}
if (!player->god && !player->owner && sect.sct_type != SCT_SANCT) {
- (void)takeover(§, player->cnum);
+ takeover(§, player->cnum);
justtook = 1;
sect.sct_oldown = own;
sect.sct_work = work;
while ((qp = ioq->list.queue.q_forw) != &ioq->list.queue) {
io = (struct io *)qp;
- (void)emp_remque(&io->queue);
- (void)free((s_char *)io->data);
- (void)free((s_char *)io);
+ emp_remque(&io->queue);
+ free(io->data);
+ free(io);
}
ioq->cc = 0;
there = io->nbytes - io->offset;
if (there < 0) {
/* error */
- (void)emp_remque(&io->queue);
- (void)free((s_char *)io);
+ emp_remque(&io->queue);
+ free(io);
continue;
}
if (remain >= there) {
/* not enough or exact; free entry */
nbytes += there;
remain -= there;
- (void)emp_remque(&io->queue);
- (void)free(io->data);
- (void)free((s_char *)io);
+ emp_remque(&io->queue);
+ free(io->data);
+ free(io);
} else {
/* too much; increment offset */
io->offset += remain;
}
player->state = PS_SHUTDOWN;
if (!io_eof(player->iop)) {
- (void)pr_player(player, C_EXIT, "so long...\n");
+ pr_player(player, C_EXIT, "so long...\n");
io_noblocking(player->iop, 0);
while (io_output(player->iop, IO_WAIT) > 0) ;
}