int
budg(void)
{
+ static struct {
+ char *activity;
+ char *object;
+ } bm_name[] = {
+ { "Ship building", "ship" },
+ { "Ship maintenance", "ship" },
+ { "Plane building", "plane" },
+ { "Plane maintenance", "plane" },
+ { "Unit building", "unit" },
+ { "Unit maintenance", "unit" },
+ { "Sector building", "sector" },
+ { "Sector maintenance", "sector" }
+ };
int i;
int taxes, Ncivs, Nuws, bars, Nbars;
struct budget *budget;
expenses -= budget->prod[i].money;
}
- if (budget->bm[BUDG_SHP_BUILD].money) {
- snprintf(buf, sizeof(buf), "%d ship%s",
- budget->bm[BUDG_SHP_BUILD].count,
- splur(budget->bm[BUDG_SHP_BUILD].count));
- pr("Ship building\t\t\t%-16s\t\t%8d\n",
- buf, -budget->bm[BUDG_SHP_BUILD].money);
- expenses -= budget->bm[BUDG_SHP_BUILD].money;
- }
-
- if (budget->bm[BUDG_SHP_MAINT].money) {
- snprintf(buf, sizeof(buf), "%d ship%s",
- budget->bm[BUDG_SHP_MAINT].count,
- splur(budget->bm[BUDG_SHP_MAINT].count));
- pr("Ship maintenance\t\t%-16s\t\t%8d\n",
- buf, -budget->bm[BUDG_SHP_MAINT].money);
- expenses -= budget->bm[BUDG_SHP_MAINT].money;
- }
-
- if (budget->bm[BUDG_PLN_BUILD].money) {
- snprintf(buf, sizeof(buf), "%d plane%s",
- budget->bm[BUDG_PLN_BUILD].count,
- splur(budget->bm[BUDG_PLN_BUILD].count));
- pr("Plane building\t\t\t%-16s\t\t%8d\n",
- buf, -budget->bm[BUDG_PLN_BUILD].money);
- expenses -= budget->bm[BUDG_PLN_BUILD].money;
- }
-
- if (budget->bm[BUDG_PLN_MAINT].money) {
- snprintf(buf, sizeof(buf), "%d plane%s",
- budget->bm[BUDG_PLN_MAINT].count,
- splur(budget->bm[BUDG_PLN_MAINT].count));
- pr("Plane maintenance\t\t%-16s\t\t%8d\n",
- buf, -budget->bm[BUDG_PLN_MAINT].money);
- expenses -= budget->bm[BUDG_PLN_MAINT].money;
- }
- if (budget->bm[BUDG_LND_BUILD].money) {
- snprintf(buf, sizeof(buf), "%d unit%s",
- budget->bm[BUDG_LND_BUILD].count,
- splur(budget->bm[BUDG_LND_BUILD].count));
- pr("Unit building\t\t\t%-16s\t\t%8d\n",
- buf, -budget->bm[BUDG_LND_BUILD].money);
- expenses -= budget->bm[BUDG_LND_BUILD].money;
- }
-
- if (budget->bm[BUDG_LND_MAINT].money) {
- snprintf(buf, sizeof(buf), "%d unit%s",
- budget->bm[BUDG_LND_MAINT].count,
- splur(budget->bm[BUDG_LND_MAINT].count));
- pr("Unit maintenance\t\t%-16s\t\t%8d\n",
- buf, -budget->bm[BUDG_LND_MAINT].money);
- expenses -= budget->bm[BUDG_LND_MAINT].money;
+ for (i = 0; i <= BUDG_BLD_MAX; i++) {
+ if (!budget->bm[i].money)
+ continue;
+ snprintf(buf, sizeof(buf), "%d %s%s",
+ budget->bm[i].count, bm_name[i].object,
+ splur(budget->bm[i].count));
+ pr("%-20s\t\t%-16s\t\t%8d\n",
+ bm_name[i].activity, buf, -budget->bm[i].money);
+ expenses -= budget->bm[i].money;
}
- if (budget->bm[BUDG_SCT_BUILD].money) {
- snprintf(buf, sizeof(buf), "%d sector%s",
- budget->bm[BUDG_SCT_BUILD].count,
- splur(budget->bm[BUDG_SCT_BUILD].count));
- pr("Sector building\t\t\t%-16s\t\t%8d\n",
- buf, -budget->bm[BUDG_SCT_BUILD].money);
- expenses -= budget->bm[BUDG_SCT_BUILD].money;
- }
- if (budget->bm[BUDG_SCT_MAINT].count) {
- snprintf(buf, sizeof(buf), "%d sector%s",
- budget->bm[BUDG_SCT_MAINT].count,
- splur(budget->bm[BUDG_SCT_MAINT].count));
- pr("Sector maintenance\t\t%-16s\t\t%8d\n",
- buf, -budget->bm[BUDG_SCT_MAINT].money);
- expenses -= budget->bm[BUDG_SCT_MAINT].money;
- }
if (budget->mil.money) {
snprintf(buf, sizeof(buf), "%d mil, %d res",
budget->mil.count, np->nat_reserve);
Play#1 output Play#1 1 bank 41 bars 410
Play#1 output Play#1 1 refinery 2581 petrol 290
Play#1 output Play#1 1 enlistment center 75 mil 225
- Play#1 output Play#1 1 Ship building 10 ships 1519
- Play#1 output Play#1 1 Ship maintenance 32 ships 2202
- Play#1 output Play#1 1 Plane building 13 planes 1924
- Play#1 output Play#1 1 Plane maintenance 20 planes 984
- Play#1 output Play#1 1 Unit building 6 units 2300
- Play#1 output Play#1 1 Unit maintenance 16 units 510
- Play#1 output Play#1 1 Sector building 40 sectors 774
- Play#1 output Play#1 1 Sector maintenance 2 sectors 120
+ Play#1 output Play#1 1 Ship building 10 ships 1519
+ Play#1 output Play#1 1 Ship maintenance 32 ships 2202
+ Play#1 output Play#1 1 Plane building 13 planes 1924
+ Play#1 output Play#1 1 Plane maintenance 20 planes 984
+ Play#1 output Play#1 1 Unit building 6 units 2300
+ Play#1 output Play#1 1 Unit maintenance 16 units 510
+ Play#1 output Play#1 1 Sector building 40 sectors 774
+ Play#1 output Play#1 1 Sector maintenance 2 sectors 120
Play#1 output Play#1 1 Military payroll 1164 mil, 0 res 5777
Play#1 output Play#1 1 Total expenses.....................................................24627
Play#1 output Play#1 1 Income from taxes 26911 civs, 9007 uws +12625
Play#2 command budget
Play#2 output Play#2 1 Sector Type Production Cost
Play#2 output Play#2 1 technical center 1 tech 300
- Play#2 output Play#2 1 Ship building 2 ships 450
- Play#2 output Play#2 1 Ship maintenance 3 ships 90
- Play#2 output Play#2 1 Plane building 1 plane 360
- Play#2 output Play#2 1 Plane maintenance 3 planes 144
- Play#2 output Play#2 1 Unit building 1 unit 450
- Play#2 output Play#2 1 Unit maintenance 3 units 90
- Play#2 output Play#2 1 Sector building 26 sectors 209
- Play#2 output Play#2 1 Sector maintenance 5 sectors 300
+ Play#2 output Play#2 1 Ship building 2 ships 450
+ Play#2 output Play#2 1 Ship maintenance 3 ships 90
+ Play#2 output Play#2 1 Plane building 1 plane 360
+ Play#2 output Play#2 1 Plane maintenance 3 planes 144
+ Play#2 output Play#2 1 Unit building 1 unit 450
+ Play#2 output Play#2 1 Unit maintenance 3 units 90
+ Play#2 output Play#2 1 Sector building 26 sectors 209
+ Play#2 output Play#2 1 Sector maintenance 5 sectors 300
Play#2 output Play#2 1 Military payroll 1900 mil, 1000 res 9994
Play#2 output Play#2 1 Total expenses.....................................................12387
Play#2 output Play#2 1 Income from taxes 6800 civs, 4000 uws +1076
Play#4 command budget
Play#4 output Play#4 1 Sector Type Production Cost
Play#4 output Play#4 1 bank 4 bars 40
- Play#4 output Play#4 1 Ship maintenance 10 ships 300
- Play#4 output Play#4 1 Unit maintenance 10 units 600
+ Play#4 output Play#4 1 Ship maintenance 10 ships 300
+ Play#4 output Play#4 1 Unit maintenance 10 units 600
Play#4 output Play#4 1 Military payroll 1111 mil, 0 res 5552
Play#4 output Play#4 1 Total expenses......................................................6492
Play#4 output Play#4 1 Income from taxes 23604 civs, 4100 uws +212
Play#6 input budget
Play#6 command budget
Play#6 output Play#6 1 Sector Type Production Cost
- Play#6 output Play#6 1 Ship maintenance 1 ship 540
- Play#6 output Play#6 1 Plane maintenance 3 planes 144
- Play#6 output Play#6 1 Unit maintenance 3 units 90
- Play#6 output Play#6 1 Sector maintenance 1 sector 60
+ Play#6 output Play#6 1 Ship maintenance 1 ship 540
+ Play#6 output Play#6 1 Plane maintenance 3 planes 144
+ Play#6 output Play#6 1 Unit maintenance 3 units 90
+ Play#6 output Play#6 1 Sector maintenance 1 sector 60
Play#6 output Play#6 1 Military payroll 168 mil, 0 res 831
Play#6 output Play#6 1 Total expenses......................................................1665
Play#6 output Play#6 1 Income from taxes 4000 civs, 0 uws +1750
Play#7 input budget
Play#7 command budget
Play#7 output Play#7 1 Sector Type Production Cost
- Play#7 output Play#7 1 Ship maintenance 3 ships 70
- Play#7 output Play#7 1 Sector maintenance 1 sector 60
+ Play#7 output Play#7 1 Ship maintenance 3 ships 70
+ Play#7 output Play#7 1 Sector maintenance 1 sector 60
Play#7 output Play#7 1 Military payroll 160 mil, 0 res 792
Play#7 output Play#7 1 Total expenses.......................................................922
Play#7 output Play#7 1 Income from taxes 4000 civs, 0 uws +1750