wu(0, own, "%s (#%d) spy deported from %s\n",
cname(player->cnum), player->cnum,
xyas(nx, ny, own));
+ if (opt_HIDDEN)
+ setcont(own, player->cnum, FOUND_SPY);
} else if (relat < NEUTRAL && caught) {
- /* at-war with spy-ee */
+ /* hostile spy-ee */
pr("BANG!! A spy was shot in %s\n",
xyas(nx, ny, player->cnum));
military--;
cname(player->cnum), player->cnum,
xyas(nx, ny, own));
nreport(player->cnum, N_SPY_SHOT, own, 1);
+ if (opt_HIDDEN)
+ setcont(own, player->cnum, FOUND_SPY);
} else {
insert(table, &t_len, nx, ny);
spyline(&dsect);
dchr[dsect.sct_type].d_mnem, 0);
prunits(dsect.sct_x, dsect.sct_y);
prplanes(dsect.sct_x, dsect.sct_y);
- if (opt_HIDDEN) {
+ if (opt_HIDDEN)
setcont(player->cnum, own, FOUND_SPY);
- }
}
/*
* If you have a recon unit, it'll