coord lnd_opx, lnd_opy; /* Op sector coords */
short lnd_mission; /* mission code */
short lnd_radius; /* mission radius */
- s_char lnd_flags; /* unit flags */
+ s_char lnd_flags; /* unit flags (unused) */
short lnd_ship; /* pointer to transporting ship */
s_char lnd_harden; /* for missiles */
short lnd_retreat; /* retreat percentage */
struct loststr {
short ef_type;
natid lost_owner; /* Who lost it */
- int lost_uid; /* This lost # */
+ int lost_uid; /* lost ID */
char lost_type; /* Type of thing (ship, plane, nuke, land, sector) */
- short lost_id; /* ID of thing */
+ short lost_id; /* ID of lost thing */
coord lost_x;
coord lost_y;
time_t lost_timestamp; /* When it was lost */
coord nuk_x; /* current loc of device */
coord nuk_y;
s_char nuk_n; /* number of nukes in list */
- short nuk_ship; /* currently aboard ship */
- short nuk_trade; /* index into trade file */
+ short nuk_ship; /* currently aboard ship (unused) */
+ short nuk_trade; /* index into trade file (unused) */
short nuk_types[N_MAXNUKE]; /* # of nukes in sector of given type */
time_t nuk_timestamp; /* Last time this nuke was touched */
};