+Changes to Empire 4.3.8 - Fri Oct 13 18:22:42 UTC 2006
+ * Fix land unit casualties in revolts.
+ * Fix security units not to raid friendly che.
+ * Fix update sequence to ensure stopped sectors don't work on the
+ ships, planes and land units in the sector. Before 4.3.6, this bug
+ bit only when you fooled around with budget priorities.
+ * Fix canal loading (was broken in 4.3.0).
+ * Fix tend not to tend land units that could not be loaded.
+ * Make xdump command available before break, but deny access to game
+ state.
+ * Lock game files to prevent concurrent access by multiple programs.
+ fairland does not yet obey the lock.
+ * Fix production to consider sector item limit.
+ * Fix swapsector to update coastal flag correctly (broken in 4.3.0).
+ * Enhanced mapping sub-commands in move, test, explore and transport.
+ * Code cleanup.
+ * Info file fixes.
+