/*ARGSUSED*/
void
-player_accept(void *argv)
+player_accept(void *unused)
{
struct sockaddr_in sin;
struct servent *sp;
/*ARGSUSED*/
void
-update_main(void *argv)
+update_main(void *unused)
{
int etu = etu_per_update;
int n;
/*ARGSUSED*/
void
-player_kill_idle(void *argv)
+player_kill_idle(void *unused)
{
struct player *p;
time_t now;
/*ARGSUSED*/
void
-delete_lostitems(void *argv)
+delete_lostitems(void *unused)
{
time_t now;
struct loststr lost;
/*ARGSUSED*/
static void
-check_all_markets(void *argv)
+check_all_markets(void *unused)
{
player->proc = empth_self();
player->cnum = 0;
/*ARGSUSED*/
void
-market_update(void *argv)
+market_update(void *unused)
{
time_t now;
struct player *dp;
}
void
-shutdown_sequence(void *argv)
+shutdown_sequence(void *unused)
{
struct natstr *god;
struct tm *tm;
/*ARGSUSED*/
void
-mobility_check(void *argv)
+mobility_check(void *unused)
{
struct mob_acc_globals timestamps;
time_t now;
empth_sem_t *update_sem;
-static void update_wait(void *argv);
+static void update_wait(void *unused);
time_t update_time;
/*ARGSUSED*/
void
-update_sched(void *argv)
+update_sched(void *unused)
{
s_char *kw;
int hour[2];
/*ARGSUSED*/
static void
-update_wait(void *argv)
+update_wait(void *unused)
{
struct player *p;
int running;