getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
prxy("%4d,%-4d", sp->sct_x, sp->sct_y, player->cnum);
- pr(" %c%c %3d %3d %3d %3d %3d %3d %4d %4d %4d %3d %4d %4d %4d %3d %3d\n", dchr[sp->sct_type].d_mnem, (sp->sct_newtype == sp->sct_type) ? ' ' : dchr[sp->sct_newtype].d_mnem, sp->sct_own, sp->sct_oldown, roundintby((int)sp->sct_effic, 10), roundintby((int)sp->sct_road, 10), roundintby((int)sp->sct_rail, 10), roundintby((int)sp->sct_defense, 10), roundintby(vec[I_CIVIL], 10), roundintby(vec[I_MILIT], 10), roundintby(vec[I_SHELL], 10), roundintby(vec[I_GUN], 10), roundintby(vec[I_PETROL], 10), roundintby(vec[I_FOOD], 10), roundintby(vec[I_BAR], 10), count_sect_units(sp), count_sect_planes(sp));
+ pr(" %c%c %3d %3d %3d %3d %3d %3d %4d %4d %4d %3d %4d %4d %4d %3d %3d\n",
+ dchr[sp->sct_type].d_mnem,
+ (sp->sct_newtype == sp->sct_type) ? ' ' : dchr[sp->sct_newtype].d_mnem,
+ sp->sct_own,
+ sp->sct_oldown,
+ roundintby((int)sp->sct_effic, 10),
+ roundintby((int)sp->sct_road, 10),
+ roundintby((int)sp->sct_rail, 10),
+ roundintby((int)sp->sct_defense, 10),
+ roundintby(vec[I_CIVIL], 10),
+ roundintby(vec[I_MILIT], 10),
+ roundintby(vec[I_SHELL], 10),
+ roundintby(vec[I_GUN], 10),
+ roundintby(vec[I_PETROL], 10),
+ roundintby(vec[I_FOOD], 10),
+ roundintby(vec[I_BAR], 10),
+ count_sect_units(sp),
+ count_sect_planes(sp));
}