early in Chainsaw 3, most probably to make them case insensitive.
This is of debatable utility, and inconsistent with the case
sensitivity of commands and arguments. It also interferes with string
conditionals: fleet#A is folded to fleet#a, which means something
else!
scanspace, &redir) < 0) {
pr("See \"info Syntax\"?\n");
} else {
- if (player->condarg != NULL)
- for (i = 0; i < strlen(player->condarg); i++)
- player->condarg[i] = tolower(player->condarg[i]);
if (dispatch(player->combuf, redir) < 0)
pr("Try \"list of commands\" or \"info\"\n");
}