if (own == player->cnum) {
pr("%s at %s reports %d%% damage\n",
prplane(&plane),
- xyas(plane.pln_x, plane.pln_y, own), damage);
+ xyas(plane.pln_x, plane.pln_y, player->cnum), damage);
} else {
mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
cname(player->cnum), damage,
land_damage(&land, damage);
if (own == player->cnum) {
pr("%s at %s reports %d%% damage\n",
- prland(&land), xyas(land.lnd_x, land.lnd_y, own), damage);
+ prland(&land), xyas(land.lnd_x, land.lnd_y, player->cnum),
+ damage);
} else {
mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
cname(player->cnum), damage,
ship_damage(&ship, damage);
if (own == player->cnum) {
pr("%s at %s reports %d%% damage\n",
- prship(&ship), xyas(ship.shp_x, ship.shp_y, own), damage);
+ prship(&ship), xyas(ship.shp_x, ship.shp_y, player->cnum),
+ damage);
} else {
mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
cname(player->cnum), damage, prship(&ship),
nuke.nuk_effic = 0;
if (own == player->cnum) {
pr("%s at %s destroyed\n",
- prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
+ prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, player->cnum));
} else {
mpr(own, "%s nuclear device destroyed %s at %s\n",
cname(player->cnum), prnuke(&nuke),