{
struct emp_qelem *qp, *next;
struct ulist *llp;
+ struct lndstr *lp;
int rel;
pr("Trying to sneak on shore...\n");
for (qp = olist->q_forw; qp != olist; qp = next) {
next = qp->q_forw;
llp = (struct ulist *)qp;
+ lp = &llp->unit.land;
rel = relations_with(def->own, player->cnum);
if (chance(0.10) || rel == ALLIED || !def->own) {
- pr("%s made it on shore safely.\n", prland(&llp->unit.land));
- llp->unit.land.lnd_x = def->x;
- llp->unit.land.lnd_y = def->y;
- llp->unit.land.lnd_ship = -1;
- putland(llp->unit.land.lnd_uid, &llp->unit.land);
+ pr("%s made it on shore safely.\n", prland(lp));
+ lp->lnd_x = def->x;
+ lp->lnd_y = def->y;
+ lp->lnd_ship = -1;
+ putland(lp->lnd_uid, lp);
} else {
- pr("%s was spotted", prland(&llp->unit.land));
+ pr("%s was spotted", prland(lp));
if (rel <= HOSTILE) {
wu(0, def->own, "%s spy shot and killed in %s.\n",
cname(player->cnum), xyas(def->x, def->y,
def->own));
pr(" and was killed in the attempt.\n");
- llp->unit.land.lnd_effic = 0;
- putland(llp->unit.land.lnd_uid, &llp->unit.land);
+ lp->lnd_effic = 0;
+ putland(lp->lnd_uid, lp);
lnd_put_one(llp);
} else {
wu(0, def->own, "%s spy spotted in %s.\n",
cname(player->cnum), xyas(def->x, def->y,
def->own));
pr(" but made it ok.\n");
- llp->unit.land.lnd_x = def->x;
- llp->unit.land.lnd_y = def->y;
- llp->unit.land.lnd_ship = -1;
- putland(llp->unit.land.lnd_uid, &llp->unit.land);
+ lp->lnd_x = def->x;
+ lp->lnd_y = def->y;
+ lp->lnd_ship = -1;
+ putland(lp->lnd_uid, lp);
}
}
}