}
sect.sct_item[I_MILIT] = 1; /* FIXME now where did this guy come from? */
-/* Consider modifying takeover to take a "no che" argument and
- putting using it here again. */
-/* (void) takeover(§, player->cnum);*/
+ /*
+ * Used to call takeover() here a long time ago, but that does
+ * unwanted things, like generate che.
+ */
makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
makenotlost(EF_SECTOR, player->cnum, 0, sect.sct_x, sect.sct_y);
sect.sct_own = player->cnum;