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diff --git a/static/dojo-release-1.1.1/dojox/gfx/matrix.js b/static/dojo-release-1.1.1/dojox/gfx/matrix.js
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-if(!dojo._hasResource["dojox.gfx.matrix"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.gfx.matrix"] = true;
-dojo.provide("dojox.gfx.matrix");
-
-(function(){
-       var m = dojox.gfx.matrix;
-       
-       // candidates for dojox.math:
-       m._degToRad = function(degree){ return Math.PI * degree / 180; };
-       m._radToDeg = function(radian){ return radian / Math.PI * 180; };
-
-       m.Matrix2D = function(arg){
-               // summary: a 2D matrix object
-               // description: Normalizes a 2D matrix-like object. If arrays is passed, 
-               //              all objects of the array are normalized and multiplied sequentially.
-               // arg: Object
-               //              a 2D matrix-like object, a number, or an array of such objects
-               if(arg){
-                       if(typeof arg == "number"){
-                               this.xx = this.yy = arg;
-                       }else if(arg instanceof Array){
-                               if(arg.length > 0){
-                                       var matrix = m.normalize(arg[0]);
-                                       // combine matrices
-                                       for(var i = 1; i < arg.length; ++i){
-                                               var l = matrix, r = dojox.gfx.matrix.normalize(arg[i]);
-                                               matrix = new m.Matrix2D();
-                                               matrix.xx = l.xx * r.xx + l.xy * r.yx;
-                                               matrix.xy = l.xx * r.xy + l.xy * r.yy;
-                                               matrix.yx = l.yx * r.xx + l.yy * r.yx;
-                                               matrix.yy = l.yx * r.xy + l.yy * r.yy;
-                                               matrix.dx = l.xx * r.dx + l.xy * r.dy + l.dx;
-                                               matrix.dy = l.yx * r.dx + l.yy * r.dy + l.dy;
-                                       }
-                                       dojo.mixin(this, matrix);
-                               }
-                       }else{
-                               dojo.mixin(this, arg);
-                       }
-               }
-       };
-
-       // the default (identity) matrix, which is used to fill in missing values
-       dojo.extend(m.Matrix2D, {xx: 1, xy: 0, yx: 0, yy: 1, dx: 0, dy: 0});
-
-       dojo.mixin(m, {
-               // summary: class constants, and methods of dojox.gfx.matrix
-               
-               // matrix constants
-               
-               // identity: dojox.gfx.matrix.Matrix2D
-               //              an identity matrix constant: identity * (x, y) == (x, y)
-               identity: new m.Matrix2D(),
-               
-               // flipX: dojox.gfx.matrix.Matrix2D
-               //              a matrix, which reflects points at x = 0 line: flipX * (x, y) == (-x, y)
-               flipX:    new m.Matrix2D({xx: -1}),
-               
-               // flipY: dojox.gfx.matrix.Matrix2D
-               //              a matrix, which reflects points at y = 0 line: flipY * (x, y) == (x, -y)
-               flipY:    new m.Matrix2D({yy: -1}),
-               
-               // flipXY: dojox.gfx.matrix.Matrix2D
-               //              a matrix, which reflects points at the origin of coordinates: flipXY * (x, y) == (-x, -y)
-               flipXY:   new m.Matrix2D({xx: -1, yy: -1}),
-               
-               // matrix creators
-               
-               translate: function(a, b){
-                       // summary: forms a translation matrix
-                       // description: The resulting matrix is used to translate (move) points by specified offsets.
-                       // a: Number: an x coordinate value
-                       // b: Number: a y coordinate value
-                       if(arguments.length > 1){
-                               return new m.Matrix2D({dx: a, dy: b}); // dojox.gfx.matrix.Matrix2D
-                       }
-                       // branch
-                       // a: dojox.gfx.Point: a point-like object, which specifies offsets for both dimensions
-                       // b: null
-                       return new m.Matrix2D({dx: a.x, dy: a.y}); // dojox.gfx.matrix.Matrix2D
-               },
-               scale: function(a, b){
-                       // summary: forms a scaling matrix
-                       // description: The resulting matrix is used to scale (magnify) points by specified offsets.
-                       // a: Number: a scaling factor used for the x coordinate
-                       // b: Number: a scaling factor used for the y coordinate
-                       if(arguments.length > 1){
-                               return new m.Matrix2D({xx: a, yy: b}); // dojox.gfx.matrix.Matrix2D
-                       }
-                       if(typeof a == "number"){
-                               // branch
-                               // a: Number: a uniform scaling factor used for the both coordinates
-                               // b: null
-                               return new m.Matrix2D({xx: a, yy: a}); // dojox.gfx.matrix.Matrix2D
-                       }
-                       // branch
-                       // a: dojox.gfx.Point: a point-like object, which specifies scale factors for both dimensions
-                       // b: null
-                       return new m.Matrix2D({xx: a.x, yy: a.y}); // dojox.gfx.matrix.Matrix2D
-               },
-               rotate: function(angle){
-                       // summary: forms a rotating matrix
-                       // description: The resulting matrix is used to rotate points 
-                       //              around the origin of coordinates (0, 0) by specified angle.
-                       // angle: Number: an angle of rotation in radians (>0 for CW)
-                       var c = Math.cos(angle);
-                       var s = Math.sin(angle);
-                       return new m.Matrix2D({xx: c, xy: -s, yx: s, yy: c}); // dojox.gfx.matrix.Matrix2D
-               },
-               rotateg: function(degree){
-                       // summary: forms a rotating matrix
-                       // description: The resulting matrix is used to rotate points
-                       //              around the origin of coordinates (0, 0) by specified degree.
-                       //              See dojox.gfx.matrix.rotate() for comparison.
-                       // degree: Number: an angle of rotation in degrees (>0 for CW)
-                       return m.rotate(m._degToRad(degree)); // dojox.gfx.matrix.Matrix2D
-               },
-               skewX: function(angle) {
-                       // summary: forms an x skewing matrix
-                       // description: The resulting matrix is used to skew points in the x dimension
-                       //              around the origin of coordinates (0, 0) by specified angle.
-                       // angle: Number: an skewing angle in radians
-                       return new m.Matrix2D({xy: -Math.tan(angle)}); // dojox.gfx.matrix.Matrix2D
-               },
-               skewXg: function(degree){
-                       // summary: forms an x skewing matrix
-                       // description: The resulting matrix is used to skew points in the x dimension
-                       //              around the origin of coordinates (0, 0) by specified degree.
-                       //              See dojox.gfx.matrix.skewX() for comparison.
-                       // degree: Number: an skewing angle in degrees
-                       return m.skewX(m._degToRad(degree)); // dojox.gfx.matrix.Matrix2D
-               },
-               skewY: function(angle){
-                       // summary: forms a y skewing matrix
-                       // description: The resulting matrix is used to skew points in the y dimension
-                       //              around the origin of coordinates (0, 0) by specified angle.
-                       // angle: Number: an skewing angle in radians
-                       return new m.Matrix2D({yx: Math.tan(angle)}); // dojox.gfx.matrix.Matrix2D
-               },
-               skewYg: function(degree){
-                       // summary: forms a y skewing matrix
-                       // description: The resulting matrix is used to skew points in the y dimension
-                       //              around the origin of coordinates (0, 0) by specified degree.
-                       //              See dojox.gfx.matrix.skewY() for comparison.
-                       // degree: Number: an skewing angle in degrees
-                       return m.skewY(m._degToRad(degree)); // dojox.gfx.matrix.Matrix2D
-               },
-               reflect: function(a, b){
-                       // summary: forms a reflection matrix
-                       // description: The resulting matrix is used to reflect points around a vector, 
-                       //              which goes through the origin.
-                       // a: dojox.gfx.Point: a point-like object, which specifies a vector of reflection
-                       // b: null
-                       if(arguments.length == 1){
-                               b = a.y;
-                               a = a.x;
-                       }
-                       // branch
-                       // a: Number: an x coordinate value
-                       // b: Number: a y coordinate value
-                       
-                       // make a unit vector
-                       var a2 = a * a, b2 = b * b, n2 = a2 + b2, xy = 2 * a * b / n2;
-                       return new m.Matrix2D({xx: 2 * a2 / n2 - 1, xy: xy, yx: xy, yy: 2 * b2 / n2 - 1}); // dojox.gfx.matrix.Matrix2D
-               },
-               project: function(a, b){
-                       // summary: forms an orthogonal projection matrix
-                       // description: The resulting matrix is used to project points orthogonally on a vector, 
-                       //              which goes through the origin.
-                       // a: dojox.gfx.Point: a point-like object, which specifies a vector of projection
-                       // b: null
-                       if(arguments.length == 1){
-                               b = a.y;
-                               a = a.x;
-                       }
-                       // branch
-                       // a: Number: an x coordinate value
-                       // b: Number: a y coordinate value
-                       
-                       // make a unit vector
-                       var a2 = a * a, b2 = b * b, n2 = a2 + b2, xy = a * b / n2;
-                       return new m.Matrix2D({xx: a2 / n2, xy: xy, yx: xy, yy: b2 / n2}); // dojox.gfx.matrix.Matrix2D
-               },
-               
-               // ensure matrix 2D conformance
-               normalize: function(matrix){
-                       // summary: converts an object to a matrix, if necessary
-                       // description: Converts any 2D matrix-like object or an array of
-                       //              such objects to a valid dojox.gfx.matrix.Matrix2D object.
-                       // matrix: Object: an object, which is converted to a matrix, if necessary
-                       return (matrix instanceof m.Matrix2D) ? matrix : new m.Matrix2D(matrix); // dojox.gfx.matrix.Matrix2D
-               },
-               
-               // common operations
-               
-               clone: function(matrix){
-                       // summary: creates a copy of a 2D matrix
-                       // matrix: dojox.gfx.matrix.Matrix2D: a 2D matrix-like object to be cloned
-                       var obj = new m.Matrix2D();
-                       for(var i in matrix){
-                               if(typeof(matrix[i]) == "number" && typeof(obj[i]) == "number" && obj[i] != matrix[i]) obj[i] = matrix[i];
-                       }
-                       return obj; // dojox.gfx.matrix.Matrix2D
-               },
-               invert: function(matrix){
-                       // summary: inverts a 2D matrix
-                       // matrix: dojox.gfx.matrix.Matrix2D: a 2D matrix-like object to be inverted
-                       var M = m.normalize(matrix),
-                               D = M.xx * M.yy - M.xy * M.yx,
-                               M = new m.Matrix2D({
-                                       xx: M.yy/D, xy: -M.xy/D, 
-                                       yx: -M.yx/D, yy: M.xx/D, 
-                                       dx: (M.xy * M.dy - M.yy * M.dx) / D, 
-                                       dy: (M.yx * M.dx - M.xx * M.dy) / D
-                               });
-                       return M; // dojox.gfx.matrix.Matrix2D
-               },
-               _multiplyPoint: function(matrix, x, y){
-                       // summary: applies a matrix to a point
-                       // matrix: dojox.gfx.matrix.Matrix2D: a 2D matrix object to be applied
-                       // x: Number: an x coordinate of a point
-                       // y: Number: a y coordinate of a point
-                       return {x: matrix.xx * x + matrix.xy * y + matrix.dx, y: matrix.yx * x + matrix.yy * y + matrix.dy}; // dojox.gfx.Point
-               },
-               multiplyPoint: function(matrix, /* Number||Point */ a, /* Number, optional */ b){
-                       // summary: applies a matrix to a point
-                       // matrix: dojox.gfx.matrix.Matrix2D: a 2D matrix object to be applied
-                       // a: Number: an x coordinate of a point
-                       // b: Number: a y coordinate of a point
-                       var M = m.normalize(matrix);
-                       if(typeof a == "number" && typeof b == "number"){
-                               return m._multiplyPoint(M, a, b); // dojox.gfx.Point
-                       }
-                       // branch
-                       // matrix: dojox.gfx.matrix.Matrix2D: a 2D matrix object to be applied
-                       // a: dojox.gfx.Point: a point
-                       // b: null
-                       return m._multiplyPoint(M, a.x, a.y); // dojox.gfx.Point
-               },
-               multiply: function(matrix){
-                       // summary: combines matrices by multiplying them sequentially in the given order
-                       // matrix: dojox.gfx.matrix.Matrix2D...: a 2D matrix-like object, 
-                       //              all subsequent arguments are matrix-like objects too
-                       var M = m.normalize(matrix);
-                       // combine matrices
-                       for(var i = 1; i < arguments.length; ++i){
-                               var l = M, r = m.normalize(arguments[i]);
-                               M = new m.Matrix2D();
-                               M.xx = l.xx * r.xx + l.xy * r.yx;
-                               M.xy = l.xx * r.xy + l.xy * r.yy;
-                               M.yx = l.yx * r.xx + l.yy * r.yx;
-                               M.yy = l.yx * r.xy + l.yy * r.yy;
-                               M.dx = l.xx * r.dx + l.xy * r.dy + l.dx;
-                               M.dy = l.yx * r.dx + l.yy * r.dy + l.dy;
-                       }
-                       return M; // dojox.gfx.matrix.Matrix2D
-               },
-               
-               // high level operations
-               
-               _sandwich: function(matrix, x, y){
-                       // summary: applies a matrix at a centrtal point
-                       // matrix: dojox.gfx.matrix.Matrix2D: a 2D matrix-like object, which is applied at a central point
-                       // x: Number: an x component of the central point
-                       // y: Number: a y component of the central point
-                       return m.multiply(m.translate(x, y), matrix, m.translate(-x, -y)); // dojox.gfx.matrix.Matrix2D
-               },
-               scaleAt: function(a, b, c, d){
-                       // summary: scales a picture using a specified point as a center of scaling
-                       // description: Compare with dojox.gfx.matrix.scale().
-                       // a: Number: a scaling factor used for the x coordinate
-                       // b: Number: a scaling factor used for the y coordinate
-                       // c: Number: an x component of a central point
-                       // d: Number: a y component of a central point
-                       
-                       // accepts several signatures:
-                       //      1) uniform scale factor, Point
-                       //      2) uniform scale factor, x, y
-                       //      3) x scale, y scale, Point
-                       //      4) x scale, y scale, x, y
-                       
-                       switch(arguments.length){
-                               case 4:
-                                       // a and b are scale factor components, c and d are components of a point
-                                       return m._sandwich(m.scale(a, b), c, d); // dojox.gfx.matrix.Matrix2D
-                               case 3:
-                                       if(typeof c == "number"){
-                                               // branch
-                                               // a: Number: a uniform scaling factor used for both coordinates
-                                               // b: Number: an x component of a central point
-                                               // c: Number: a y component of a central point
-                                               // d: null
-                                               return m._sandwich(m.scale(a), b, c); // dojox.gfx.matrix.Matrix2D
-                                       }
-                                       // branch
-                                       // a: Number: a scaling factor used for the x coordinate
-                                       // b: Number: a scaling factor used for the y coordinate
-                                       // c: dojox.gfx.Point: a central point
-                                       // d: null
-                                       return m._sandwich(m.scale(a, b), c.x, c.y); // dojox.gfx.matrix.Matrix2D
-                       }
-                       // branch
-                       // a: Number: a uniform scaling factor used for both coordinates
-                       // b: dojox.gfx.Point: a central point
-                       // c: null
-                       // d: null
-                       return m._sandwich(m.scale(a), b.x, b.y); // dojox.gfx.matrix.Matrix2D
-               },
-               rotateAt: function(angle, a, b){
-                       // summary: rotates a picture using a specified point as a center of rotation
-                       // description: Compare with dojox.gfx.matrix.rotate().
-                       // angle: Number: an angle of rotation in radians (>0 for CW)
-                       // a: Number: an x component of a central point
-                       // b: Number: a y component of a central point
-                       
-                       // accepts several signatures:
-                       //      1) rotation angle in radians, Point
-                       //      2) rotation angle in radians, x, y
-                       
-                       if(arguments.length > 2){
-                               return m._sandwich(m.rotate(angle), a, b); // dojox.gfx.matrix.Matrix2D
-                       }
-                       
-                       // branch
-                       // angle: Number: an angle of rotation in radians (>0 for CCW)
-                       // a: dojox.gfx.Point: a central point
-                       // b: null
-                       return m._sandwich(m.rotate(angle), a.x, a.y); // dojox.gfx.matrix.Matrix2D
-               },
-               rotategAt: function(degree, a, b){
-                       // summary: rotates a picture using a specified point as a center of rotation
-                       // description: Compare with dojox.gfx.matrix.rotateg().
-                       // degree: Number: an angle of rotation in degrees (>0 for CW)
-                       // a: Number: an x component of a central point
-                       // b: Number: a y component of a central point
-                       
-                       // accepts several signatures:
-                       //      1) rotation angle in degrees, Point
-                       //      2) rotation angle in degrees, x, y
-                       
-                       if(arguments.length > 2){
-                               return m._sandwich(m.rotateg(degree), a, b); // dojox.gfx.matrix.Matrix2D
-                       }
-
-                       // branch
-                       // degree: Number: an angle of rotation in degrees (>0 for CCW)
-                       // a: dojox.gfx.Point: a central point
-                       // b: null
-                       return m._sandwich(m.rotateg(degree), a.x, a.y); // dojox.gfx.matrix.Matrix2D
-               },
-               skewXAt: function(angle, a, b){
-                       // summary: skews a picture along the x axis using a specified point as a center of skewing
-                       // description: Compare with dojox.gfx.matrix.skewX().
-                       // angle: Number: an skewing angle in radians
-                       // a: Number: an x component of a central point
-                       // b: Number: a y component of a central point
-                       
-                       // accepts several signatures:
-                       //      1) skew angle in radians, Point
-                       //      2) skew angle in radians, x, y
-                       
-                       if(arguments.length > 2){
-                               return m._sandwich(m.skewX(angle), a, b); // dojox.gfx.matrix.Matrix2D
-                       }
-
-                       // branch
-                       // angle: Number: an skewing angle in radians
-                       // a: dojox.gfx.Point: a central point
-                       // b: null
-                       return m._sandwich(m.skewX(angle), a.x, a.y); // dojox.gfx.matrix.Matrix2D
-               },
-               skewXgAt: function(degree, a, b){
-                       // summary: skews a picture along the x axis using a specified point as a center of skewing
-                       // description: Compare with dojox.gfx.matrix.skewXg().
-                       // degree: Number: an skewing angle in degrees
-                       // a: Number: an x component of a central point
-                       // b: Number: a y component of a central point
-                       
-                       // accepts several signatures:
-                       //      1) skew angle in degrees, Point
-                       //      2) skew angle in degrees, x, y
-
-                       if(arguments.length > 2){
-                               return m._sandwich(m.skewXg(degree), a, b); // dojox.gfx.matrix.Matrix2D
-                       }
-
-                       // branch
-                       // degree: Number: an skewing angle in degrees
-                       // a: dojox.gfx.Point: a central point
-                       // b: null
-                       return m._sandwich(m.skewXg(degree), a.x, a.y); // dojox.gfx.matrix.Matrix2D
-               },
-               skewYAt: function(angle, a, b){
-                       // summary: skews a picture along the y axis using a specified point as a center of skewing
-                       // description: Compare with dojox.gfx.matrix.skewY().
-                       // angle: Number: an skewing angle in radians
-                       // a: Number: an x component of a central point
-                       // b: Number: a y component of a central point
-                       
-                       // accepts several signatures:
-                       //      1) skew angle in radians, Point
-                       //      2) skew angle in radians, x, y
-                       
-                       if(arguments.length > 2){
-                               return m._sandwich(m.skewY(angle), a, b); // dojox.gfx.matrix.Matrix2D
-                       }
-
-                       // branch
-                       // angle: Number: an skewing angle in radians
-                       // a: dojox.gfx.Point: a central point
-                       // b: null
-                       return m._sandwich(m.skewY(angle), a.x, a.y); // dojox.gfx.matrix.Matrix2D
-               },
-               skewYgAt: function(/* Number */ degree, /* Number||Point */ a, /* Number, optional */ b){
-                       // summary: skews a picture along the y axis using a specified point as a center of skewing
-                       // description: Compare with dojox.gfx.matrix.skewYg().
-                       // degree: Number: an skewing angle in degrees
-                       // a: Number: an x component of a central point
-                       // b: Number: a y component of a central point
-                       
-                       // accepts several signatures:
-                       //      1) skew angle in degrees, Point
-                       //      2) skew angle in degrees, x, y
-
-                       if(arguments.length > 2){
-                               return m._sandwich(m.skewYg(degree), a, b); // dojox.gfx.matrix.Matrix2D
-                       }
-
-                       // branch
-                       // degree: Number: an skewing angle in degrees
-                       // a: dojox.gfx.Point: a central point
-                       // b: null
-                       return m._sandwich(m.skewYg(degree), a.x, a.y); // dojox.gfx.matrix.Matrix2D
-               }
-               
-               //TODO: rect-to-rect mapping, scale-to-fit (isotropic and anisotropic versions)
-               
-       });
-})();
-
-// propagate Matrix2D up
-dojox.gfx.Matrix2D = dojox.gfx.matrix.Matrix2D;
-
-}