extern double attack_val(int, struct lndstr *);
extern double defense_val(struct lndstr *);
+extern int lnd_reaction_range(struct lndstr *);
extern void lnd_print(struct ulist *, char *);
extern void lnd_delete(struct ulist *, char *);
extern int lnd_take_casualty(int, struct ulist *, int);
extern int unit_interdict(coord, coord, natid, char *, int, int);
extern int off_support(coord, coord, natid, natid);
extern int def_support(coord, coord, natid, natid);
-extern int oprange(struct empobj *);
+extern int oprange(struct empobj *, int);
extern int in_oparea(struct empobj *, coord, coord);
extern int cando(int, int);
extern void show_mission(int, struct nstr_item *);
Some missions require the designation of an 'op sector', short for operations
sector. This is the center of an area that the mission is focused on.
The op sector may be any sector that is within the unit's range.
-(Firing range, for ships & land units, flying range for planes,
-changeable with range command).
+(Firing range for ships & land units on interdiction, reaction range
+for land units on reserve, changeable with lrange command, flying
+range for planes, changeable with range command).
The unit will exert influence in a radius around the op sector.
By default, the radius will be as large as possible, i.e. the biggest range
so that the unit/ship/plane could legally act there.)
.s1
RESERVE MISSIONS (land units only)
.s1
-This mission has no effect at this time.
+A land unit on a reserve mission may react to enemy attacks within its
+op-area. See info \*QAttacking\*U for more on land unit reactions.
.s1
Note that units with a reserve mission retain this status even when they
react to a threatened sector and return. This is an exception to the normal
rules on losing your mission status. If, however, the land unit is forced to
retreat from the combat (see land combat for details), it DOES lose its status.
.s1
-When a unit with a reserve mission is listed, the op sector is the sector
-the unit is in, and the radius is the units maximum reaction radius, including
-the bonus for HQ (if applicable). Note that the unit's
-actual radius might be different if it was changed by lrange command.
-.s1
Note: information gained from planes flying missions is automatically
added to your bmap.
.s1
return RET_FAIL;
}
- if (mission && ((mission != MI_RESERVE) && (mission != MI_ESCORT))) {
+ if (mission && mission != MI_ESCORT) {
if ((p = getstarg(player->argp[4], "operations point? ", buf)) == 0
|| *p == 0)
return RET_SYN;
dist = mapdist(gp->x, gp->y, x, y);
radius = 999;
- if ((mission == MI_INTERDICT || mission == MI_SUPPORT ||
- mission == MI_OSUPPORT || mission == MI_DSUPPORT ||
- mission == MI_AIR_DEFENSE)) {
- radius = oprange(gp);
+ if (mission == MI_INTERDICT || mission == MI_SUPPORT ||
+ mission == MI_OSUPPORT || mission == MI_DSUPPORT ||
+ mission == MI_RESERVE ||
+ mission == MI_AIR_DEFENSE) {
+ radius = oprange(gp, mission);
if (radius < dist) {
pr("%s: out of range! (range %d)\n",
obj_nameof(gp), radius);
if (mission == MI_INTERDICT || mission == MI_SUPPORT ||
mission == MI_OSUPPORT || mission == MI_DSUPPORT ||
+ mission == MI_RESERVE ||
mission == MI_AIR_DEFENSE)
gp->radius = radius;
else
if (mission == MI_SUPPORT || mission == MI_OSUPPORT ||
mission == MI_DSUPPORT || mission == MI_INTERDICT ||
+ mission == MI_RESERVE ||
mission == MI_AIR_DEFENSE) {
pr("%s on %s mission, centered on %s, radius %d\n",
obj_nameof(gp), mission_name(mission),
xyas(x, y, player->cnum), gp->radius);
- } else if (mission == MI_RESERVE) {
- radius = ((struct lndstr *)gp)->lnd_rad_max;
- if (radius) {
- getsect(gp->x, gp->y, &opsect);
- if ((opsect.sct_type == SCT_HEADQ)
- && (opsect.sct_effic >= 60))
- radius++;
- }
-
- pr("%s on %s mission with maximum reaction radius %d\n",
- obj_nameof(gp), mission_name(mission), radius);
} else if (mission) {
pr("%s on %s mission\n", obj_nameof(gp),
mission_name(mission));
double new_land = 0;
double mobcost;
double pathcost;
- int dist;
- int radius;
int origx, origy;
double eff = att_combat_eff(def);
char buf[1024];
if (!has_supply(&land))
continue;
- dist = mapdist(land.lnd_x, land.lnd_y, def->x, def->y);
+ if (land.lnd_mission == MI_RESERVE) {
+ if (!in_oparea((struct empobj *)&land, def->x, def->y))
+ continue;
+ } else {
+ if (mapdist(land.lnd_x, land.lnd_y, def->x, def->y)
+ > lnd_reaction_range(&land))
+ continue;
+ }
getsect(land.lnd_x, land.lnd_y, §);
- /* Units on efficient headquarters can react 1 farther */
- if ((sect.sct_type == SCT_HEADQ) && (sect.sct_effic >= 60))
- radius = land.lnd_rad_max + 1;
- else
- radius = land.lnd_rad_max;
-
- if (dist > radius)
- continue;
-
getsect(def->x, def->y, &dsect);
if (!BestLandPath(buf, §, &dsect, &pathcost,
lnd_mobtype(&land)))
return value;
}
+int
+lnd_reaction_range(struct lndstr *lp)
+{
+ struct sctstr sect;
+
+ getsect(lp->lnd_x, lp->lnd_y, §);
+ if (sect.sct_type == SCT_HEADQ && sect.sct_effic >= 60)
+ return lp->lnd_rad_max + 1;
+ return lp->lnd_rad_max;
+}
+
void
lnd_print(struct ulist *llp, char *s)
{
void
show_mission(int type, struct nstr_item *np)
{
- int first = 1, radius;
+ int first = 1;
union empobj_storage item;
struct empobj *gp;
- struct sctstr sect;
while (nxtitem(np, &item)) {
gp = (struct empobj *)&item;
switch (gp->mission) {
case MI_INTERDICT:
case MI_SUPPORT:
+ case MI_RESERVE:
case MI_AIR_DEFENSE:
case MI_DSUPPORT:
case MI_OSUPPORT:
prxy(" %3d,%-3d", gp->opx, gp->opy, player->cnum);
pr(" %4d", gp->radius);
break;
- case MI_RESERVE:
- radius = item.land.lnd_rad_max;
-
- if (radius) {
- getsect(gp->x, gp->y, §);
- if ((sect.sct_type == SCT_HEADQ) && (sect.sct_effic >= 60))
- radius++;
- }
- prxy(" %3d,%-3d", gp->x, gp->y, player->cnum);
- pr(" %4d", radius);
- break;
case MI_ESCORT:
pr(" ");
pr(" %4d", item.plane.pln_range / 2);
}
int
-oprange(struct empobj *gp)
+oprange(struct empobj *gp, int mission)
{
switch (gp->ef_type) {
case EF_SHIP:
return ldround(shp_fire_range((struct shpstr *)gp), 1);
case EF_LAND:
+ if (mission == MI_RESERVE)
+ return lnd_reaction_range((struct lndstr *)gp);
return ldround(lnd_fire_range((struct lndstr *)gp), 1);
case EF_PLANE:
/* missiles go one way, so we can use all the range */
in_oparea(struct empobj *gp, coord x, coord y)
{
return mapdist(x, y, gp->opx, gp->opy) <= gp->radius
- && mapdist(x, y, gp->x, gp->y) <= oprange(gp);
+ && mapdist(x, y, gp->x, gp->y) <= oprange(gp, gp->mission);
}
/*