start_money = np->nat_money;
upd_land(lp, etus, np, bp, build);
lnd_money[lp->lnd_own] += np->nat_money - start_money;
- if ((build && (np->nat_money != start_money)) || (!build))
+ if (!build || np->nat_money != start_money)
k++;
if (player->simulation)
np->nat_money = start_money;
if (build && !player->simulation) /* make sure to only autonav once */
nav_ship(sp); /* autonav the ship */
sea_money[sp->shp_own] += np->nat_money - start_money;
- if ((build && (np->nat_money != start_money)) || (!build))
+ if (!build || np->nat_money != start_money)
k++;
if (player->simulation)
np->nat_money = start_money;