if ((player->cnum != land.lnd_own) && !player->god)
continue;
if (nunits++ == 0)
- pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
+ pr("lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad\n");
pr("%4d ", ni.cur);
- pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
+ pr("%-4.4s ", lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
pr(" %c", land.lnd_army);
pr("%4d%%", land.lnd_effic);
+ pr("%4d", land.lnd_item[I_CIVIL]);
+ pr("%4d", land.lnd_item[I_MILIT]);
+ pr("%4d", land.lnd_item[I_UW]);
pr("%4d", land.lnd_item[I_SHELL]);
pr("%4d", land.lnd_item[I_GUN]);
pr("%4d", land.lnd_item[I_PETROL]);
nunits = 0;
if (!player->argp[2]) {
- for (n = 1; n <= 39; n++)
+ for (n = 1; n <= 41; n++)
field[n - 1] = n;
field[n - 1] = 0;
} else {
field[i++] = 38;
} else if (!strcmp("aaf", player->argp[n])) {
field[i++] = 39;
+ } else if (!strcmp("uw", player->argp[n])) {
+ field[i++] = 40;
+ } else if (!strcmp("civ", player->argp[n])) {
+ field[i++] = 41;
} else {
pr("Unrecognized field %s\n", player->argp[n]);
}
case 39:
pr(" aaf");
break;
+ case 40:
+ pr(" uw");
+ break;
+ case 41:
+ pr(" civ");
+ break;
}
n++;
}
case 39:
pr(" %d", land.lnd_aaf);
break;
+ case 40:
+ pr(" %d", land.lnd_item[I_UW]);
+ break;
+ case 41:
+ pr(" %d", land.lnd_item[I_CIVIL]);
+ break;
}
}
pr("\n");