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[eow] / static / dojo-release-1.1.1 / dojo / dnd / TimedMoveable.js
diff --git a/static/dojo-release-1.1.1/dojo/dnd/TimedMoveable.js b/static/dojo-release-1.1.1/dojo/dnd/TimedMoveable.js
deleted file mode 100644 (file)
index 4f4fb0b..0000000
+++ /dev/null
@@ -1,66 +0,0 @@
-if(!dojo._hasResource["dojo.dnd.TimedMoveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojo.dnd.TimedMoveable"] = true;
-dojo.provide("dojo.dnd.TimedMoveable");
-
-dojo.require("dojo.dnd.Moveable");
-
-(function(){
-       // precalculate long expressions
-       var oldOnMove = dojo.dnd.Moveable.prototype.onMove;
-               
-       dojo.declare("dojo.dnd.TimedMoveable", dojo.dnd.Moveable, {
-               // summary:
-               //      A specialized version of Moveable to support an FPS throttling.
-               //      This class puts an upper restriction on FPS, which may reduce 
-               //      the CPU load. The additional parameter "timeout" regulates
-               //      the delay before actually moving the moveable object.
-               
-               // object attributes (for markup)
-               timeout: 40,    // in ms, 40ms corresponds to 25 fps
-       
-               constructor: function(node, params){
-                       // summary: an object, which makes a node moveable with a timer
-                       // node: Node: a node (or node's id) to be moved
-                       // params: Object: an optional object with additional parameters.
-                       //      See dojo.dnd.Moveable for details on general parameters.
-                       //      Following parameters are specific for this class:
-                       //              timeout: Number: delay move by this number of ms
-                       //                      accumulating position changes during the timeout
-                       
-                       // sanitize parameters
-                       if(!params){ params = {}; }
-                       if(params.timeout && typeof params.timeout == "number" && params.timeout >= 0){
-                               this.timeout = params.timeout;
-                       }
-               },
-       
-               // markup methods
-               markupFactory: function(params, node){
-                       return new dojo.dnd.TimedMoveable(node, params);
-               },
-       
-               onMoveStop: function(/* dojo.dnd.Mover */ mover){
-                       if(mover._timer){
-                               // stop timer
-                               clearTimeout(mover._timer)
-                               // reflect the last received position
-                               oldOnMove.call(this, mover, mover._leftTop)
-                       }
-                       dojo.dnd.Moveable.prototype.onMoveStop.apply(this, arguments);
-               },
-               onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){
-                       mover._leftTop = leftTop;
-                       if(!mover._timer){
-                               var _t = this;  // to avoid using dojo.hitch()
-                               mover._timer = setTimeout(function(){
-                                       // we don't have any pending requests
-                                       mover._timer = null;
-                                       // reflect the last received position
-                                       oldOnMove.call(_t, mover, mover._leftTop);
-                               }, this.timeout);
-                       }
-               }
-       });
-})();
-
-}