+void look_at_sect(struct sctstr *sp, int mult)
+{
+ int civ, mil;
+ int ours = player->god || sp->sct_own == player->cnum;
+
+ if (sp->sct_own == player->cnum)
+ pr("Your ");
+ else
+ pr("%s (#%d) ", cname(sp->sct_own), sp->sct_own);
+ pr("%s", dchr[sp->sct_type].d_name);
+ pr(" %d%% efficient ",
+ ours ? sp->sct_effic : roundintby(sp->sct_effic, mult));
+ civ = sp->sct_item[I_CIVIL];
+ mil = sp->sct_item[I_MILIT];
+ if (civ)
+ pr("with %s%d civ ",
+ ours ? "" : "approx ",
+ ours ? civ : roundintby(civ, mult));
+ if (mil)
+ pr("with %s%d mil ",
+ ours ? "" : "approx ",
+ ours ? mil : roundintby(mil, mult));
+ pr("@ %s\n", xyas(sp->sct_x, sp->sct_y, player->cnum));
+}
+