*
* ---
*
- * empio.h: Describes io pointers used in Empire
+ * empio.h: Describes I/O pointers used in Empire
*
* Known contributors to this file:
* Markus Armbruster, 2004-2012
/* Sector iterator */
struct nstr_sect {
coord x, y; /* current x-y */
- coord dx, dy; /* accumlated x,y travel */
+ coord dx, dy; /* accumulated x,y travel */
int id; /* return value of sctoff */
enum ns_seltype type; /* selection type: NS_AREA or NS_DIST */
int curdist; /* NS_DIST: current range */
The loan must be in arrears. The holder of the note will recieve
the value of the loan plus one periods worth of interest from your
treasury. The player who owes the money on the loan will be notified
-of the switch. After the loan is transfered you may collect on it as
+of the switch. After the loan is transferred you may collect on it as
normal.
.sp
.SA "offer, consider, collect, financial, Loans"
sect.sct_che_target = 0;
sect.sct_che = ache;
putsect(§);
- pr(" Body count: Military %d - Guerillas %d.\n",
+ pr(" Body count: Military %d - Guerrillas %d.\n",
milkilled, chekilled);
if (ache == 0) {
pr(" Partisans cleared out of this sector for now.\n");
xyas(nstr.x, nstr.y, sect.sct_oldown));
}
} else {
- pr(" Body count: Military 0 - Guerillas 0.\n");
+ pr(" Body count: Military 0 - Guerrillas 0.\n");
pr(" Partisans cleared out of this sector for now.\n");
}
}
pr("Estimated new treasury%s\n",
dotsprintf(buf, "%50d", np->nat_money + income - expenses));
if (np->nat_money + income - expenses < 0 && !player->god) {
- pr("After processsing sectors, you will be broke!\n");
+ pr("After processing sectors, you will be broke!\n");
pr("Sectors will not produce, distribute, or deliver!\n\n");
}
}
/*
- * Declne a loan. Return RET_OK on success, anything else on error.
+ * Decline a loan. Return RET_OK on success, anything else on error.
*/
static int
loan_decline(struct ltcomstr *ltcp)
break;
case 'x':
new = LIMIT_TO(arg, 0, CHE_MAX);
- divine_sct_change_quiet(sect, "Guerillas", new != sect->sct_che,
+ divine_sct_change_quiet(sect, "Guerrillas", new != sect->sct_che,
"from %d to %d", sect->sct_che, new);
sect->sct_che = new;
break;
break;
case 1:
if (hp->h_recent < -16)
- pr("%s agression against %s has lessened slightly",
+ pr("%s aggression against %s has lessened slightly",
aname, vname);
else
pr("Peace talks may occur between %s & %s", aname, vname);
}
if (opt_MARKET) {
if (ontradingblock(EF_PLANE, &plane)) {
- pr("plane #%d inelligible - it's for sale.\n",
+ pr("plane #%d ineligible - it's for sale.\n",
plane.pln_uid);
continue;
}
*/
/*
- * Read and write onto io queues. Note that
- * the io queues don't actually do any writing;
+ * Read and write onto I/O queues. Note that
+ * the I/O queues don't actually do any writing;
* that is left for a higher level.
*/
/*
* remove cc bytes from ioqueue ioq
- * free memory, dequeue io elements
+ * free memory, dequeue I/O elements
* which are no longer used.
*/
static int
"ground troops hit by missile" } },
{ N_AWON_SECT, -4, N_FRONT, { "navy secures a beachhead on %s territory",
"sailors take a coastal sector from %s" } },
- { N_PWON_SECT, -4, N_FRONT, { "paratroopers comandeer a sector from %s",
+ { N_PWON_SECT, -4, N_FRONT, { "paratroopers commandeer a sector from %s",
"air force parachutists overwhelm a %s sector" } },
{ N_PARA_UNOCC, 0, N_COLONY,{ "parachutists grab unoccupied land",
"paratroopers break new ground" } },
if (loan.l_status == LS_SIGNED && loan.l_loner == coun) {
loan.l_loner = player->cnum;
putloan(loan_num, &loan);
- pr("Loan %d has been transfered over to you\n", loan_num);
+ pr("Loan %d has been transferred over to you\n", loan_num);
}
}
}
continue;
if (opt_MARKET) {
if (ontradingblock(EF_PLANE, &plane)) {
- pr("plane #%d inelligible - it's for sale.\n",
+ pr("plane #%d ineligible - it's for sale.\n",
plane.pln_uid);
continue;
}
int i;
struct mchrstr *mp;
- pr("%25s cargos & capabilities\n", "");
+ pr("%25s cargoes & capabilities\n", "");
for (i = 0; i < n; i++) {
mp = &mchr[chridx[i].type];
pr("%-25.25s ", mp->m_name);
int i, j;
pr("id category good will\n");
- pr(" messsages\n");
+ pr(" messages\n");
for (i = 1; i < N_MAX_VERB + 1; i++) {
if (rpt[i].r_newspage == N_NOTUSED)
SOCKET sock;
/*
- * We have to use WSASocket() to create non-overlapped IO sockets.
- * Overlapped IO sockets cannot be used with read/write.
+ * We have to use WSASocket() to create non-overlapped I/O sockets.
+ * Overlapped I/O sockets cannot be used with read/write.
*/
sock = WSASocket(domain, type, protocol, NULL, 0, 0);
if (sock == INVALID_SOCKET) {
qprint("\ntry #%d (out of %d)...\n", i + 1, NUMTRIES);
qprint("placing capitals...\n");
if (!drift())
- qprint("fairland: unstable drift -- try increasisg DRIFT_MAX\n");
+ qprint("fairland: unstable drift -- try increasing DRIFT_MAX\n");
qprint("growing continents...\n");
grow_continents();
} while (fl_status && ++i < NUMTRIES);
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 x 0
Play#0 command edit
- Play#0 output Play#0 1 Guerillas of 1,1 unchanged
+ Play#0 output Play#0 1 Guerrillas of 1,1 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit l 3,1 x -1
Play#0 command edit
- Play#0 output Play#0 1 Guerillas of 3,1 unchanged
+ Play#0 output Play#0 1 Guerrillas of 3,1 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit l 5,1 x 255
Play#0 command edit
- Play#0 output Play#0 1 Guerillas of 5,1 changed from 0 to 255
+ Play#0 output Play#0 1 Guerrillas of 5,1 changed from 0 to 255
Play#0 output Play#0 6 0 640
Play#0 input edit l 7,1 x 256
Play#0 command edit
- Play#0 output Play#0 1 Guerillas of 7,1 changed from 0 to 255
+ Play#0 output Play#0 1 Guerrillas of 7,1 changed from 0 to 255
Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 p 0
Play#0 command edit
Play#1 output Play#1 1 sect subversion activity report
Play#1 output Play#1 1 ---- --------------------------
Play#1 output Play#1 1 11,-1 Sector mobility/troop strength will allow 23 troops to engage.
- Play#1 output Play#1 1 Body count: Military 0 - Guerillas 0.
+ Play#1 output Play#1 1 Body count: Military 0 - Guerrillas 0.
Play#1 output Play#1 1 Partisans cleared out of this sector for now.
Play#1 output Play#1 1 1 sector
Play#1 output Play#1 6 0 543
Play#2 output Play#2 1 Balance forward 100
Play#2 output Play#2 1 Estimated delta -6684
Play#2 output Play#2 1 Estimated new treasury.............................................-6584
- Play#2 output Play#2 1 After processsing sectors, you will be broke!
+ Play#2 output Play#2 1 After processing sectors, you will be broke!
Play#2 output Play#2 1 Sectors will not produce, distribute, or deliver!
Play#2 output Play#2 1
Play#2 output Play#2 6 0 99
Play#0 input show ship c
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
- Play#0 output Play#0 1 cargos & capabilities
+ Play#0 output Play#0 1 cargoes & capabilities
Play#0 output Play#0 1 fb fishing boat 300c 10m 900f 15u fish canal
Play#0 output Play#0 1 ss slave ship 20c 80m 200f 1200u
Play#0 output Play#0 1 frg frigate 60m 10s 2g 60f semi-land
Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
- Play#0 output Play#0 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
+ Play#0 output Play#0 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
- Play#1 output Play#1 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
+ Play#1 output Play#1 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2