+++ /dev/null
-if(!dojo._hasResource["dojox.gfx3d"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.gfx3d"] = true;
-dojo.provide("dojox.gfx3d");
-
-dojo.require("dojox.gfx3d.matrix");
-dojo.require("dojox.gfx3d._base");
-dojo.require("dojox.gfx3d.object");
-
-
-
-}