 18 180 2 0 6S
+ Play#0 output Play#0 1 1 157 sam Sea Sparrow 5,1 B 100% 60 18 180 2 0 7S
+ Play#0 output Play#0 1 1 158 sam Sea Sparrow 7,1 B 100% 60 18 180 2 0 8S
+ Play#0 output Play#0 1 1 159 sam Sea Sparrow 9,1 B 100% 60 18 180 2 0 9S
+ Play#0 output Play#0 1 1 160 sam Sea Sparrow 1,3 B 100% 60 18 180 2 0 10S
+ Play#0 output Play#0 1 1 161 sam Sea Sparrow 3,3 B 100% 60 18 180 2 0 11S
+ Play#0 output Play#0 1 1 162 sam Sea Sparrow 5,3 B 100% 60 18 180 2 0 12S
+ Play#0 output Play#0 1 1 163 sam Sea Sparrow 7,3 B 100% 60 18 180 2 0 13S
+ Play#0 output Play#0 1 1 164 sam Sea Sparrow 9,3 B 100% 60 18 180 2 0 14S
+ Play#0 output Play#0 1 1 165 sam Sea Sparrow 0,4 B 100% 60 18 180 2 0
+ Play#0 output Play#0 1 2 166 sam Sea Sparrow 2,4 100% 60 18 180 2 0
+ Play#0 output Play#0 1 3 167 sam Sea Sparrow 4,4 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 168 sam Sea Sparrow 6,4 B 100% 60 18 180 2 0 18S
+ Play#0 output Play#0 1 1 169 sam Sea Sparrow 8,4 B 100% 60 18 180 2 0 19S
+ Play#0 output Play#0 1 1 170 sam Sea Sparrow 1,5 B 100% 60 18 180 2 0 20S
+ Play#0 output Play#0 1 1 171 sam Sea Sparrow 3,5 B 100% 60 18 180 2 0 21S
+ Play#0 output Play#0 1 1 172 sam Sea Sparrow 5,5 B 100% 60 18 180 2 0 22S
+ Play#0 output Play#0 1 1 173 sam Sea Sparrow 7,5 B 100% 60 18 180 2 0 23S
+ Play#0 output Play#0 1 1 174 sam Sea Sparrow 9,5 B 100% 60 18 180 2 0 24S
+ Play#0 output Play#0 1 1 180 sam Sea Sparrow 0,0 100% 60 18 180 2 0
+ Play#0 output Play#0 1 2 182 sam Sea Sparrow 0,0 100% 60 18 180 2 0 92S
+ Play#0 output Play#0 1 3 183 sam Sea Sparrow 0,0 100% 60 18 180 2 0 93S
+ Play#0 output Play#0 1 4 184 sam Sea Sparrow 0,0 100% 60 18 180 2 0 94S
+ Play#0 output Play#0 1 2 192 sam Sea Sparrow 0,0 B 100% 60 18 180 2 0 92S
+ Play#0 output Play#0 1 3 193 sam Sea Sparrow 0,0 B 100% 60 18 180 2 0 93S
+ Play#0 output Play#0 1 1 194 sam Sea Sparrow 0,0 100% 60 18 180 2 0
+ Play#0 output Play#0 1 4 195 sam Sea Sparrow 1,-1 B 100% 60 18 180 2 0 95S
+ Play#0 output Play#0 1 1 200 sam Sea Sparrow 0,0 D 100% 60 18 180 2 0
+ Play#0 output Play#0 1 2 201 sam Sea Sparrow 2,0 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 202 sam Sea Sparrow 4,0 D 100% 60 18 180 2 0 52L
+ Play#0 output Play#0 1 1 203 sam Sea Sparrow 6,0 D 100% 60 18 180 2 0 53L
+ Play#0 output Play#0 1 1 210 sam Sea Sparrow 0,0 100% 60 18 180 2 0
+ Play#0 output Play#0 1 2 212 sam Sea Sparrow 0,0 100% 60 18 180 2 0 92L
+ Play#0 output Play#0 1 1 213 sam Sea Sparrow 0,0 100% 60 18 180 2 0
+ Play#0 output Play#0 1 4 214 sam Sea Sparrow 0,0 100% 60 18 180 2 0 94L
+ Play#0 output Play#0 1 2 222 sam Sea Sparrow 0,0 D 100% 60 18 180 2 0 92L
+ Play#0 output Play#0 1 3 223 sam Sea Sparrow 0,0 D 100% 60 18 180 2 0 93L
+ Play#0 output Play#0 1 1 224 sam Sea Sparrow 0,0 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 230 sam Sea Sparrow -2,0 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 231 sam Sea Sparrow -2,0 100% 60 18 180 2 0 121L
+ Play#0 output Play#0 1 1 232 sam Sea Sparrow -2,0 100% 60 18 180 2 0
+ Play#0 output Play#0 1 1 233 sam Sea Sparrow -2,0 100% 60 18 180 2 0 123L
+ Play#0 output Play#0 1 187 planes
+ Play#0 output Play#0 6 0 640
+ Play#0 input land *
+ Play#0 command land
+ Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
+ Play#0 output Play#0 1 1 0 linf light infa 0,0 A 100% 6 0 60 0 40 42% 0 0 0S
+ Play#0 output Play#0 1 1 1 linf light infa 2,0 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 2 linf light infa 4,0 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 3 linf light infa 6,0 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 4 linf light infa 8,0 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 5 linf light infa 1,1 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 6 linf light infa 3,1 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 7 linf light infa 5,1 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 8 linf light infa 7,1 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 9 linf light infa 9,1 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 10 linf light infa 1,3 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 11 linf light infa 3,3 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 12 linf light infa 5,3 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 13 linf light infa 7,3 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 14 linf light infa 9,3 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 15 linf light infa 0,4 A 100% 6 0 60 0 40 42% 0 0 15S
+ Play#0 output Play#0 1 1 16 linf light infa 2,4 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 17 linf light infa 4,4 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 18 linf light infa 6,4 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 19 linf light infa 8,4 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 20 linf light infa 1,5 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 21 linf light infa 3,5 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 22 linf light infa 5,5 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 23 linf light infa 7,5 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 24 linf light infa 9,5 A 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 25 linf light infa 0,0 A 100% 0 0 60 0 40 42% 0 0 0S
+ Play#0 output Play#0 1 2 26 linf light infa 2,0 A 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 3 27 linf light infa 4,0 A 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 4 28 linf light infa 6,0 A 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 30 linf light infa 0,0 C 100% 0 0 60 0 40 42% 0 0 50L
+ Play#0 output Play#0 1 1 31 linf light infa 2,0 C 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 32 linf light infa 4,0 C 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 33 linf light infa 6,0 C 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 34 linf light infa 8,0 C 100% 0 0 60 0 40 42% 0 0 54L
+ Play#0 output Play#0 1 1 35 linf light infa 0,0 C 100% 0 0 60 0 40 42% 0 0 50L
+ Play#0 output Play#0 1 2 36 linf light infa 2,0 C 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 3 37 linf light infa 4,0 C 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 4 38 linf light infa 6,0 C 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 50 tra train 0,0 a 100% 0 0 60 9 40 42% 2 2
+ Play#0 output Play#0 1 1 51 tra train 2,0 a 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 52 tra train 4,0 a 100% 6 0 60 0 40 42% 1 1
+ Play#0 output Play#0 1 1 53 tra train 6,0 a 100% 6 0 60 0 40 42% 1 1
+ Play#0 output Play#0 1 1 54 tra train 8,0 a 100% 5 0 60 1 40 42% 1 1
+ Play#0 output Play#0 1 1 80 sup supply -2,0 100% 0 0 60 0 50 42% 0 0
+ Play#0 output Play#0 1 1 81 sup supply -4,0 100% 0 0 60 0 50 42% 0 0
+ Play#0 output Play#0 1 1 82 sup supply -6,0 100% 0 0 60 0 50 42% 0 0
+ Play#0 output Play#0 1 2 92 tra train 0,0 b 100% 6 0 60 6 40 42% 2 2
+ Play#0 output Play#0 1 3 93 tra train 0,0 b 100% 6 0 60 0 40 42% 1 1
+ Play#0 output Play#0 1 4 94 tra train 0,0 b 100% 5 0 60 1 40 42% 1 1
+ Play#0 output Play#0 1 1 100 rad radar unit -2,0 100% 0 0 60 0 270 42% 1 0
+ Play#0 output Play#0 1 1 105 rad radar unit -2,0 100% 0 0 60 0 270 42% 1 0
+ Play#0 output Play#0 1 1 110 tra train -2,0 100% 0 0 60 0 40 42% 0 2
+ Play#0 output Play#0 1 1 115 tra train -2,0 100% 0 0 60 0 40 42% 0 10
+ Play#0 output Play#0 1 1 120 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115S
+ Play#0 output Play#0 1 1 121 rad radar unit -2,0 100% 0 0 60 0 270 42% 1 0 115S
+ Play#0 output Play#0 1 1 122 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
+ Play#0 output Play#0 1 1 123 rad radar unit -2,0 100% 0 0 60 0 270 42% 1 0 115L
+ Play#0 output Play#0 1 1 124 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
+ Play#0 output Play#0 1 1 125 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
+ Play#0 output Play#0 1 1 126 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
+ Play#0 output Play#0 1 1 127 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
+ Play#0 output Play#0 1 1 128 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
+ Play#0 output Play#0 1 1 129 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
+ Play#0 output Play#0 1 1 130 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0
+ Play#0 output Play#0 1 1 131 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 110L
+ Play#0 output Play#0 1 1 132 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 110L
+ Play#0 output Play#0 1 1 133 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
+ Play#0 output Play#0 1 1 140 linf light infa -2,0 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 141 linf light infa -2,0 100% 0 0 60 0 40 42% 0 0 110S
+ Play#0 output Play#0 1 1 142 linf light infa -2,0 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 143 linf light infa -2,0 100% 0 0 60 0 40 42% 0 0 115L
+ Play#0 output Play#0 1 1 150 hat hvy artill -2,0 100% 0 0 60 0 100 42% 0 0
+ Play#0 output Play#0 1 1 151 hat hvy artill -2,0 100% 0 0 60 0 100 42% 0 0 112S
+ Play#0 output Play#0 1 1 152 hat hvy artill -2,0 100% 0 0 60 0 100 42% 0 0
+ Play#0 output Play#0 1 1 160 tra train -2,0 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 170 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 111S
+ Play#0 output Play#0 1 1 171 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 111S
+ Play#0 output Play#0 1 1 172 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 113S
+ Play#0 output Play#0 1 1 173 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 110S
+ Play#0 output Play#0 1 1 174 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 112S
+ Play#0 output Play#0 1 1 180 linf light infa 0,0 B 100% 0 0 60 9 40 42% 0 0
+ Play#0 output Play#0 1 2 181 linf light infa 2,0 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 3 182 linf light infa 4,0 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 183 linf light infa 6,0 B 100% 6 0 60 0 40 42% 0 0 3S
+ Play#0 output Play#0 1 1 184 linf light infa 8,0 B 100% 6 0 60 0 40 42% 0 0 4S
+ Play#0 output Play#0 1 1 185 linf light infa 1,1 B 100% 0 0 60 9 40 42% 0 0 5S
+ Play#0 output Play#0 1 1 186 linf light infa 3,1 B 100% 0 0 60 0 40 42% 0 0 6S
+ Play#0 output Play#0 1 1 187 linf light infa 5,1 B 100% 6 0 60 0 40 42% 0 0 7S
+ Play#0 output Play#0 1 1 188 linf light infa 7,1 B 100% 6 0 60 0 40 42% 0 0 8S
+ Play#0 output Play#0 1 1 189 linf light infa 9,1 B 100% 6 0 60 0 40 42% 0 0 9S
+ Play#0 output Play#0 1 1 190 linf light infa 1,3 B 100% 0 0 60 9 40 42% 0 0 10S
+ Play#0 output Play#0 1 1 191 linf light infa 3,3 B 100% 0 0 60 0 40 42% 0 0 11S
+ Play#0 output Play#0 1 1 192 linf light infa 5,3 B 100% 6 0 60 0 40 42% 0 0 12S
+ Play#0 output Play#0 1 1 193 linf light infa 7,3 B 100% 6 0 60 0 40 42% 0 0 13S
+ Play#0 output Play#0 1 1 194 linf light infa 9,3 B 100% 6 0 60 0 40 42% 0 0 14S
+ Play#0 output Play#0 1 1 195 linf light infa 0,4 B 100% 0 0 60 9 40 42% 0 0
+ Play#0 output Play#0 1 2 196 linf light infa 2,4 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 3 197 linf light infa 4,4 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 198 linf light infa 6,4 B 100% 6 0 60 0 40 42% 0 0 18S
+ Play#0 output Play#0 1 1 199 linf light infa 8,4 B 100% 6 0 60 0 40 42% 0 0 19S
+ Play#0 output Play#0 1 1 200 linf light infa 1,5 B 100% 0 0 60 9 40 42% 0 0 20S
+ Play#0 output Play#0 1 1 201 linf light infa 3,5 B 100% 0 0 60 0 40 42% 0 0 21S
+ Play#0 output Play#0 1 1 202 linf light infa 5,5 B 100% 6 0 60 0 40 42% 0 0 22S
+ Play#0 output Play#0 1 1 203 linf light infa 7,5 B 100% 6 0 60 0 40 42% 0 0 23S
+ Play#0 output Play#0 1 1 204 linf light infa 9,5 B 100% 6 0 60 0 40 42% 0 0 24S
+ Play#0 output Play#0 1 1 210 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 2 212 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 92S
+ Play#0 output Play#0 1 3 213 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 93S
+ Play#0 output Play#0 1 4 214 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 94S
+ Play#0 output Play#0 1 2 222 linf light infa 0,0 B 100% 6 0 60 6 40 42% 0 0 92S
+ Play#0 output Play#0 1 3 223 linf light infa 0,0 B 100% 6 0 60 0 40 42% 0 0 93S
+ Play#0 output Play#0 1 1 224 linf light infa 0,0 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 225 linf light infa 1,-1 B 100% 6 0 60 0 40 42% 0 0 95S
+ Play#0 output Play#0 1 1 230 linf light infa 0,0 D 100% 0 0 60 9 40 42% 0 0
+ Play#0 output Play#0 1 2 231 linf light infa 2,0 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 232 linf light infa 4,0 D 100% 6 0 60 0 40 42% 0 0 52L
+ Play#0 output Play#0 1 1 233 linf light infa 6,0 D 100% 6 0 60 0 40 42% 0 0 53L
+ Play#0 output Play#0 1 1 240 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 2 242 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 92L
+ Play#0 output Play#0 1 1 243 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 4 244 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 94L
+ Play#0 output Play#0 1 2 252 linf light infa 0,0 D 100% 6 0 60 6 40 42% 0 0 92L
+ Play#0 output Play#0 1 3 253 linf light infa 0,0 D 100% 6 0 60 0 40 42% 0 0 93L
+ Play#0 output Play#0 1 1 254 linf light infa 0,0 100% 6 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 300 sup supply 1,-1 t 100% 0 0 60 0 50 42% 0 0 150S
+ Play#0 output Play#0 1 1 301 linf light infa 1,-1 t 100% 0 0 60 0 50 42% 0 0 170S
+ Play#0 output Play#0 1 1 302 linf light infa 1,-1 t 100% 0 0 60 0 50 42% 0 0 170S
+ Play#0 output Play#0 1 1 303 linf light infa 1,-1 t 100% 0 0 60 0 50 42% 0 0 153S
+ Play#0 output Play#0 1 1 304 hat hvy artill 1,-1 t 100% 0 0 60 0 100 42% 0 0 154S
+ Play#0 output Play#0 1 1 313 linf light infa 0,-2 100% 0 0 60 0 50 42% 0 0 166S
+ Play#0 output Play#0 1 1 314 linf light infa 0,-2 100% 0 0 60 0 50 42% 0 0 166S
+ Play#0 output Play#0 1 1 315 linf light infa 1,-1 100% 0 0 60 0 40 42% 0 0 165S
+ Play#0 output Play#0 1 1 316 linf light infa 1,-1 100% 0 0 60 0 40 42% 0 0 165S
+ Play#0 output Play#0 1 1 317 linf light infa 1,-1 100% 0 0 60 0 40 42% 0 0 165S
+ Play#0 output Play#0 1 1 320 spy infiltrato 1,-1 s 100% 0 0 60 0 40 42% 0 0 165S
+ Play#0 output Play#0 1 1 321 spy infiltrato 1,-1 s 100% 0 0 60 0 40 42% 0 0 171S
+ Play#0 output Play#0 1 1 322 spy infiltrato 1,-1 s 100% 0 0 60 0 40 42% 0 0 172S
+ Play#0 output Play#0 1 2 330 linf light infa 0,-2 100% 0 0 60 0 40 42% 0 0 162S
+ Play#0 output Play#0 1 3 331 linf light infa 0,-2 100% 0 0 60 0 40 42% 0 0 163S
+ Play#0 output Play#0 1 1 350 sup supply 1,-1 100% 1 0 60 1 50 42% 0 0 200S
+ Play#0 output Play#0 1 1 351 sup supply 1,-1 100% 20 0 60 1 50 42% 0 0 200S
+ Play#0 output Play#0 1 1 352 sup supply 1,-1 100% 0 0 60 0 50 42% 0 0 201S
+ Play#0 output Play#0 1 142 units
+ Play#0 output Play#0 6 0 640
+ Play#0 input lcarg *
+ Play#0 command lcargo
+ Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#0 output Play#0 1 0 linf 0,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 linf 2,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 linf 4,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 3 linf 6,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 4 linf 8,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 5 linf 1,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 6 linf 3,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 7 linf 5,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 8 linf 7,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 9 linf 9,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 10 linf 1,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 11 linf 3,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 12 linf 5,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 13 linf 7,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 14 linf 9,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 15 linf 0,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 16 linf 2,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 17 linf 4,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 18 linf 6,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 19 linf 8,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 20 linf 1,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 21 linf 3,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 linf 5,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 23 linf 7,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 24 linf 9,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 25 linf 0,0 A 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 26 linf 2,0 A 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 27 linf 4,0 A 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 28 linf 6,0 A 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 30 linf 0,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 31 linf 2,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 32 linf 4,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 33 linf 6,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 34 linf 8,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 35 linf 0,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 36 linf 2,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 37 linf 4,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 38 linf 6,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 50 tra 0,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 51 tra 2,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 52 tra 4,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 53 tra 6,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 54 tra 8,0 a 100% 0 5 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 80 sup -2,0 100% 0 0 0 0 0 0 51 0 10 0 0 10 0
+ Play#0 output Play#0 1 81 sup -4,0 100% 0 0 0 0 1 0 51 0 10 0 0 10 0
+ Play#0 output Play#0 1 82 sup -6,0 100% 0 0 0 0 1 0 51 0 10 0 0 9 0
+ Play#0 output Play#0 1 92 tra 0,0 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 93 tra 0,0 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 94 tra 0,0 b 100% 0 5 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 100 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 105 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 110 tra -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 115 tra -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 120 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 121 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 122 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 123 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 124 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 125 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 126 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 127 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 128 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 129 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 130 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 131 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 132 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 133 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 140 linf -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 141 linf -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 142 linf -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 143 linf -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 150 hat -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 151 hat -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 152 hat -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 160 tra -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 170 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 171 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 172 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 173 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 174 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 180 linf 0,0 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 181 linf 2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 182 linf 4,0 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 183 linf 6,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 184 linf 8,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 185 linf 1,1 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 186 linf 3,1 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 187 linf 5,1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 188 linf 7,1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 189 linf 9,1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 190 linf 1,3 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 191 linf 3,3 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 192 linf 5,3 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 193 linf 7,3 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 194 linf 9,3 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 195 linf 0,4 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 196 linf 2,4 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 197 linf 4,4 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 198 linf 6,4 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 199 linf 8,4 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 200 linf 1,5 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 201 linf 3,5 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 202 linf 5,5 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 203 linf 7,5 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 204 linf 9,5 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 210 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 212 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 213 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 214 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 222 linf 0,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 223 linf 0,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 224 linf 0,0 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 225 linf 1,-1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 230 linf 0,0 D 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 231 linf 2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 232 linf 4,0 D 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 233 linf 6,0 D 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 240 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 242 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 243 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 244 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 252 linf 0,0 D 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 253 linf 0,0 D 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 254 linf 0,0 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 300 sup 1,-1 t 100% 0 0 0 0 0 0 100 0 0 0 0 10 0
+ Play#0 output Play#0 1 301 linf 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 302 linf 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 303 linf 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 304 hat 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 313 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 314 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 315 linf 1,-1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 316 linf 1,-1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 317 linf 1,-1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 320 spy 1,-1 s 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 321 spy 1,-1 s 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 322 spy 1,-1 s 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 330 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 331 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 350 sup 1,-1 100% 0 1 0 5 9 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 351 sup 1,-1 100% 0 20 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 352 sup 1,-1 100% 0 0 0 0 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 142 units
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 0
+ Play#0 command read
+ Play#0 output Play#0 1 No telegrams for you at the moment...
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 1
+ Play#0 command read
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 POGO unloaded 1 military from ls landing ship (#94) at 0,0
+ Play#0 output Play#0 1 POGO loaded 1 food onto tra train #54 at 8,0
+ Play#0 output Play#0 1 POGO unloaded 1 military from tra train #94 at 0,0
+ Play#0 output Play#0 1 POGO sam Sea Sparrow #194 unloaded in your harbor at 0,0
+ Play#0 output Play#0 1 POGO sam Sea Sparrow #34 loaded on tra train #54 at 8,0
+ Play#0 output Play#0 1 POGO sam Sea Sparrow #224 unloaded at your sector at 0,0
+ Play#0 output Play#0 1 POGO linf light infantry #224 unloaded in your harbor at 0,0
+ Play#0 output Play#0 1 POGO linf light infantry #34 loaded on your tra train #54 at 8,0
+ Play#0 output Play#0 1 POGO linf light infantry #254 unloaded in your harbor at 0,0
+ Play#0 output Play#0 1 POGO tended 1 military to cs cargo ship (#166)
+ Play#0 output Play#0 1 POGO tended 1 military to cs cargo ship (#166)
+ Play#0 output Play#0 1 POGO linf light infantry #313 loaded on your cs cargo ship (#166) at 0,-2
+ Play#0 output Play#0 1 POGO linf light infantry #314 loaded on your cs cargo ship (#166) at 0,-2
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 2
+ Play#0 command read
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 1 loaded 1 food onto ls landing ship (#92) at 0,0
+ Play#0 output Play#0 1 1 loaded 1 food onto ls landing ship (#92) at 0,0
+ Play#0 output Play#0 1 1 loaded 4 food onto ls landing ship (#92) at 0,0
+ Play#0 output Play#0 1 1 loaded 1 civilians onto cs cargo ship (#85) at -2,0
+ Play#0 output Play#0 1 1 loaded 1 food onto tra train #92 at 0,0
+ Play#0 output Play#0 1 1 loaded 1 food onto linf light infantry #222 at 0,0
+ Play#0 output Play#0 1 1 loaded 1 food onto linf light infantry #252 at 0,0
+ Play#0 output Play#0 1 1 loaded 1 food onto tra train #92 at 0,0
+ Play#0 output Play#0 1 1 loaded 4 food onto tra train #92 at 0,0
+ Play#0 output Play#0 1 1 loaded 5 food onto linf light infantry #222 at 0,0
+ Play#0 output Play#0 1 1 loaded 5 food onto linf light infantry #252 at 0,0
+ Play#0 output Play#0 1 1 unloaded 3 military from ls landing ship (#1) at 2,0
+ Play#0 output Play#0 1 1 unloaded 3 military from ls landing ship (#16) at 2,4
+ Play#0 output Play#0 1 1 unloaded 3 military from fb fishing boat (#26) at 2,4
+ Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#1) at 2,0
+ Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#16) at 2,4
+ Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#26) at 2,4
+ Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#1) at 2,0
+ Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#16) at 2,4
+ Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#26) at 2,4
+ Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#1) at 2,0
+ Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#16) at 2,4
+ Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#26) at 2,4
+ Play#0 output Play#0 1 1 unloaded 1 civilians from cs cargo ship (#87) at -3,-1
+ Play#0 output Play#0 1 1 unloaded 3 military from tra train #51 at 2,0
+ Play#0 output Play#0 1 1 unloaded 1 military from tra train #51 at 2,0
+ Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #181 at 2,0
+ Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #186 at 3,1
+ Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #191 at 3,3
+ Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #196 at 2,4
+ Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #201 at 3,5
+ Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #231 at 2,0
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #181 at 2,0
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #186 at 3,1
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #191 at 3,3
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #196 at 2,4
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #201 at 3,5
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #231 at 2,0
+ Play#0 output Play#0 1 1 unloaded 1 military from tra train #51 at 2,0
+ Play#0 output Play#0 1 1 unloaded 1 military from tra train #51 at 2,0
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #181 at 2,0
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #186 at 3,1
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #191 at 3,3
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #196 at 2,4
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #201 at 3,5
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #231 at 2,0
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #181 at 2,0
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #186 at 3,1
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #191 at 3,3
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #196 at 2,4
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #201 at 3,5
+ Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #231 at 2,0
+ Play#0 output Play#0 1 1 sam Sea Sparrow #182 loaded on your ls landing ship (#92) at 0,0
+ Play#0 output Play#0 1 1 sam Sea Sparrow #151 unloaded in your harbor at 2,0
+ Play#0 output Play#0 1 1 sam Sea Sparrow #166 unloaded in your city at 2,4
+ Play#0 output Play#0 1 1 sam Sea Sparrow #212 loaded on tra train #92 at 0,0
+ Play#0 output Play#0 1 1 sam Sea Sparrow #201 unloaded at your sector at 2,0
+ Play#0 output Play#0 1 1 linf light infantry #212 loaded on your ls landing ship (#92) at 0,0
+ Play#0 output Play#0 1 1 linf light infantry #181 unloaded in your harbor at 2,0
+ Play#0 output Play#0 1 1 linf light infantry #196 unloaded in your city at 2,4
+ Play#0 output Play#0 1 1 linf light infantry #242 loaded on your tra train #92 at 0,0
+ Play#0 output Play#0 1 1 linf light infantry #231 unloaded in your harbor at 2,0
+ Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162)
+ Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162)
+ Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162)
+ Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162)
+ Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162)
+ Play#0 output Play#0 1 1 linf light infantry #330 loaded on your cs cargo ship (#162) at 0,-2
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 3
+ Play#0 command read
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 1 loaded 1 food onto ls landing ship (#93) at 0,0
+ Play#0 output Play#0 1 1 loaded 1 food onto ls landing ship (#93) at 0,0
+ Play#0 output Play#0 1 1 loaded 4 food onto ls landing ship (#93) at 0,0
+ Play#0 output Play#0 1 1 unloaded 3 military from ls landing ship (#2) at 4,0
+ Play#0 output Play#0 1 1 unloaded 3 military from ls landing ship (#17) at 4,4
+ Play#0 output Play#0 1 1 unloaded 3 military from fb fishing boat (#27) at 4,4
+ Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#2) at 4,0
+ Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#17) at 4,4
+ Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#27) at 4,4
+ Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#2) at 4,0
+ Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#17) at 4,4
+ Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#27) at 4,4
+ Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#2) at 4,0
+ Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#17) at 4,4
+ Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#27) at 4,4
+ Play#0 output Play#0 1 1 sam Sea Sparrow #183 loaded on your ls landing ship (#93) at 0,0
+ Play#0 output Play#0 1 1 sam Sea Sparrow #152 unloaded in your harbor at 4,0
+ Play#0 output Play#0 1 1 sam Sea Sparrow #167 unloaded in your city at 4,4
+ Play#0 output Play#0 1 1 linf light infantry #213 loaded on your ls landing ship (#93) at 0,0
+ Play#0 output Play#0 1 1 linf light infantry #182 unloaded in your harbor at 4,0
+ Play#0 output Play#0 1 1 linf light infantry #197 unloaded in your city at 4,4
+ Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163)
+ Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163)
+ Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163)
+ Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163)
+ Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163)
+ Play#0 output Play#0 1 1 linf light infantry #331 loaded on your cs cargo ship (#163) at 0,-2
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 4
+ Play#0 command read
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 POGO loaded 1 food onto ls landing ship (#94) at 0,0
+ Play#0 output Play#0 1 POGO loaded 1 food onto tra train #94 at 0,0
+ Play#0 output Play#0 1 POGO sam Sea Sparrow #184 loaded on your ls landing ship (#94) at 0,0
+ Play#0 output Play#0 1 POGO sam Sea Sparrow #214 loaded on tra train #94 at 0,0
+ Play#0 output Play#0 1 POGO linf light infantry #214 loaded on your ls landing ship (#94) at 0,0
+ Play#0 output Play#0 1 POGO linf light infantry #244 loaded on your tra train #94 at 0,0
+ Play#0 output Play#0 1 POGO tended 2 food to cs cargo ship (#164)
+ Play#0 output Play#0 6 0 640
+ Play#0 input ctld
+ Play#0 output Play#0 1 Bye-bye
+ Play#0 logout 0
+ Play#0 output Play#0 3 so long...
+ Main shutdown