.TH Command NUKE
-.NA nuke "List all nuclear \*Qdevices\*U in a given area"
+.NA nuke "Report status of nukes"
.LV Expert
-.SY "nuke <SECTS>"
-For each sector in <SECTS>, this command prints the number of each
-type of nuclear device in that sector. If the sector is a nuclear
-plant whose efficiency is at least 60% (i.e. a sector where you can
-build nuclear warheads), then you will be given additional information
-about the sector relevant to the building of nukes.
+.SY "nuke <NUKES>"
+The nuke report command is a census of your nuke and lists all the
+info available in readable format.
.s1
-.EX nuke #1
-.NF
- sect eff num nuke-type lcm hcm oil rad avail
- 21,-3 n 100% 2 5mt fusion 499 499 1498 783 549
- 21 100kt fission
- 1 250kt fusion
- 19,-3 + 100% 12 5mt fusion
- 3 50kt neutron
-.FI
-Note that the sector information is printed only once, and all nukes
-in that sector are listed below it.
+The report format contains the following fields:
.s1
-.SA "build, launch, transport, Planes"
+.in +1i
+.L #
+the nuke number
+.L type
+the type of nuke; \*Q10kt fission\*U, \*Q1mt fusion\*U, etc.,
+.L x,y
+the nuke's current location,
+.L w
+the \*Qstockpile\*U designation letter,
+.L eff
+the nuke's efficiency,
+.L tech
+the tech level at which it was created,
+.L carry
+the plane the nuke is on, if any,
+.L burst
+whether the nuke is programmed to air- or groundburst.
+.in
+.s1
+.SA "arm, build, launch, transport, Planes"
int
nuke(void)
{
- int first_line = 0;
+ int nnukes;
int show_comm;
struct nstr_item nstr;
struct nukstr nuk;
- struct sctstr sect;
+ struct plnstr plane;
if (!snxtitem(&nstr, EF_NUKE, player->argp[1]))
return RET_SYN;
-
+ nnukes = 0;
while (nxtitem(&nstr, &nuk)) {
- if (!player->god && !player->owner)
- continue;
- if (nuk.nuk_own == 0)
+ if (!player->owner || nuk.nuk_own == 0)
continue;
- if (first_line++ == 0) {
+ if (nnukes++ == 0) {
if (player->god)
pr("own ");
- pr(" sect eff num nuke-type lcm hcm oil rad avail\n");
+ pr(" # nuke type x,y s eff tech carry burst\n");
}
- getsect(nuk.nuk_x, nuk.nuk_y, §);
- show_comm = 0;
- if (sect.sct_type == SCT_NUKE && sect.sct_effic >= 60)
- show_comm = 1;
if (player->god)
pr("%-3d ", nuk.nuk_own);
- prxy("%4d,%-4d", sect.sct_x, sect.sct_y, player->cnum);
- pr(" %c", dchr[sect.sct_type].d_mnem);
- if (sect.sct_newtype != sect.sct_type)
- pr("%c", dchr[sect.sct_newtype].d_mnem);
- else
- pr(" ");
- pr("%4d%%", sect.sct_effic);
-
- pr("%3d ", 1);
- pr("%-16.16s ", nchr[(int)nuk.nuk_type].n_name);
-
- if (show_comm) {
- pr("%5d ", sect.sct_item[I_LCM]);
- pr("%5d ", sect.sct_item[I_HCM]);
- pr("%5d ", sect.sct_item[I_OIL]);
- pr("%5d ", sect.sct_item[I_RAD]);
- pr("%5d", sect.sct_avail);
- show_comm = 0;
+ pr("%4d %-19.19s ", nstr.cur, nchr[(int)nuk.nuk_type].n_name);
+ prxy("%4d,%-4d", nuk.nuk_x, nuk.nuk_y, player->cnum);
+ pr(" %c %3d%% %4d", nuk.nuk_stockpile, nuk.nuk_effic, nuk.nuk_tech);
+ if (nuk.nuk_plane >= 0) {
+ getplane(nuk.nuk_plane, &plane);
+ pr("%5dP %s",
+ nuk.nuk_plane,
+ plane.pln_flags & PLN_AIRBURST ? " air" : "ground");
}
pr("\n");
}
+
+ if (nnukes == 0) {
+ if (player->argp[1])
+ pr("%s: No nuke(s)\n", player->argp[1]);
+ else
+ pr("%s: No nuke(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d nuke%s\n", nnukes, splur(nnukes));
+
return RET_OK;
}