- if (victim_land) {
- if (lp->lnd_x != def->x || lp->lnd_y != def->y) {
- lnd_delete(llp,
- "left to go fight another battle and is no longer a part of the defense");
- return 0;
- }
- } else {
- if (lp->lnd_own != player->cnum) {
- sprintf(buf,
- "was destroyed and is no longer a part of the %s",
- att_mode[combat_mode]);
- lnd_delete(llp, buf);
- return 0;
- }
- if (lp->lnd_x != llp->x || lp->lnd_y != llp->y) {
- sprintf(buf,
- "left to fight another battle and is no longer a part of the %s",
- att_mode[combat_mode]);
- lnd_delete(llp, buf);
- return 0;
- }
- if (lp->lnd_effic < llp->eff) {
- sprintf(buf, "damaged from %d%% to %d%%",
- llp->eff, lp->lnd_effic);
- lnd_print(llp, buf);
- }
+ if (lp->lnd_x != llp->x || lp->lnd_y != llp->y) {
+ sprintf(buf,
+ "left to fight another battle and is no longer a part of the %s",
+ att_mode[combat_mode]);
+ lnd_delete(llp, buf);
+ return 0;
+ }
+ if (lp->lnd_effic < llp->eff) {
+ sprintf(buf, "damaged from %d%% to %d%%",
+ llp->eff, lp->lnd_effic);
+ lnd_print(llp, buf);