One copy of the code suffices.
"Fertility content" becomes just "Fertility" in messages.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
* src/lib/commands/ *.c
*/
extern int check_market(void);
+extern int edit_sect(struct sctstr *, char *, char *);
+extern int edit_sect_i(struct sctstr *, char *, int);
extern int load_comm_ok(struct sctstr *, natid, i_type, int);
extern void gift(natid, natid, void *, char *);
extern int display_mark(i_type, int);
extern int do_unit_move(struct emp_qelem *, int *, double *, double *);
extern int count_pop(int);
extern int scuttle_tradeship(struct shpstr *, int);
-extern void resnoise(struct sctstr *, char *, int, int);
extern int line_of_sight(char **rad, int ax, int ay, int bx, int by);
extern void plane_sona(struct emp_qelem *, int, int, struct shiplist **);
extern char *prsub(struct shpstr *);
static void print_land(struct lndstr *);
static void print_ship(struct shpstr *);
static char *getin(char *, char **);
-static int edit_sect(struct sctstr *, char *, char *);
-static int edit_sect_i(struct sctstr *, char *, int);
static int edit_nat(struct natstr *, char *, char *);
static int edit_ship(struct shpstr *, char *, char *);
static int edit_land(struct lndstr *, char *, char *);
}
#endif
-static int
+int
edit_sect_i(struct sctstr *sect, char *key, int arg)
{
int new;
return RET_OK;
}
-static int
+int
edit_sect(struct sctstr *sect, char *key, char *p)
{
coord newx, newy;
{
struct sctstr sect;
char *what;
- int amt;
+ int ret;
char *p;
struct nstr_sect nstr;
char buf[1024];
p = getstarg(player->argp[3], "What value : ", buf);
if (!p || !*p)
return RET_SYN;
- amt = atoi(p);
- amt = LIMIT_TO(amt, 0, 100);
if (!check_sect_ok(§))
return RET_FAIL;
switch (char0) {
case 'i':
- resnoise(§, "Iron ore content", sect.sct_min, amt);
- sect.sct_min = (unsigned char)amt;
+ ret = edit_sect(§, "i", p);
break;
case 'g':
- resnoise(§, "Gold content", sect.sct_gmin, amt);
- sect.sct_gmin = (unsigned char)amt;
+ ret = edit_sect(§, "g", p);
break;
case 'o':
- resnoise(§, "Oil content", sect.sct_oil, amt);
- sect.sct_oil = (unsigned char)amt;
+ ret = edit_sect(§, "c", p);
break;
case 'f':
- resnoise(§, "Fertility content", sect.sct_fertil, amt);
- sect.sct_fertil = (unsigned char)amt;
+ ret = edit_sect(§, "f", p);
break;
case 'u':
- resnoise(§, "Uranium content", sect.sct_uran, amt);
- sect.sct_uran = (unsigned char)amt;
+ ret = edit_sect(§, "u", p);
break;
default:
pr("huh?\n");
- return RET_SYN;
+ ret = RET_SYN;
}
+ if (ret != RET_OK)
+ return ret;
putsect(§);
}
return RET_OK;
#include <config.h>
#include "commands.h"
-#include "news.h"
-#include "optlist.h"
-
-static void resbenefit(natid, int);
/*
* format: setres thing <sect> <#>
{
struct sctstr sect;
char *what;
- int amt, current;
+ int amt, ret;
char *p;
struct nstr_sect nstr;
char buf[1024];
return RET_FAIL;
switch (char0) {
case 'i':
- current = sect.sct_min;
- current += amt;
- current = LIMIT_TO(current, 0, 100);
- resnoise(§, "Iron ore content", sect.sct_min, current);
- sect.sct_min = (unsigned char)current;
+ ret = edit_sect_i(§, "i", sect.sct_min + amt);
break;
case 'g':
- current = sect.sct_gmin;
- current += amt;
- current = LIMIT_TO(current, 0, 100);
- resnoise(§, "Gold content", sect.sct_gmin, current);
- sect.sct_gmin = (unsigned char)current;
+ ret = edit_sect_i(§, "g", sect.sct_gmin + amt);
break;
case 'o':
switch (char1) {
case 'i':
- current = sect.sct_oil;
- current += amt;
- current = LIMIT_TO(current, 0, 100);
- resnoise(§, "Oil content", sect.sct_oil, current);
- sect.sct_oil = (unsigned char)current;
+ ret = edit_sect_i(§, "c", sect.sct_oil + amt);
+ break;
break;
case 'w':
- if ((amt < 0) || (amt > MAXNOC - 1))
- return RET_SYN;
- pr("Owner of %s changed from %s to %s.\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum),
- prnatid(sect.sct_own), prnatid(amt));
- if (amt == sect.sct_own)
- break;
- if (sect.sct_own && sect.sct_own != player->cnum) {
- wu(0, sect.sct_own,
- "Sector %s taken from you by an act of %s!\n",
- xyas(sect.sct_x, sect.sct_y, sect.sct_own),
- cname(player->cnum));
- resbenefit(sect.sct_own, -1);
- }
- if (amt && amt != player->cnum) {
- wu(0, amt,
- "Sector %s given to you by an act of %s!\n",
- xyas(sect.sct_x, sect.sct_y, amt),
- cname(player->cnum));
- resbenefit(amt, 1);
- }
- sect.sct_own = (natid)amt;
+ ret = edit_sect(§, "o", p);
break;
case 'l':
- if ((amt < 0) || (amt > MAXNOC - 1))
- return RET_SYN;
- pr("Old owner of %s changed from %s to %s.\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum),
- prnatid(sect.sct_oldown), prnatid(amt));
- if (amt == sect.sct_oldown)
- break;
- if (sect.sct_own && sect.sct_own != player->cnum)
- wu(0, sect.sct_own,
- "Old owner of %s changed from %s to %s"
- " by an act of %s\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum),
- prnatid(sect.sct_oldown), prnatid(amt),
- cname(player->cnum));
- sect.sct_oldown = (natid)amt;
+ ret = edit_sect(§, "O", p);
break;
default:
pr("huh?\n");
}
break;
case 'e':
- current = sect.sct_effic;
- current += amt;
- current = LIMIT_TO(current, 0, 100);
- resnoise(§, "Efficiency", sect.sct_effic, current);
- sect.sct_effic = current;
+ ret = edit_sect_i(§, "e", sect.sct_effic + amt);
break;
case 'm':
switch (char1) {
case 'i':
- current = sect.sct_mines;
- current += amt;
- current = LIMIT_TO(current, 0, MINES_MAX);
- if (sect.sct_own == sect.sct_oldown)
- resnoise(§, "Mines", sect.sct_mines, current);
- else
- pr("Mines of %s changed from %d to %d\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum),
- sect.sct_mines, current);
- sect.sct_mines = current;
+ ret = edit_sect_i(§, "M", sect.sct_mines + amt);
break;
case 'o':
- current = sect.sct_mobil;
- current += amt;
- current = LIMIT_TO(current, -127, 127);
- resnoise(§, "Mobility", sect.sct_mobil, current);
- sect.sct_mobil = current;
+ ret = edit_sect_i(§, "m", sect.sct_mobil + amt);
break;
default:
pr("huh?\n");
}
break;
case 'a':
- current = sect.sct_avail;
- current += amt;
- current = LIMIT_TO(current, 0, 9999);
- resnoise(§, "Available workforce", sect.sct_avail, current);
- sect.sct_avail = (short)current;
+ ret = edit_sect_i(§, "a", sect.sct_avail + amt);
break;
case 'w':
- current = sect.sct_work;
- current += amt;
- current = LIMIT_TO(current, 0, 100);
- resnoise(§, "Workforce percentage", sect.sct_work, current);
- sect.sct_work = (unsigned char)current;
+ ret = edit_sect_i(§, "w", sect.sct_work + amt);
break;
case 'f':
- current = sect.sct_fertil;
- current += amt;
- current = LIMIT_TO(current, 0, 100);
- resnoise(§, "Fertility content", sect.sct_fertil, current);
- sect.sct_fertil = (unsigned char)current;
+ ret = edit_sect_i(§, "f", sect.sct_fertil + amt);
break;
case 'u':
- current = sect.sct_uran;
- current += amt;
- current = LIMIT_TO(current, 0, 100);
- resnoise(§, "Uranium content", sect.sct_uran, current);
- sect.sct_uran = (unsigned char)current;
+ ret = edit_sect_i(§, "u", sect.sct_uran + amt);
break;
default:
pr("huh?\n");
- return RET_SYN;
+ ret = RET_SYN;
}
+ if (ret != RET_OK)
+ return ret;
putsect(§);
}
return RET_OK;
}
-
-static void
-resbenefit(natid who, int goodness)
-{
- if (opt_GODNEWS && getnatp(who)->nat_stat != STAT_GOD && goodness)
- nreport(player->cnum, goodness > 0 ? N_AIDS : N_HURTS, who, 1);
-}
-
-void
-resnoise(struct sctstr *sptr, char *name, int old, int new)
-{
- pr("%s of %s changed from %d to %d\n",
- name, xyas(sptr->sct_x, sptr->sct_y, player->cnum), old, new);
- if (sptr->sct_own && sptr->sct_own != player->cnum && new != old)
- wu(0, sptr->sct_own,
- "%s in %s was changed from %d to %d by an act of %s\n",
- name, xyas(sptr->sct_x, sptr->sct_y, sptr->sct_own),
- old, new, cname(player->cnum));
- resbenefit(sptr->sct_own, new - old);
-}
Play#0 output Play#0 6 0 640
Play#0 input setres f 2,2 0
Play#0 command setresource
- Play#0 output Play#0 1 Fertility content of 2,2 changed from 0 to 0
+ Play#0 output Play#0 1 Fertility of 2,2 changed from 0 to 0
Play#0 output Play#0 6 0 640
Play#0 input setres f 4,2 -1
Play#0 command setresource
- Play#0 output Play#0 1 Fertility content of 4,2 changed from 0 to 0
+ Play#0 output Play#0 1 Fertility of 4,2 changed from 0 to 0
Play#0 output Play#0 6 0 640
Play#0 input setres f 6,2 100
Play#0 command setresource
- Play#0 output Play#0 1 Fertility content of 6,2 changed from 0 to 100
+ Play#0 output Play#0 1 Fertility of 6,2 changed from 0 to 100
Play#0 output Play#0 6 0 640
Play#0 input setres f 8,2 101
Play#0 command setresource
- Play#0 output Play#0 1 Fertility content of 8,2 changed from 0 to 100
+ Play#0 output Play#0 1 Fertility of 8,2 changed from 0 to 100
Play#0 output Play#0 6 0 640
Play#0 input setsect f 1,3 -2147483648
Play#0 command setsector
- Play#0 output Play#0 1 Fertility content of 1,3 changed from 0 to 0
+ Play#0 output Play#0 1 Fertility of 1,3 changed from 0 to 0
Play#0 output Play#0 6 0 640
Play#0 input setsect f 3:7,3 1
Play#0 command setsector
- Play#0 output Play#0 1 Fertility content of 3,3 changed from 0 to 1
- Play#0 output Play#0 1 Fertility content of 5,3 changed from 0 to 1
- Play#0 output Play#0 1 Fertility content of 7,3 changed from 0 to 1
+ Play#0 output Play#0 1 Fertility of 3,3 changed from 0 to 1
+ Play#0 output Play#0 1 Fertility of 5,3 changed from 0 to 1
+ Play#0 output Play#0 1 Fertility of 7,3 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input setsect f 5,3 2147483647
Play#0 command setsector
- Play#0 output Play#0 1 Fertility content of 5,3 changed from 1 to 0
+ Play#0 output Play#0 1 Fertility of 5,3 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input setsect f 7,3 -1
Play#0 command setsector
- Play#0 output Play#0 1 Fertility content of 7,3 changed from 1 to 0
+ Play#0 output Play#0 1 Fertility of 7,3 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 c 0
Play#0 command edit
Play#0 output Play#0 6 0 640
Play#0 input setsect f -1,-1 50
Play#0 command setsector
- Play#0 output Play#0 1 Fertility content of -1,-1 changed from 0 to 50
+ Play#0 output Play#0 1 Fertility of -1,-1 changed from 0 to 50
Play#0 output Play#0 6 0 640
Play#0 input setsect ol 1:3,-3 1
Play#0 command setsector
Play#0 output Play#0 1 Gold content in 7,3 was changed from 1 to 0 by an act of POGO
Play#0 output Play#0 1 Fertility in 5,1 was changed from 0 to 100 by an act of POGO
Play#0 output Play#0 1 Fertility in 7,1 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 6,2 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 8,2 was changed from 0 to 100 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 3,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 5,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 7,3 was changed from 0 to 1 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 5,3 was changed from 1 to 0 by an act of POGO
- Play#0 output Play#0 1 Fertility content in 7,3 was changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Fertility in 6,2 was changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Fertility in 8,2 was changed from 0 to 100 by an act of POGO
+ Play#0 output Play#0 1 Fertility in 3,3 was changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Fertility in 5,3 was changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Fertility in 7,3 was changed from 0 to 1 by an act of POGO
+ Play#0 output Play#0 1 Fertility in 5,3 was changed from 1 to 0 by an act of POGO
+ Play#0 output Play#0 1 Fertility in 7,3 was changed from 1 to 0 by an act of POGO
Play#0 output Play#0 1 Oil content in 5,1 was changed from 0 to 100 by an act of POGO
Play#0 output Play#0 1 Oil content in 7,1 was changed from 0 to 100 by an act of POGO
Play#0 output Play#0 1 Oil content in 6,2 was changed from 0 to 100 by an act of POGO