+Changes to Empire 4.3.3 - Sun May 14 19:23:01 UTC 2006
+ * Fortresses now require 5% efficiency to return fire and interdict.
+ * Range of ship return fire and support fire no longer depends on
+ efficiency.
+ * Fix heap smash in login command client. Remote hole!
+ * Properly destroy nukes on collapsing bridges. Before, you could
+ rescue them by building a new bridge or arming them on naval
+ planes.
+ * Nukes are now numbered like other units:
+ - New selector type replaces selectors number and types.
+ - New selector plane points to plane armed with this nuke.
+ - New selectors effic, mobil, tech, group, opx, opy, mission,
+ radius. Provided because all units have them; values are
+ currently not interesting.
+ - nuke command output redesigned.
+ - ndump output changed subtly: nukes are no longer sorted by
+ location, nukes in the same location no longer share id, and
+ nukes on planes are shown.
+ - transport nuke now works like transport plane.
+ * arm and disarm now accept the common plane syntax, not just plane
+ numbers.
+ * Fix arm to let you change an armed plane's air-burst/ground-burst
+ (broken in 4.2.6).
+ * territory no longer re-prompts when supplied with a bad argument,
+ it just fails.
+ * edit lets you edit stuff that is actually computed from other
+ state, like sector's coastal flag. This makes no sense and is now
+ deprecated. Stuff deprecated since 4.2.15 is now gone.
+ * Code cleanup.
+
Changes to Empire 4.3.2 - Thu Apr 27 17:59:58 UTC 2006
* Fix security units' raid at the update (broken in 4.0.0, fixed only
for 100% units in 4.2.7). Back out 4.2.7's 2.5x deadliness
will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
+Changes to Empire 4.3.3 - Sun May 14 19:23:01 UTC 2006
+ * Fortresses now require 5% efficiency to return fire and interdict.
+ * Range of ship return fire and support fire no longer depends on
+ efficiency.
+ * Fix heap smash in login command client. Remote hole!
+ * Properly destroy nukes on collapsing bridges. Before, you could
+ rescue them by building a new bridge or arming them on naval
+ planes.
+ * Nukes are now numbered like other units:
+ - New selector type replaces selectors number and types.
+ - New selector plane points to plane armed with this nuke.
+ - New selectors effic, mobil, tech, group, opx, opy, mission,
+ radius. Provided because all units have them; values are
+ currently not interesting.
+ - nuke command output redesigned.
+ - ndump output changed subtly: nukes are no longer sorted by
+ location, nukes in the same location no longer share id, and
+ nukes on planes are shown.
+ - transport nuke now works like transport plane.
+ * arm and disarm now accept the common plane syntax, not just plane
+ numbers.
+ * Fix arm to let you change an armed plane's air-burst/ground-burst
+ (broken in 4.2.6).
+ * territory no longer re-prompts when supplied with a bad argument,
+ it just fails.
+ * edit lets you edit stuff that is actually computed from other
+ state, like sector's coastal flag. This makes no sense and is now
+ deprecated. Stuff deprecated since 4.2.15 is now gone.
+ * Code cleanup.
+
Changes to Empire 4.3.2 - Thu Apr 27 17:59:58 UTC 2006
* Fix security units' raid at the update (broken in 4.0.0, fixed only
for 100% units in 4.2.7). Back out 4.2.7's 2.5x deadliness