+++ /dev/null
-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * ---
- *
- * See files README, COPYING and CREDITS in the root of the source
- * tree for related information and legal notices. It is expected
- * that future projects/authors will amend these files as needed.
- *
- * ---
- *
- * proto.h: Protocol for client
- *
- * Known contributors to this file:
- * Dave Pare, 1986
- */
-/*
- * The master copy of this is in the standard include directory.
- * A copy is placed in the client directory to allow client
- * to be compiled independently of the rest of the game.
- */
-
-#ifndef PROTO_H
-#define PROTO_H
-
-#define CLIENTPROTO 2 /* if new things are added, bump this */
-
-#define C_CMDOK 0x0
-#define C_DATA 0x1
-#define C_INIT 0x2
-#define C_EXIT 0x3
-#define C_FLUSH 0x4
-#define C_NOECHO 0x5
-#define C_PROMPT 0x6
-#define C_ABORT 0x7
-#define C_REDIR 0x8
-#define C_PIPE 0x9
-#define C_CMDERR 0xA
-#define C_BADCMD 0xB
-#define C_EXECUTE 0xC
-#define C_FLASH 0xD
-#define C_INFORM 0xE
-#define C_LAST 0xE
-
-#endif