#include "update.h"
static void upd_land(struct lndstr *, int, struct bp *, int);
+static void plague_land(struct lndstr *, int);
static void landrepair(struct lndstr *, struct natstr *, struct bp *,
int, struct budget *);
static int feed_land(struct lndstr *, int);
struct budget *budget = &nat_budget[lp->lnd_own];
struct lchrstr *lcp = &lchr[lp->lnd_type];
struct natstr *np = getnatp(lp->lnd_own);
- int pstage, ptime;
int min = morale_base - (int)np->nat_level[NAT_HLEV];
int n, mult, eff_lost;
double cost;
if (n > 10)
nreport(lp->lnd_own, N_DIE_FAMINE, 0, 1);
}
- /*
- * do plague stuff. plague can't break out on land units,
- * but it can still kill people on them.
- */
- pstage = lp->lnd_pstage;
- ptime = lp->lnd_ptime;
- if (pstage != PLG_HEALTHY) {
- n = plague_people(np, lp->lnd_item, &pstage, &ptime, etus);
- if (n != PLG_HEALTHY)
- plague_report(lp->lnd_own, n, pstage, ptime, etus,
- "on", prland(lp));
- lp->lnd_pstage = pstage;
- lp->lnd_ptime = ptime;
- }
+ plague_land(lp, etus);
} /* end !player->simulation */
}
}
+void
+plague_land(struct lndstr *lp, int etus)
+{
+ struct natstr *np = getnatp(lp->lnd_own);
+ int pstage, ptime;
+ int n;
+
+ /* Plague can't break out on land units, but it can still kill people */
+ pstage = lp->lnd_pstage;
+ ptime = lp->lnd_ptime;
+ if (pstage != PLG_HEALTHY) {
+ n = plague_people(np, lp->lnd_item, &pstage, &ptime, etus);
+ if (n != PLG_HEALTHY)
+ plague_report(lp->lnd_own, n, pstage, ptime, etus,
+ "on", prland(lp));
+ lp->lnd_pstage = pstage;
+ lp->lnd_ptime = ptime;
+ }
+}
+
static void
landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus,
struct budget *budget)
#include "update.h"
static void upd_ship(struct shpstr *, int, struct bp *, int);
+static void plague_ship(struct shpstr *, int);
static void shiprepair(struct shpstr *, struct natstr *, struct bp *,
int, struct budget *);
static void ship_produce(struct shpstr *, int, struct budget *);
struct budget *budget = &nat_budget[sp->shp_own];
struct mchrstr *mp = &mchr[sp->shp_type];
struct natstr *np = getnatp(sp->shp_own);
- int pstage, ptime;
int n, mult, eff_lost;
double cost;
if (n > 10)
nreport(sp->shp_own, N_DIE_FAMINE, 0, 1);
}
- /*
- * do plague stuff. plague can't break out on ships,
- * but it can still kill people.
- */
- pstage = sp->shp_pstage;
- ptime = sp->shp_ptime;
- if (pstage != PLG_HEALTHY) {
- n = plague_people(np, sp->shp_item, &pstage, &ptime, etus);
- if (n != PLG_HEALTHY)
- plague_report(sp->shp_own, n, pstage, ptime, etus,
- "on", prship(sp));
- sp->shp_pstage = pstage;
- sp->shp_ptime = ptime;
- }
+ plague_ship(sp, etus);
}
}
}
+static void
+plague_ship(struct shpstr *sp, int etus)
+{
+ struct natstr *np = getnatp(sp->shp_own);
+ int pstage, ptime;
+ int n;
+
+ /* Plague can't break out on ships, but it can still kill people */
+ pstage = sp->shp_pstage;
+ ptime = sp->shp_ptime;
+ if (pstage != PLG_HEALTHY) {
+ n = plague_people(np, sp->shp_item, &pstage, &ptime, etus);
+ if (n != PLG_HEALTHY)
+ plague_report(sp->shp_own, n, pstage, ptime, etus,
+ "on", prship(sp));
+ sp->shp_pstage = pstage;
+ sp->shp_ptime = ptime;
+ }
+}
+
/*
* idea is: a sector full of workers can fix up eight
* battleships +8 % eff each etu. This will cost around