--- /dev/null
+if(!dojo._hasResource["dojox.gfx3d"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.gfx3d"] = true;
+dojo.provide("dojox.gfx3d");
+
+dojo.require("dojox.gfx3d.matrix");
+dojo.require("dojox.gfx3d._base");
+dojo.require("dojox.gfx3d.object");
+
+
+
+}