double mission_mob_cost = 0.0; /* Cost is percentage of max mob */
-double unit_damage = 0.30; /* Units take this % of normal damage */
-double people_damage = 1.00; /* Civs/Mil/Uw take this % of normal damage */
+double unit_damage = 0.30; /* Units take this fraction of normal damage */
+double people_damage = 1.00; /* Civs/mil/uw take this fraction of damage */
double collateral_dam = 0.10; /* Side effect damage to sector */
double assault_penalty = 0.50; /* attack factor for para & assault troops */