#include "ship.h"
#include "xy.h"
-static void kaboom(int x, int y, int rad, natid cn);
+static void kaboom(int x, int y, int rad);
int
detonate(struct nukstr *np, coord x, coord y, int airburst)
{
int nuketype = np->nuk_type;
- natid bombown = np->nuk_own;
struct nchrstr *ncp;
struct plnstr plane;
struct sctstr sect;
struct nstr_item ni;
int changed = 0;
- mpr(bombown, "Releasing RV's for %s detonation...\n",
- airburst ? "airburst" : "groundburst");
+ pr("Releasing RV's for %s detonation...\n",
+ airburst ? "airburst" : "groundburst");
getsect(x, y, §);
ncp = &nchr[nuketype];
- kaboom(x, y, ncp->n_blast, bombown);
+ kaboom(x, y, ncp->n_blast);
rad = ncp->n_blast;
if (!airburst)
rad = rad * 2 / 3;
if ((damage = nukedamage(ncp, ns.curdist, airburst)) <= 0)
continue;
if (type == SCT_SANCT) {
- mpr(bombown, "bounced off %s\n", xyas(ns.x, ns.y, bombown));
+ pr("bounced off %s\n", xyas(ns.x, ns.y, player->cnum));
mpr(own, "%s nuclear device bounced off %s\n",
- cname(bombown), xyas(ns.x, ns.y, own));
- nreport(bombown, N_NUKE, own, 1);
+ cname(player->cnum), xyas(ns.x, ns.y, own));
+ nreport(player->cnum, N_NUKE, own, 1);
continue;
}
sect_damage(§, damage);
}
(void)putsect(§);
if (type != SCT_WATER)
- nreport(bombown, N_NUKE, own, 1);
- mpr(bombown, bp, xyas(ns.x, ns.y, bombown));
- if (own != bombown && own != 0) {
+ nreport(player->cnum, N_NUKE, own, 1);
+ pr(bp, xyas(ns.x, ns.y, player->cnum));
+ if (own != player->cnum && own != 0) {
(void)sprintf(buf2, bp, xyas(ns.x, ns.y, own));
- mpr(own, "%s nuclear device %s\n", cname(bombown), buf2);
+ mpr(own, "%s nuclear device %s\n", cname(player->cnum), buf2);
}
}
}
}
planedamage(&plane, damage);
- if (own == bombown) {
- mpr(bombown, "%s at %s reports %d%% damage\n",
- prplane(&plane),
- xyas(plane.pln_x, plane.pln_y, own), damage);
+ if (own == player->cnum) {
+ pr("%s at %s reports %d%% damage\n",
+ prplane(&plane),
+ xyas(plane.pln_x, plane.pln_y, own), damage);
} else {
mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
- cname(bombown), damage,
+ cname(player->cnum), damage,
prplane(&plane), xyas(plane.pln_x, plane.pln_y, own));
}
putplane(ni.cur, &plane);
}
}
land_damage(&land, damage);
- if (own == bombown) {
- mpr(bombown, "%s at %s reports %d%% damage\n",
- prland(&land), xyas(land.lnd_x, land.lnd_y, own), damage);
+ if (own == player->cnum) {
+ pr("%s at %s reports %d%% damage\n",
+ prland(&land), xyas(land.lnd_x, land.lnd_y, own), damage);
} else {
mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
- cname(bombown), damage,
+ cname(player->cnum), damage,
prland(&land), xyas(land.lnd_x, land.lnd_y, own));
}
putland(land.lnd_uid, &land);
}
}
ship_damage(&ship, damage);
- if (own == bombown) {
- mpr(bombown, "%s at %s reports %d%% damage\n",
- prship(&ship), xyas(ship.shp_x, ship.shp_y, own), damage);
+ if (own == player->cnum) {
+ pr("%s at %s reports %d%% damage\n",
+ prship(&ship), xyas(ship.shp_x, ship.shp_y, own), damage);
} else {
mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
- cname(bombown), damage, prship(&ship),
+ cname(player->cnum), damage, prship(&ship),
xyas(ship.shp_x, ship.shp_y, own));
}
putship(ship.shp_uid, &ship);
if (roll(100) >= damage)
continue;
nuke.nuk_effic = 0;
- if (own == bombown) {
- mpr(bombown, "%s at %s destroyed\n",
- prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
+ if (own == player->cnum) {
+ pr("%s at %s destroyed\n",
+ prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
} else {
mpr(own, "%s at %s destroyed\n",
prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
* silly to be sure.
*/
static void
-kaboom(int x, int y, int rad, natid cn)
+kaboom(int x, int y, int rad)
{
- mpr(cn, "\n\nK A B O O ");
+ pr("\n\nK A B O O ");
while (rad-- > 1)
- mpr(cn, "O O ");
- mpr(cn, "M ! in %s\n\n", xyas(x, y, cn));
+ pr("O O ");
+ pr("M ! in %s\n\n", xyas(x, y, player->cnum));
}