extern void unload_it(struct shpstr *);
extern void auto_fuel_ship(struct shpstr *);
/* nxtitemp.c */
-extern s_char *nxtitemp(struct nstr_item *);
+extern void *nxtitemp(struct nstr_item *);
/* plague.c */
extern void do_plague(struct sctstr *, struct natstr *, int);
extern int plague_people(struct natstr *, short *, int *, int *, int);
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
- while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
+ while (NULL != (lp = nxtitemp(&ni))) {
if (lp->lnd_own != sp->sct_own)
continue;
* Try not to kill any unit.
*/
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
- while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
+ while (NULL != (lp = nxtitemp(&ni))) {
nunits++;
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
nunits++;
/* kill some security troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
- while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
+ while (NULL != (lp = nxtitemp(&ni))) {
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
continue;
/* kill some normal troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
- while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
+ while (NULL != (lp = nxtitemp(&ni))) {
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
/* Hmm.. still some left.. kill off units now */
/* kill some normal troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
- while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
+ while (NULL != (lp = nxtitemp(&ni))) {
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
continue;
/* Hmm.. still some left.. kill off units now */
/* kill some security troops */
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
- while (NULL != (lp = (struct lndstr *)nxtitemp(&ni))) {
+ while (NULL != (lp = nxtitemp(&ni))) {
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
continue;
/* doit - only steal food from land units during the update */
if (ifood_eaten > sp->shp_item[I_FOOD] && sp->shp_nland > 0 && doit) {
snxtitem_all(&ni, EF_LAND);
- while ((lp = (struct lndstr *)nxtitemp(&ni)) &&
- ifood_eaten > sp->shp_item[I_FOOD]) {
+ while ((lp = nxtitemp(&ni)) && ifood_eaten > sp->shp_item[I_FOOD]) {
if (lp->lnd_ship != sp->shp_uid)
continue;
need = ifood_eaten - sp->shp_item[I_FOOD];