This makes the limit again equal maximum population of a capital
sector, which changed in commit
6bbd7ffd, v4.3.6.
they are automatically set back to the maximum.
(1) Count the number of civs generating BTUs.
- civs = maximum(999, number of civs in your capital sector)
+ civs = maximum(1000, number of civs in your capital sector)
Note that if you don't have a capital, then you will get _no_ BTUs.
(2) Find out how many civs are required to make one BTU in one time unit.
eff = 0.5;
civ = cap->sct_item[I_CIVIL];
- if (civ > 999)
- civ = 999;
+ if (civ > 1000)
+ civ = 1000;
return roundavg(etu * civ * eff * btu_build_rate);
}