EF_BAD, NSC_EXTRA},
{"upd_disable", fldoff(game_upd_disable), NSC_CHAR, 0, NULL,
EF_BAD, 0},
EF_BAD, NSC_EXTRA},
{"upd_disable", fldoff(game_upd_disable), NSC_CHAR, 0, NULL,
EF_BAD, 0},
{"turn", fldoff(game_turn), NSC_SHORT, 0, NULL, EF_BAD, 0},
{"tick", fldoff(game_tick), NSC_SHORT, 0, NULL, EF_BAD, NSC_DEITY},
{"rt", fldoff(game_rt), NSC_TIME, 0, NULL, EF_BAD, NSC_DEITY},
{"turn", fldoff(game_turn), NSC_SHORT, 0, NULL, EF_BAD, 0},
{"tick", fldoff(game_tick), NSC_SHORT, 0, NULL, EF_BAD, NSC_DEITY},
{"rt", fldoff(game_rt), NSC_TIME, 0, NULL, EF_BAD, NSC_DEITY},