grin(void)
{
struct nstr_sect nstr;
- int vec[I_MAX + 1];
struct sctstr sect;
s_char *p;
int i, n, qty;
int avail;
s_char buf[1024];
+ double grind_eff = 0.8;
if ((p = getstarg(player->argp[1], "Sectors? ", buf)) == 0)
return RET_SYN;
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
-/* getsect(item.sct_x, item.sct_y, §); */
if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
continue;
- getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- n = (vec[I_BAR] >= qty) ? qty : vec[I_BAR];
+ n = sect.sct_item[I_BAR] >= qty ? qty : sect.sct_item[I_BAR];
avail = n * 5.0;
if (avail > sect.sct_avail) {
n = sect.sct_avail / 5;
avail = sect.sct_avail;
- if (n == 0)
- continue;
}
- if (n) {
- vec[I_BAR] -= n;
+ for (i = 0; i < pchr[P_BAR].p_nv; i++) {
+ n = min(n,
+ (double)(ITEM_MAX - sect.sct_item[pchr[P_BAR].p_vtype[i]])
+ / (pchr[P_BAR].p_vamt[i] * grind_eff));
+ }
+ if (n > 0) {
pr("%d bars ground up in %s\n", n,
xyas(sect.sct_x, sect.sct_y, player->cnum));
+ sect.sct_item[I_BAR] -= n;
for (i = 0; i < pchr[P_BAR].p_nv; i++) {
- vec[unitem(pchr[P_BAR].p_vtype[i])] += (int)((n *
- pchr[P_BAR].
- p_vamt[i]) *
- 0.8);
+ sect.sct_item[pchr[P_BAR].p_vtype[i]]
+ += n * pchr[P_BAR].p_vamt[i] * grind_eff;
}
- putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
sect.sct_avail -= avail;
putsect(§);
}