"Custom configuration table files, separated by space")
EMPCFBOTH("data", gamedir, char *, NSC_STRING, KM_INTERNAL,
"Directory where this game's data is stored")
+EMPCF_COMMENT("# Note: Use an absolute name here, the interpretation of a relative\n"
+ "# name may change.")
EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL,
"Directory where info pages are stored, can be shared among games")
EMPCF_COMMENT("# Note: Use an absolute name here, the interpretation of a relative\n"
"Time window the update will occur in after the update time, in seconds")
EMPCFBOTH("pre_update_hook", pre_update_hook, char *, NSC_STRING, KM_INTERNAL,
"Shell command run right before the update.")
-
EMPCFBOTH("update_demand", update_demand, int, NSC_INT, 0,
"Demand update policy")
EMPCF_COMMENT("# 0 - No demand updates\n"
/* Update schedule (absolute file name) */
char *schedulefil;
-/* Where to find built-in configuration tables (relative to configdir) */
+/* Where to find built-in configuration tables (relative to configdir) */
char *builtindir = "@builtindir@";
/* Where to find info pages (relative to gamedir) */
char *infodir = "@einfodir@";
/* Where this game's data is stored (relative to configdir) */
+/* FIXME relative broken in utility programs */
char *gamedir = "@gamedir@";
/* These are relative to gamedir: */