int arg = atoi(p);
coord newx, newy;
union empobj_storage newunit;
+ char newgroup;
switch (toupper(*key)) {
case 'U':
pr("Can't move %s while it's loaded\n", unit_nameof(unit));
return RET_FAIL;
}
+ divine_unit_change_quiet(unit, "Location",
+ unit->own && unit->own != player->cnum,
+ "from %s to %s",
+ xyas(unit->x, unit->y, player->cnum),
+ xyas(newx, newy, player->cnum));
+ if (unit->own && unit->own != player->cnum)
+ wu(0, unit->own,
+ "Location of %s changed from %s to %s by an act of %s!\n",
+ unit_nameof(unit),
+ xyas(unit->x, unit->y, unit->own),
+ xyas(newx, newy, unit->own),
+ cname(player->cnum));
unit->x = newx;
unit->y = newy;
break;
case 'E':
arg = LIMIT_TO(arg, mineff, 100);
+ divine_unit_change(unit, "Efficiency",
+ arg != unit->effic, arg - unit->effic,
+ "from %d to %d", unit->effic, arg);
unit->effic = arg;
break;
case 'M':
arg = LIMIT_TO(arg, -127, 127);
+ divine_unit_change(unit, "Mobility",
+ arg != unit->mobil, arg - unit->mobil,
+ "from %d to %d", unit->mobil, arg);
unit->mobil = arg;
break;
case 'F':
case 'W':
case 'A':
if (p[0] == '~')
- unit->group = 0;
+ newgroup = 0;
else if (isalpha(p[0]))
- unit->group = p[0];
+ newgroup = p[0];
else {
pr("%c: invalid %s\n", p[0], group_name);
return RET_FAIL;
}
+ divine_unit_change(unit, "Assignment", newgroup != unit->group, 0,
+ "from %s %c to %c", group_name,
+ unit->group ? unit->group : '~', p[0]);
+ unit->group = newgroup;
break;
default:
CANT_REACH();
SHIP_MINEFF, "fleet", 0);
case 'T':
arg = LIMIT_TO(arg, mcp->m_tech, SHRT_MAX);
+ divine_unit_change((struct empobj *)ship, "Tech level",
+ arg != ship->shp_tech, arg - ship->shp_tech,
+ "from %d to %d", ship->shp_tech, arg);
shp_set_tech(ship, arg);
break;
case 'a':
arg = LIMIT_TO(arg, 0, PLG_EXPOSED);
+ divine_unit_change_quiet((struct empobj *)ship, "Plague stage",
+ arg != ship->shp_pstage,
+ "from %d to %d", ship->shp_pstage, arg);
ship->shp_pstage = arg;
break;
case 'b':
arg = LIMIT_TO(arg, 0, 32767);
+ divine_unit_change_quiet((struct empobj *)ship, "Plague time",
+ arg != ship->shp_ptime,
+ "from %d to %d", ship->shp_ptime, arg);
ship->shp_ptime = arg;
break;
case 'R':
+ divine_unit_change((struct empobj *)ship, "Retreat path",
+ strncmp(p, ship->shp_rpath, sizeof(ship->shp_rpath) - 1),
+ 0, "from %s to %.*s",
+ ship->shp_rpath, (int)sizeof(ship->shp_rpath) - 1, p);
strncpy(ship->shp_rpath, p, sizeof(ship->shp_rpath) - 1);
break;
case 'W':
land->lnd_ship >= 0 || land->lnd_land >= 0);
case 't':
arg = LIMIT_TO(arg, lcp->l_tech, SHRT_MAX);
+ divine_unit_change((struct empobj *)land, "Tech level",
+ arg != land->lnd_tech, arg - land->lnd_tech,
+ "from %d to %d", land->lnd_tech, arg);
lnd_set_tech(land, arg);
break;
case 'F':
- land->lnd_harden = LIMIT_TO(arg, 0, 127);
+ arg = LIMIT_TO(arg, 0, 127);
+ divine_unit_change((struct empobj *)land, "Fortification",
+ arg != land->lnd_harden, arg - land->lnd_harden,
+ "from %d to %d", land->lnd_harden, arg);
+ land->lnd_harden = arg;
break;
case 'S':
if (arg < -1 || arg >= ef_nelem(EF_SHIP))
break;
case 'Z':
arg = LIMIT_TO(arg, 0, 100);
+ divine_unit_change((struct empobj *)land, "Retreat percentage",
+ arg != land->lnd_retreat, 0,
+ "from %d to %d", land->lnd_retreat, arg);
land->lnd_retreat = arg;
break;
case 'R':
+ divine_unit_change((struct empobj *)land, "Retreat path",
+ strncmp(p, land->lnd_rpath, sizeof(land->lnd_rpath) - 1),
+ 0, "from %s to %.*s",
+ land->lnd_rpath, (int)sizeof(land->lnd_rpath) - 1, p);
strncpy(land->lnd_rpath, p, sizeof(land->lnd_rpath) - 1);
break;
case 'W':
plane->pln_ship >= 0 || plane->pln_land >= 0);
case 't':
arg = LIMIT_TO(arg, pcp->pl_tech, SHRT_MAX);
+ divine_unit_change((struct empobj *)plane, "Tech level",
+ arg != plane->pln_tech, arg - plane->pln_tech,
+ "from %d to %d", plane->pln_tech, arg);
pln_set_tech(plane, arg);
break;
case 'r':
arg = LIMIT_TO(arg, 0, pl_range(pcp, plane->pln_tech));
+ divine_unit_change((struct empobj *)plane, "Range",
+ arg != plane->pln_range, 0,
+ "from %d to %d", plane->pln_range, arg);
plane->pln_range = (unsigned char)arg;
break;
case 's':
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 L 3,-1
Play#0 command edit
+ Play#0 output Play#0 1 Location of cs cargo ship (#2) changed from 1,-1 to 3,-1
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 L 1,-1
Play#0 command edit
+ Play#0 output Play#0 1 Location of cs cargo ship (#3) changed from 1,-1 to 1,-1
Play#0 output Play#0 6 0 640
Play#0 input edit p 0 @ 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 l 3,-1
Play#0 command edit
+ Play#0 output Play#0 1 Location of f1 Sopwith Camel #2 changed from 1,-1 to 3,-1
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 l 1,-1
Play#0 command edit
+ Play#0 output Play#0 1 Location of f1 Sopwith Camel #3 changed from 1,-1 to 1,-1
Play#0 output Play#0 6 0 640
Play#0 input edit u 0 @ 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 L 3,-1
Play#0 command edit
+ Play#0 output Play#0 1 Location of sup supply #2 changed from 1,-1 to 3,-1
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 L 1,-1
Play#0 command edit
+ Play#0 output Play#0 1 Location of sup supply #3 changed from 1,-1 to 1,-1
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 E 0
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#2) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 E -1
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#3) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 4 E 100
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#4) changed from 20 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit s 5 E 101
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#5) changed from 20 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 M -127
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#2) changed from 0 to -127
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 M -128
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#3) changed from 0 to -127
Play#0 output Play#0 6 0 640
Play#0 input edit s 4 M 127
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#4) changed from 0 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit s 5 M 128
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#5) changed from 0 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 T 0
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#2) changed from 100 to 20
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 T -1
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#3) changed from 100 to 20
Play#0 output Play#0 6 0 640
Play#0 input edit s 4 T 32767
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#4) changed from 100 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit s 5 T 32768
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#5) changed from 100 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 a 0
Play#0 command edit
+ Play#0 output Play#0 1 Plague stage of cs cargo ship (#2) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 a -1
Play#0 command edit
+ Play#0 output Play#0 1 Plague stage of cs cargo ship (#3) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 4 a 4
Play#0 command edit
+ Play#0 output Play#0 1 Plague stage of cs cargo ship (#4) changed from 0 to 4
Play#0 output Play#0 6 0 640
Play#0 input edit s 5 a 5
Play#0 command edit
+ Play#0 output Play#0 1 Plague stage of cs cargo ship (#5) changed from 0 to 4
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 b 0
Play#0 command edit
+ Play#0 output Play#0 1 Plague time of cs cargo ship (#2) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 b -1
Play#0 command edit
+ Play#0 output Play#0 1 Plague time of cs cargo ship (#3) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 4 b 32767
Play#0 command edit
+ Play#0 output Play#0 1 Plague time of cs cargo ship (#4) changed from 0 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit s 5 b 32768
Play#0 command edit
+ Play#0 output Play#0 1 Plague time of cs cargo ship (#5) changed from 0 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 m 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 e 0
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 e -1
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 4 e 100
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #4 changed from 10 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit p 5 e 101
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #5 changed from 10 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 m -127
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #2 changed from 0 to -127
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 m -128
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #3 changed from 0 to -127
Play#0 output Play#0 6 0 640
Play#0 input edit p 4 m 127
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #4 changed from 0 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit p 5 m 128
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #5 changed from 0 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 r 0
Play#0 command edit
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #2 changed from 9 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 r -1
Play#0 command edit
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #3 changed from 9 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit p 4 r 9
Play#0 command edit
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #4 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 5 r 10
Play#0 command edit
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #5 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 t 50
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #2 changed from 100 to 50
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 t 49
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #3 changed from 100 to 50
Play#0 output Play#0 6 0 640
Play#0 input edit p 4 t 32767
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #4 changed from 100 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit p 5 t 32768
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #5 changed from 100 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 e 0
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of sup supply #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 e -1
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of sup supply #3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 4 e 100
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of sup supply #4 changed from 10 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit u 5 e 101
Play#0 command edit
+ Play#0 output Play#0 1 Efficiency of sup supply #5 changed from 10 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 M -127
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of sup supply #2 changed from 0 to -127
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 M -128
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of sup supply #3 changed from 0 to -127
Play#0 output Play#0 6 0 640
Play#0 input edit u 4 M 127
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of sup supply #4 changed from 0 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit u 5 M 128
Play#0 command edit
+ Play#0 output Play#0 1 Mobility of sup supply #5 changed from 0 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 t 50
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of sup supply #2 changed from 100 to 50
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 t 49
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of sup supply #3 changed from 100 to 50
Play#0 output Play#0 6 0 640
Play#0 input edit u 4 t 32767
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of sup supply #4 changed from 100 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit u 5 t 32768
Play#0 command edit
+ Play#0 output Play#0 1 Tech level of sup supply #5 changed from 100 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 F 0
Play#0 command edit
+ Play#0 output Play#0 1 Fortification of sup supply #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 F -1
Play#0 command edit
+ Play#0 output Play#0 1 Fortification of sup supply #3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 4 F 127
Play#0 command edit
+ Play#0 output Play#0 1 Fortification of sup supply #4 changed from 0 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit u 5 F 128
Play#0 command edit
+ Play#0 output Play#0 1 Fortification of sup supply #5 changed from 0 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 Z 0
Play#0 command edit
+ Play#0 output Play#0 1 Retreat percentage of sup supply #2 changed from 42 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 Z -1
Play#0 command edit
+ Play#0 output Play#0 1 Retreat percentage of sup supply #3 changed from 42 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit u 4 Z 100
Play#0 command edit
+ Play#0 output Play#0 1 Retreat percentage of sup supply #4 changed from 42 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit u 5 Z 101
Play#0 command edit
+ Play#0 output Play#0 1 Retreat percentage of sup supply #5 changed from 42 to 100
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 m 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 F ~
Play#0 command edit
+ Play#0 output Play#0 1 Assignment of cs cargo ship (#2) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 F a
Play#0 command edit
+ Play#0 output Play#0 1 Assignment of cs cargo ship (#3) changed from fleet ~ to a
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 w ~
Play#0 command edit
+ Play#0 output Play#0 1 Assignment of f1 Sopwith Camel #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 w a
Play#0 command edit
+ Play#0 output Play#0 1 Assignment of f1 Sopwith Camel #3 changed from wing ~ to a
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 a ~
Play#0 command edit
+ Play#0 output Play#0 1 Assignment of sup supply #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 a a
Play#0 command edit
+ Play#0 output Play#0 1 Assignment of sup supply #3 changed from army ~ to a
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 R ""
Play#0 command edit
+ Play#0 output Play#0 1 Retreat path of cs cargo ship (#2) unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit s 3 R jj
Play#0 command edit
+ Play#0 output Play#0 1 Retreat path of cs cargo ship (#3) changed from to jj
Play#0 output Play#0 6 0 640
Play#0 input edit s 2 W 0 W 1
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 R ""
Play#0 command edit
+ Play#0 output Play#0 1 Retreat path of sup supply #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit u 3 R jj
Play#0 command edit
+ Play#0 output Play#0 1 Retreat path of sup supply #3 changed from to jj
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 W 0 W 1
Play#0 command edit
Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input M 2
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#0) changed from 0 to 2
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input m 1
Play#0 output Play#0 1 military of cs cargo ship (#0) changed from 0 to 1
Play#0 output Play#0 1 0 1 0 1 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input R n
+ Play#0 output Play#0 1 Retreat path of cs cargo ship (#0) changed from to n
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input R ""
+ Play#0 output Play#0 1 Retreat path of cs cargo ship (#0) changed from n to
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input
Play#0 output Play#0 1 POGO (#0) cs cargo ship (#0)
Play#0 output Play#0 1 Ship <s>: -1 Land Unit <y>: -1
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input m 2
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #0 changed from 0 to 2
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input y -1
Play#0 output Play#0 1 Land unit of f1 Sopwith Camel #0 unchanged
Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input M 2
+ Play#0 output Play#0 1 Mobility of sup supply #0 changed from 0 to 2
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input Y -1
Play#0 output Play#0 1 Land unit of sup supply #0 unchanged
Play#0 output Play#0 1 Sector 11,7 given to you by an act of POGO!
Play#0 output Play#0 1 Sector -2,2 swapped with 2,-2 by an act of POGO!
Play#0 output Play#0 1 cs cargo ship (#2) given to you by an act of POGO!
+ Play#0 output Play#0 1 Location of cs cargo ship (#2) changed from 1,-1 to 3,-1 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #2 given to you by an act of POGO!
+ Play#0 output Play#0 1 Location of f1 Sopwith Camel #2 changed from 1,-1 to 3,-1 by an act of POGO!
Play#0 output Play#0 1 sup supply #2 given to you by an act of POGO!
+ Play#0 output Play#0 1 Location of sup supply #2 changed from 1,-1 to 3,-1 by an act of POGO!
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#2) changed from 0 to -127 by an act of POGO
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#2) changed from 100 to 20 by an act of POGO
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #2 changed from 0 to -127 by an act of POGO
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #2 changed from 9 to 0 by an act of POGO
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #2 changed from 100 to 50 by an act of POGO
+ Play#0 output Play#0 1 Mobility of sup supply #2 changed from 0 to -127 by an act of POGO
+ Play#0 output Play#0 1 Tech level of sup supply #2 changed from 100 to 50 by an act of POGO
+ Play#0 output Play#0 1 Retreat percentage of sup supply #2 changed from 42 to 0 by an act of POGO
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#2) changed by an act of POGO: group set
Play#0 output Play#0 1 Retreat condition of sup supply #2 changed by an act of POGO: group set
Play#0 output Play#0 1 Flags of f1 Sopwith Camel #2 changed by an act of POGO: airburst set
Play#0 output Play#0 1 cs cargo ship (#5) given to you by an act of POGO!
Play#0 output Play#0 1 cs cargo ship (#3) taken from you by an act of POGO!
Play#0 output Play#0 1 cs cargo ship (#3) given to you by an act of POGO!
+ Play#0 output Play#0 1 Location of cs cargo ship (#3) changed from 1,-1 to 1,-1 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #0 taken from you by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #1 taken from you by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #2 taken from you by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #5 given to you by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #3 taken from you by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #3 given to you by an act of POGO!
+ Play#0 output Play#0 1 Location of f1 Sopwith Camel #3 changed from 1,-1 to 1,-1 by an act of POGO!
Play#0 output Play#0 1 sup supply #0 taken from you by an act of POGO!
Play#0 output Play#0 1 sup supply #1 taken from you by an act of POGO!
Play#0 output Play#0 1 sup supply #2 taken from you by an act of POGO!
Play#0 output Play#0 1 sup supply #5 given to you by an act of POGO!
Play#0 output Play#0 1 sup supply #3 taken from you by an act of POGO!
Play#0 output Play#0 1 sup supply #3 given to you by an act of POGO!
+ Play#0 output Play#0 1 Location of sup supply #3 changed from 1,-1 to 1,-1 by an act of POGO!
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#4) changed from 20 to 100 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of cs cargo ship (#5) changed from 20 to 100 by an act of POGO
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#3) changed from 0 to -127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#4) changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of cs cargo ship (#5) changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#3) changed from 100 to 20 by an act of POGO
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#4) changed from 100 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Tech level of cs cargo ship (#5) changed from 100 to 32767 by an act of POGO
Play#0 output Play#0 1 POGO gave you 50 military in cs cargo ship (#4)
Play#0 output Play#0 1 POGO gave you 50 military in cs cargo ship (#5)
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #4 changed from 10 to 100 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #5 changed from 10 to 100 by an act of POGO
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #3 changed from 0 to -127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #4 changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of f1 Sopwith Camel #5 changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Range of f1 Sopwith Camel #3 changed from 9 to 0 by an act of POGO
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #3 changed from 100 to 50 by an act of POGO
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #4 changed from 100 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #5 changed from 100 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of sup supply #4 changed from 10 to 100 by an act of POGO
+ Play#0 output Play#0 1 Efficiency of sup supply #5 changed from 10 to 100 by an act of POGO
+ Play#0 output Play#0 1 Mobility of sup supply #3 changed from 0 to -127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of sup supply #4 changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Mobility of sup supply #5 changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Tech level of sup supply #3 changed from 100 to 50 by an act of POGO
+ Play#0 output Play#0 1 Tech level of sup supply #4 changed from 100 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Tech level of sup supply #5 changed from 100 to 32767 by an act of POGO
+ Play#0 output Play#0 1 Fortification of sup supply #4 changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Fortification of sup supply #5 changed from 0 to 127 by an act of POGO
+ Play#0 output Play#0 1 Retreat percentage of sup supply #3 changed from 42 to 0 by an act of POGO
+ Play#0 output Play#0 1 Retreat percentage of sup supply #4 changed from 42 to 100 by an act of POGO
+ Play#0 output Play#0 1 Retreat percentage of sup supply #5 changed from 42 to 100 by an act of POGO
Play#0 output Play#0 1 POGO gave you 25 military in sup supply #4
Play#0 output Play#0 1 POGO gave you 25 military in sup supply #5
+ Play#0 output Play#0 1 Assignment of cs cargo ship (#3) changed from fleet ~ to a by an act of POGO
+ Play#0 output Play#0 1 Assignment of f1 Sopwith Camel #3 changed from wing ~ to a by an act of POGO
+ Play#0 output Play#0 1 Assignment of sup supply #3 changed from army ~ to a by an act of POGO
+ Play#0 output Play#0 1 Retreat path of cs cargo ship (#3) changed from to jj by an act of POGO
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: group set
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: injured, torped set and group cleared
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: torped cleared
+ Play#0 output Play#0 1 Retreat path of sup supply #3 changed from to jj by an act of POGO
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: group set
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: injured, torped set and group cleared
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: torped cleared