{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
- {"help <topic>", 0, info, 0, VIS},
{"headlines [days]", 0, head, C_MOD, VIS},
+ {"help <topic>", 0, info, 0, VIS},
{"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
NORM + MONEY + CAP},
{"info <topic>", 0, info, 0, VIS},
{"land <UNITS>", 0, land, C_MOD, NORM},
{"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
+ {"lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"lboard <to-LAND> [<from-sector>]", 3, lboa, C_MOD,
NORM + MONEY + CAP},
{"lcargo <UNITS>", 0, lcarg, 0, NORM},
+ {"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
{"ledger <LOANS>", 0, ledg, 0, NORM},
{"level <SECTS>", 0, leve, 0, NORM},
{"list of commands", 0, explain, 0, VIS},
- {"lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
- {"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
{"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
lload, C_MOD, NORM + CAP},
{"llookout <UNITS>", 1, llook, 0, NORM + CAP},
NORM + CAP},
{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
lload, C_MOD, NORM + CAP},
- {"market <COMM|\"all\">", 0, mark, 0, VIS},
{"map <SECTS|SHIP> [s|l|p|*|h]", 0, map, C_MOD, VIS},
{"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
+ {"market <COMM|\"all\">", 0, mark, 0, VIS},
{"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
{"mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]", 2, mission, C_MOD, NORM + CAP},
{"mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD},
{"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
{"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3,
reco, C_MOD, NORM + MONEY + CAP},
- {"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]", 1, retr, C_MOD,
- NORM + CAP},
- {"relations [as-COUNTRY]", 0, rela, 0, VIS},
{"reject <reject|accept> <announcements|mail|treaties|loans> <NAT>", 2,
reje, C_MOD, NORM},
+ {"relations [as-COUNTRY]", 0, rela, 0, VIS},
{"repay <LOAN> <NUM>", 1, repa, C_MOD, NORM + MONEY + CAP},
{"report <NATS>", 0, repo, 0, VIS},
{"reset <lot #> <0|price>", 1, rese, C_MOD, NORM + CAP},
{"resource <SECTS>", 0, reso, 0, NORM},
+ {"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]", 1, retr, C_MOD,
+ NORM + CAP},
{"route <COMM> <SECTS>", 1, rout, 0, NORM},
{"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
{"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
{"sect <SECTS>", 0, sct, 0, NORM},
{"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
{"set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM + CAP},
- {"setsector <TYPE> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
{"setresource <TYPE> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
- {"shark <LOAN>", 25, shark, C_MOD, NORM + MONEY + CAP},
+ {"setsector <TYPE> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
{"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},
+ {"shark <LOAN>", 25, shark, C_MOD, NORM + MONEY + CAP},
{"ship <SHIPS>", 0, shi, 0, NORM},
{"shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM + MONEY + CAP},
{"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]", 0, show, 0,