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e92a522)
"torped" comes from symbol table retreat_flags. Visible in output of
edit, retreat, lretreat and xdump. Tolerable in edit, but player
commands like retreat should really use proper words.
Fixing it in retreat_flags changes xdump output, thus risks breaking
clients. Do it anyway, since no known client recognizes this
particular symbol value.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
* symbol.c: Empire symbol tables
*
* Known contributors to this file:
* symbol.c: Empire symbol tables
*
* Known contributors to this file:
- * Markus Armbruster, 2006-2014
+ * Markus Armbruster, 2006-2015
struct symbol retreat_flags[] = {
{RET_GROUP, "group"},
{RET_INJURED, "injured"},
struct symbol retreat_flags[] = {
{RET_GROUP, "group"},
{RET_INJURED, "injured"},
- {RET_TORPED, "torped"},
+ {RET_TORPED, "torpedoed"},
{RET_SONARED, "sonared"},
{RET_HELPLESS, "helpless"},
{RET_BOMBED, "bombed"},
{RET_SONARED, "sonared"},
{RET_HELPLESS, "helpless"},
{RET_BOMBED, "bombed"},
Play#0 input edit s 3 W 513 W 1030 W 2
Play#0 command edit
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: group, #9 set
Play#0 input edit s 3 W 513 W 1030 W 2
Play#0 command edit
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: group, #9 set
- Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: injured, torped, #10 set, and group, #9 cleared
- Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: torped, #10 cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: injured, torpedoed, #10 set, and group, #9 cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: torpedoed, #10 cleared
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 R ""
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit u 2 R ""
Play#0 command edit
Play#0 input edit u 3 W 513 W 1030 W 2
Play#0 command edit
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: group, #9 set
Play#0 input edit u 3 W 513 W 1030 W 2
Play#0 command edit
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: group, #9 set
- Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: injured, torped, #10 set, and group, #9 cleared
- Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: torped, #10 cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: injured, torpedoed, #10 set, and group, #9 cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: torpedoed, #10 cleared
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 f 4
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 f 4
Play#0 command edit
Play#0 output Play#0 1 Assignment of sup supply #3 changed from army ~ to a by an act of POGO
Play#0 output Play#0 1 Retreat path of cs cargo ship (#3) changed from to jj by an act of POGO
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: group set
Play#0 output Play#0 1 Assignment of sup supply #3 changed from army ~ to a by an act of POGO
Play#0 output Play#0 1 Retreat path of cs cargo ship (#3) changed from to jj by an act of POGO
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: group set
- Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: injured, torped set and group cleared
- Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: torped cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: injured, torpedoed set and group cleared
+ Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: torpedoed cleared
Play#0 output Play#0 1 Retreat path of sup supply #3 changed from to jj by an act of POGO
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: group set
Play#0 output Play#0 1 Retreat path of sup supply #3 changed from to jj by an act of POGO
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: group set
- Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: injured, torped set and group cleared
- Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: torped cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: injured, torpedoed set and group cleared
+ Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: torpedoed cleared
Play#0 output Play#0 1 f1 Sopwith Camel #3 loaded onto ship #3 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #4 loaded onto ship #4 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #4 unloaded from ship #4 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #3 loaded onto ship #3 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #4 loaded onto ship #4 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #4 unloaded from ship #4 by an act of POGO!
uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath
0 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
1 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath
0 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
1 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-2 1 -3 1 10 93 118 0 45 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped sonared helpless bombed depth-charged boarded) "bgyujnbgy"
+2 1 -3 1 10 93 118 0 45 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torpedoed sonared helpless bombed depth-charged boarded) "bgyujnbgy"
3 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
4 1 -5 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
5 1 -5 1 17 96 63 0 70 0 0 none 0 "" 0 9 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
3 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
4 1 -5 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
5 1 -5 1 17 96 63 0 70 0 0 none 0 "" 0 9 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
83 2 -4 4 17 29 -28 0 70 -6 2 none 1 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
84 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
100 2 2 -6 10 50 16 0 45 0 4 none 1 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
83 2 -4 4 17 29 -28 0 70 -6 2 none 1 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
84 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
100 2 2 -6 10 50 16 0 45 0 4 none 1 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-101 2 0 4 10 100 127 0 45 0 4 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn"
+101 2 0 4 10 100 127 0 45 0 4 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torpedoed helpless) "nn"
102 2 2 -6 10 71 57 0 45 0 4 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
103 2 2 -6 10 37 -15 0 45 0 4 none 1 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
102 2 2 -6 10 71 57 0 45 0 4 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
103 2 2 -6 10 37 -15 0 45 0 4 none 1 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-104 2 0 4 10 100 127 0 45 0 4 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn"
+104 2 0 4 10 100 127 0 45 0 4 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torpedoed helpless) "nn"
120 2 -9 1 18 100 93 0 60 -5 1 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
130 2 -9 1 12 100 96 0 60 -5 1 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
149 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
120 2 -9 1 18 100 93 0 60 -5 1 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
130 2 -9 1 12 100 96 0 60 -5 1 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
149 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
Play#1 input ?
Play#1 output Play#1 1 i retreat when injured
Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
Play#1 input ?
Play#1 output Play#1 1 i retreat when injured
- Play#1 output Play#1 1 t retreat when torped
+ Play#1 output Play#1 1 t retreat when torpedoed
Play#1 output Play#1 1 s retreat when sonared
Play#1 output Play#1 1 h retreat when helpless
Play#1 output Play#1 1 b retreat when bombed
Play#1 output Play#1 1 s retreat when sonared
Play#1 output Play#1 1 h retreat when helpless
Play#1 output Play#1 1 b retreat when bombed
Play#0 output Play#0 1 XDUMP retreat-flags 0
Play#0 output Play#0 1 1 "group"
Play#0 output Play#0 1 2 "injured"
Play#0 output Play#0 1 XDUMP retreat-flags 0
Play#0 output Play#0 1 1 "group"
Play#0 output Play#0 1 2 "injured"
- Play#0 output Play#0 1 4 "torped"
+ Play#0 output Play#0 1 4 "torpedoed"
Play#0 output Play#0 1 8 "sonared"
Play#0 output Play#0 1 16 "helpless"
Play#0 output Play#0 1 32 "bombed"
Play#0 output Play#0 1 8 "sonared"
Play#0 output Play#0 1 16 "helpless"
Play#0 output Play#0 1 32 "bombed"
Play#1 output Play#1 1 XDUMP retreat-flags 0
Play#1 output Play#1 1 1 "group"
Play#1 output Play#1 1 2 "injured"
Play#1 output Play#1 1 XDUMP retreat-flags 0
Play#1 output Play#1 1 1 "group"
Play#1 output Play#1 1 2 "injured"
- Play#1 output Play#1 1 4 "torped"
+ Play#1 output Play#1 1 4 "torpedoed"
Play#1 output Play#1 1 8 "sonared"
Play#1 output Play#1 1 16 "helpless"
Play#1 output Play#1 1 32 "bombed"
Play#1 output Play#1 1 8 "sonared"
Play#1 output Play#1 1 16 "helpless"
Play#1 output Play#1 1 32 "bombed"