struct shpstr ship;
struct lndstr land;
struct nukstr nuke;
- char *bp;
- char buf[128];
- char buf2[128];
natid own;
int type;
int damage;
sect.sct_own = 0;
if (type == SCT_WATER || type == SCT_BSPAN ||
type == SCT_BTOWER) {
- bp = "left nothing but water in %s\n";
if (type != SCT_WATER) {
+ pr("left nothing but water in %s\n",
+ xyas(ns.x, ns.y, player->cnum));
+ if (own != player->cnum)
+ mpr(own,
+ "%s nuclear device left nothing but water in %s\n",
+ cname(player->cnum), xyas(ns.x, ns.y, own));
sect.sct_newtype = SCT_WATER;
sect.sct_type = SCT_WATER;
}
} else {
sect.sct_newtype = SCT_WASTE;
sect.sct_type = SCT_WASTE;
- bp = "turned %s into a radioactive wasteland\n";
+ pr("turned %s into a radioactive wasteland\n",
+ xyas(ns.x, ns.y, player->cnum));
+ if (own != player->cnum)
+ mpr(own,
+ "%s nuclear device turned %s into a radioactive wasteland\n",
+ cname(player->cnum), xyas(ns.x, ns.y, own));
}
changed |= map_set(player->cnum, sect.sct_x, sect.sct_y,
dchr[sect.sct_type].d_mnem, 0);
} else {
- sprintf(buf, "did %d%%%% damage in %%s\n", damage);
- bp = buf;
+ pr("did %d%% damage in %s\n",
+ damage, xyas(ns.x, ns.y, player->cnum));
+ if (own != player->cnum)
+ mpr(own, "%s nuclear device did %d%% damage in %s\n",
+ cname(player->cnum), damage, xyas(ns.x, ns.y, own));
}
(void)putsect(§);
if (type != SCT_WATER)
nreport(player->cnum, N_NUKE, own, 1);
- pr(bp, xyas(ns.x, ns.y, player->cnum));
- if (own != player->cnum && own != 0) {
- (void)sprintf(buf2, bp, xyas(ns.x, ns.y, own));
- mpr(own, "%s nuclear device %s", cname(player->cnum), buf2);
- }
}
if (changed)